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TOP AUTHORS, including 8 New York Times best-selling authors, imagine sports in intergalactic, Olympic-like competitions of the future. George R.R. Martin, Larry Correia, Mercedes Lackey, Gene Wolfe, Robert Silverberg, Mike Resnick, Seanan McGuire, David Farland and many more. Eighteen stories, eighteen different sports, many never written about in science fiction before. FUTURE SPORTS! The Olympic Games—pushing skills, minds, brains and bodies to their limits in the ultimate competition on Earth. But once mankind has reached the stars, playing sports will travel with us. Yet galactic sports come with new challenges and possibilities. And new dangers. From downhill figure skating to horse racing with alien life forms; from baseball played with speedboats to basketball on Mars and golf on the Moon; from alien opponents to literally death defying stakes,Galactic Games takes the competition to a whole new level. Includes stories by top selling authors George R.R. Martin, Mercedes Lackey, Larry Correia, Todd McCaffrey, David Farland, and Seanan McGuire as well as legends Robert Silverberg, Randall Garrett, Gene Wolfe, Mike Resnick, Jack C. Haldeman, and more. At the publisher's request, this title is sold without DRM (Digital Rights Management). About Mission: Tomorrow, edited by Bryan Thomas Schmidt: “This themed anthology . . . will appeal to a wide range of readers, who will appreciate the diversity of stories . . . a solid introduction to a classic genre.”—Kirkus “Editor Schmidt adds grandmasters to a mix of newer established names and balances the tragic with the humorous.”—Publishers Weekly About Shattered Shields, edited by Jennifer Brozek and Bryan Thomas Schmidt: “In this well-built anthology, seventeen original stories cut to the heart of military fantasy, diving directly into the most exciting moments of dramatic bravery, grand battles, and life-changing heroism. . . . Readers who prefer to cut straight to the action, but want more depth than pure hack-and-slash, will find these offerings appealing.”—Publishers Weekly “An inventive and thought-provoking set of tales that capture the bravery and terrors of battle. Carries the banner of military fantasy proudly.”—John Marco, author of The Bronze Knight Series About The Raygun Chronicles, edited by Bryan Thomas Schmidt: “Fans of sf should enjoy this stylistically varied homage to a genre as old as the fiction . . . ”—Library Journal About Beyond the Sun, edited by Bryan Thomas Schmidt: “Beyond the Sun mixes courage, redemption, and stark terror in tales of distant worlds. Buckle in.”—Jack McDevitt, author of Firebird
The Full Flight series of reading books are for children and young adults aged 8 to 14 and over who are struggling to read. Each book has been carefully written for those with a reading age of approximately 7 to 8, but are packed full of adventure and brilliant illustrations to really grab the reader interest. A boy called Farad and a dog named Hero are caught up in a war that is not their own, but if they stick together they may reach a safe place.
NAMED ONE OF THE BEST BOOKS OF THE YEAR BY NPR • A gripping science fiction saga about three students from a school for those with extraordinary powers, from the award-winning author of The Best of All Possible Worlds “A smart science fictional fable as inventive and involving as it is finally vital.”—Tordotcom On the verge of adulthood, Rafi attends the Lyceum, a school for the psionically gifted. Rafi possesses mental abilities that might benefit people . . . or control them. Some wish to help Rafi wield his powers responsibly; others see him as a threat to be contained. Rafi’s only freedom at the Lyceum is Wallrunning: a game of speed and agility played on vast vertical surfaces riddled with variable gravity fields. Serendipity and Ntenman are also students at the Lyceum, but unlike Rafi, they come from communities where such abilities are valued. Serendipity finds the Lyceum as much a prison as a school, and she yearns for a meaningful life beyond its gates. Ntenman, with his quick tongue, quicker mind, and a willingness to bend if not break the rules, has no problem fitting in. But he too has his reasons for wanting to escape. Now the three friends are about to experience a moment of violent change as seething tensions between rival star-faring civilizations come to a head. For Serendipity, this change will challenge her ideas of community and self. For Ntenman, it will open new opportunities and new dangers. And for Rafi, given a chance to train with some of the best Wallrunners in the galaxy, it will lead to the discovery that there is more to Wallrunning than he ever suspected . . . and more to himself than he ever dreamed. Includes two bonus short stories “There is a weight and grace to [Lord’s] prose that put me in mind of pewter jewelry.”—NPR “This novel is a satisfying exercise in being off-balance, a visceral lesson in how to fall forward and catch yourself in an amazing new place.”—The Seattle Times
Embark on an out-of-this-world adventure with 'The Galactic Games', where Earth's finest young athletes clash against extraterrestrial competitors in a high-stakes cosmic sports competition. Join them in a thrilling race across the universe as they strive to save their planet from impending peril. With heart-pounding action, intergalactic rivalry, and a dash of cosmic camaraderie, this epic tale promises to captivate readers of all ages and ignite imaginations like never before.
* Expanded coverage of the space game from Spore. Giving players the detailed info they'll need to get them ready for the Galactic Adventures that await. * Complete walkthrough for all Maxis-created adventures. Every puzzle solved, every goal reached! * Behind the veil breakdown of the Maxis adventures, showing players how they created the levels with the Adventure Creator. * Detailed lessons on using the Adventure Creator. All you'll need to know to make your own challenges for yourself and others to play. With in-depth input from the creators themselves!
After a plane crash on a deserted island, 13-year-old Oliver Queen must learn the skills he needs to survive and to protect his injured father. Ollie has always hated the idea of hunting, but his dad insisted they go on this trip with his business partner, Sebastian, and Sebastian’s son, Tyler. When Ollie fails to take a perfect shot, the teasing starts, and he wonders if his dad will ever be proud of him again. But just when he thought their trip couldn’t get any worse, their private jet is struck by lightning and crash-lands on a deserted island. Ollie awakens to find his dad seriously injured and the other passengers nowhere in sight. If father and son are to survive, Ollie’s going to have to learn skills he’s been avoiding developing so far. He has never felt less sure of who he is…or if he will be able to hang on until help arrives. This fast-paced and suspenseful tale from writer Brendan Deneen and illustrator Bell Hosalla is sure to keep readers on the edge of their seats!
Plumb the depths of core motion design fundamentals and harness the essential techniques of this diverse and innovative medium. Combine basic art and design principles with creative storytelling to create compelling style frames, design boards, and motion design projects. Here, in one volume, Austin Shaw covers all the principles any serious motion designer needs to know in order to make their artistic visions a reality and confidently produce compositions for clients, including: Illustration techniques Typography Compositing Cinematography Incorporating 3D elements Matte painting Concept development, and much more Lessons are augmented by illustrious full color imagery and practical exercises, allowing you to put the techniques covered into immediate practical context. Industry leaders and pioneers, including Karin Fong, Bradley G Munkowitz (GMUNK), Will Hyde, Erin Sarofsky, Danny Yount, and many more, contribute their professional perspectives, share personal stories, and provide visual examples of their work. Additionally, a robust companion website (www.focalpress.com/cw/shaw) features project files, video tutorials, bonus PDFs, and rolling updates to keep you informed on the latest developments in the field.
Young Oliver Togg is selected to represent Earth in the 5000th Galactic Olympic Games. As Earth is being invited for the first time, a good impression is essential. Only if Oliver does well will Earth be invited to join the Galactic Community, but Oliver is shy and not very sporty. How will he perform?Star Games is a funny, thoughtful and exciting story for children aged 9 and over. "All the sporting events were great, like using a laser instead of a pole, and so were the descriptions of the planets" Maxim, aged 10 “4 stars out of 5”, Waterstone's Young Readers
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