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Galloglas were mercenary warriors from the Hebrides and West Highlands who settled in Ireland in the later 13th century and achieved an extraordinary prominence on Irish battlefields throughout the three hundred years following. Fighting as heavy infantry - highly-disciplined, mail-armoured and wielding their characteristic weapon of the long-staved war-axe - they were the decisive military component in the Gaelic Irish resurgence of the 14th century and represented the cutting-edge of resistance to Tudor reconquest two hundred years later. Found first in the service of native Irish lords in Ulster and Connacht, they were later brought into Munster and Leinster by the gaelicised Anglo-Irish earls. By the 15th century they were established as Ireland's first professional warrior class and, like other professional classes in the Gaelic world, they were organized on the basis of kin-group. The names of hereditary commanders of galloglas entered in the Irish annals identify these mercenary warrior kindreds as the MacCabes, MacDonnels, MacDowells, MacRorys, MacSheehys and MacSweeneys, all of them families descended from the Gaelic-Norse aristocracy of Argyll and the Isles - and yet their story has been called "a forgotten chapter of West Highland history". This account of the Galloglas is written from a decidedly Scottish perspective, tracing the origins of six kindreds and investigating the circumstances which brought about their relocation to Ireland. It goes on to examine the galloglas as warriors, pointing to their distinctly Norse character and proposing their battle-fury as "the last unmistakable echo of the Scandinavian impact on the Celtic west".
Effie, Wolf, Raven, and Max are faced with their most challenging adventure yet in the third installment of the magical Worldquake series, which Kirkus Reviews calls “tailor-made for Harry Potter’s fans.” Effie Truelove and her school friends Lexy, Wolf, Maximilian, and Raven must put their magical skills to the test. The Diberi, a corrupt organization intent on destroying the world, has returned and has something sinister planned at Midwinter. But during a visit to the Otherworld, Effie is mistaken and imprisoned for being a galloglass—a dangerous, selfish islander. Meanwhile, Lexy is threatened by the vile professor Jupiter Peacock and Wolf embarks on a perilous journey to find his missing sister. And back at school, Neptune the cat is bored. He’s used to lording over the other stray cats, but they’ve all mysteriously vanished. Where could they be—and how will he find them? Can Effie and her friends reunite before their universe ceases to exist?
The brief mention of the galloglas in Shakespeare's Macbeth typifies the attention that this warrior-class has recieved from historians and playwrights alike. This class of mercenary warrior originated in the Hebrides and western isles of Scotland but went on to play an important role in Irish history from the late 13th to 15th century.
This volume contains the proceedings of a recent Edinburgh conference at which scholars discussed the intersection of Scottish and Irish politics and culture in the later Middle Ages. It was a world epitomized by the neglected figure of the galloglass and several of the papers explore the role of these West Highland dynasties and their rapid proliferation throughout Ireland from the late thirteenth century onwards, but the volume also examines the high politics of Scottish royal involvement in Ireland, and the common culture of Gaeldom, particularly as manifested in the corpus of surviving bardic verse. Contributors include: Steve Boardman, David Caldwell, Alison Cathcart, Seán Duffy, David Edwards, Wilson McLeod, Kenneth Nicholls, Alasdair Ross, Katharine Simms, and Alex Woolf.
Galloglass, from the Gaelic gall_glaigh for 'young foreign warriors', were mercenaries from the Western Isles of Scotland who fought in the retinues of Irish magnates from the mid-13th century until the early 17th century. Without question, galloglass are among the most visually impressive warriors of all time: they were sketched by Albrecht D_rer, were mentioned by Shakespeare, and were discussed with awe and amazement in the correspondence of all the leading Elizabethan soldiers who served in Ireland. Thousands fought in Ireland, and yet so far there has been only one detailed account of the galloglass, and this work concentrates on the clan and family structures of the galloglass, and not their experience as warriors. This book provides the first detailed military history of these fearsome warriors.
Effie, Wolf, Raven, and Max are faced with their most challenging adventure yet in the third installment of the magical Worldquake series, which Kirkus Reviews calls “tailor-made for Harry Potter’s fans.” Effie Truelove and her school friends Lexy, Wolf, Maximilian, and Raven must put their magical skills to the test. The Diberi, a corrupt organization intent on destroying the world, has returned and has something sinister planned at Midwinter. But during a visit to the Otherworld, Effie is mistaken and imprisoned for being a galloglass—a dangerous, selfish islander. Meanwhile, Lexy is threatened by the vile professor Jupiter Peacock and Wolf embarks on a perilous journey to find his missing sister. And back at school, Neptune the cat is bored. He’s used to lording over the other stray cats, but they’ve all mysteriously vanished. Where could they be—and how will he find them? Can Effie and her friends reunite before their universe ceases to exist?
“This middle grade series starter is tailor-made for Harry Potter’s fans.” —Kirkus Reviews For fans of the Land of Stories and the Wings of Fire Series, this first enchanting adventure from acclaimed novelist Scarlett Thomas is set in a wondrous realm where magic most decidedly exists, a growing evil lurks, and a group of children is destined to save the world. Effie Truelove believes in magic, as does her grandfather Griffin (although he refuses to do any magic, let alone teach Effie how to use it). After a mysterious incident leaves Griffin close to death, Effie is given an unusual silver ring and told she must look after her grandfather’s library of rare and powerful books. But then the books fall into the hands of shady scholar Leonard Levar, and Effie is propelled into the most dangerous adventure of her life. Now, Effie and her friends—nerdy Maximilian, rugby-mad Wolf, helpful Lexy, and eccentric Raven—must discover their true powers if they are to get the books back. And Effie alone will have to travel to the Otherworld, where she will uncover the true meaning of the strange old book called Dragon’s Green…