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In 1914, as Germany mobilized for war, Chancellor Theobald von Bethmann-Hollweg remarked to the country’s legislators, “If the iron dice must roll, then God help us.” War has often been compared to a game of dice or a lottery. But just as frequently, war has been compared to a game of pure strategy like chess. In reality, the business of negotiating with adversaries, fighting wars, and ending wars is far more complicated than a game of chess, where each player can see all the pieces on the board and knows the possible moves that they can make. War is far more chaotic and unpredictable. And yet, international bargaining and international conflict is not a simple dice game either, where human beings have no control over the outcome. Justin Conrad bets that war is more like a game of poker. Gambling and War: Risk, Reward, and Chance in International Conflict. brings readers a war college course taught at a Las Vegas casino. To succeed in poker, it is not enough to simply anticipate the actions of other players and try to outsmart them. A successful player must also understand and appreciate the role of randomness. Additionally, players must confront the reality that all human beings are prone to errors in judgment, which causes them to make suboptimal choices under many circumstances. Taken together, these challenges make poker a fascinating and highly unpredictable game, much like the challenges of international conflicts. Any comprehensive analysis of why wars occur and how they are fought must take into account a variety of factors including strategy, human error, and dumb luck. Gambling and War applies lessons learned from poker, blackjack, roulette, and other games of chance to the study of international conflict. Drawing on scholarly insights from a variety of fields, including probability, statistics, political science, psychology, and economics, Conrad offers thoughts on how we can better manage and prevent international conflict, the costliest game of all.
The most ubiquitous feature of Harlem life between the world wars was the game of “numbers.” Thousands of wagers were placed daily. Playing the Numbers tells the story of this illegal form of gambling and the central role it played in the lives of African Americans who flooded into Harlem in the wake of World War I.
The First World War left a legacy of chaos that is still with us a century later. Why did European leaders resort to war and why did they not end it sooner? Roger L. Ransom sheds new light on this enduring puzzle by employing insights from prospect theory and notions of risk and uncertainty. He reveals how the interplay of confidence, fear, and a propensity to gamble encouraged aggressive behavior by leaders who pursued risky military strategies in hopes of winning the war. The result was a series of military disasters and a war of attrition which gradually exhausted the belligerents without producing any hope of ending the war. Ultimately, he shows that the outcome of the war rested as much on the ability of the Allied powers to muster their superior economic resources to continue the fight as it did on success on the battlefield.
From the Pulitzer Prize-winning author of American Prometheus comes the first effort to set the Cuban Missile Crisis, with its potential for nuclear holocaust, in a wider historical narrative of the Cold War—how such a crisis arose, and why at the very last possible moment it didn't happen. In this groundbreaking look at the Cuban Missile Crisis, Martin Sherwin not only gives us a riveting sometimes hour-by-hour explanation of the crisis itself, but also explores the origins, scope, and consequences of the evolving place of nuclear weapons in the post-World War II world. Mining new sources and materials, and going far beyond the scope of earlier works on this critical face-off between the United States and the Soviet Union—triggered when Khrushchev began installing missiles in Cuba at Castro's behest—Sherwin shows how this volatile event was an integral part of the wider Cold War and was a consequence of nuclear arms. Gambling with Armageddon looks in particular at the original debate in the Truman Administration about using the Atomic Bomb; the way in which President Eisenhower relied on the threat of massive retaliation to project U.S. power in the early Cold War era; and how President Kennedy, though unprepared to deal with the Bay of Pigs debacle, came of age during the Cuban Missile Crisis. Here too is a clarifying picture of what was going on in Khrushchev's Soviet Union. Martin Sherwin has spent his career in the study of nuclear weapons and how they have shaped our world. Gambling with Armegeddon is an outstanding capstone to his work thus far.
Probability and statistics impinge on the life of the average person in a variety of ways OCo as is suggested by the title of this book. Very often, information is provided that is factually accurate but intended to present a biased view. This book presents the important results of probability and statistics without making heavy mathematical demands on the reader. It should enable an intelligent reader to properly assess statistical information and to understand that the same information can be presented in different ways.
Order within Anarchy focuses on how the laws of war create strategic expectations about how states and their soldiers will act during war, which can help produce restraint. The success of the laws of war depends on three related factors: compliance between warring states and between soldiers on the battlefield, and control of soldiers by their militaries. A statistical study of compliance of the laws of war during the twentieth century shows that joint ratification strengthens both compliance and reciprocity, compliance varies across issues with the scope for individual violations, and violations occur early in war. Close study of the treatment of prisoners of war during World Wars I and II demonstrates the difficulties posed by states' varied willingness to limit violence, a lack of clarity about what restraint means, and the practical problems of restraint on the battlefield.
"To win in the Pacific during World War II, the U.S. Navy had to transform itself technically, tactically, and strategically. It had to create a fleet capable of the unprecedented feat of fighting and winning far from home, without existing bases, in the face of an enemy with numerous bases fighting in his own waters. Much of the credit for the transformation should go to the war gaming conducted at the U.S. Naval War College. Conversely, as we face further demands for transformation, the inter-war experience at the War College offers valuable guidance as to what works, and why, and how."
Aloysius Archer, the straight-talking World War II veteran fresh out of prison, returns in this riveting #1 New York Times bestselling thriller from David Baldacci. The 1950s are on the horizon, and Archer is in dire need of a fresh start after a nearly fatal detour in Poca City. So Archer hops on a bus and begins the long journey out west to California, where rumor has it there is money to be made if you’re hard-working, lucky, criminal—or all three. Along the way, Archer stops in Reno, where a stroke of fortune delivers him a wad of cash and an eye-popping blood-red 1939 Delahaye convertible—plus a companion for the final leg of the journey, an aspiring actress named Liberty Callahan who is planning to try her luck in Hollywood. But when the two arrive in Bay Town, California, Archer quickly discovers that the hordes of people who flocked there seeking fame and fortune landed in a false paradise that instead caters to their worst addictions and fears. Archer’s first stop is a P.I. office where he is hoping to apprentice with a legendary private eye and former FBI agent named Willie Dash. He lands the job, and immediately finds himself in the thick of a potential scandal: a blackmail case involving a wealthy well-connected politician running for mayor that soon spins into something even more sinister. As bodies begin falling, Archer and Dash must infiltrate the world of brothels, gambling dens, drug operations, and long-hidden secrets, descending into the rotten bones of a corrupt town that is selling itself as the promised land—but might actually be the road to perdition, and Archer’s final resting place.
"An elegant and amusing account" of how gambling has been reshaped by the application of science and revealed the truth behind a lucky bet (Wall Street Journal). For the past 500 years, gamblers-led by mathematicians and scientists-have been trying to figure out how to pull the rug out from under Lady Luck. In The Perfect Bet, mathematician and award-winning writer Adam Kucharski tells the astonishing story of how the experts have succeeded, revolutionizing mathematics and science in the process. The house can seem unbeatable. Kucharski shows us just why it isn't. Even better, he demonstrates how the search for the perfect bet has been crucial for the scientific pursuit of a better world.
Explores the culture that made military shooter video games popular, and key in understanding the War on Terror No video game genre has been more popular or more lucrative in recent years than the “military shooter.” Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy’s name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror. Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payne examines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America’s military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun.