Download Free Gaia Star Codex Tarot Boxed Project Book in PDF and EPUB Free Download. You can read online Gaia Star Codex Tarot Boxed Project and write the review.

Projects that bring the ‘hard’ sciences into art are increasingly being exhibited in galleries and museums across the world. In a surge of publications on the subject, few focus on regions beyond Europe and the Anglophone world. Decolonizing Science in Latin American Art assembles a new corpus of art-science projects by Latin American artists, ranging from big-budget collaborations with NASA and MIT to homegrown experiments in artists’ kitchens. While they draw on recent scientific research, these art projects also ‘decolonize’ science. If increasing knowledge of the natural world has often gone hand-in-hand with our objectification and exploitation of it, the artists studied here emphasize the subjectivity and intelligence of other species, staging new forms of collaboration and co-creativity beyond the human. They design technologies that work with organic processes to promote the health of ecosystems, and seek alternatives to the logics of extractivism and monoculture farming that have caused extensive ecological damage in Latin America. They develop do-it-yourself, open-source, commons-based practices for sharing creative and intellectual property. They establish critical dialogues between Western science and indigenous thought, reconnecting a disembedded, abstracted form of knowledge with the cultural, social, spiritual, and ethical spheres of experience from which it has often been excluded. Decolonizing Science in Latin American Art interrogates how artistic practices may communicate, extend, supplement, and challenge scientific ideas. At the same time, it explores broader questions in the field of art, including the relationship between knowledge, care, and curation; nonhuman agency; art and utility; and changing approaches to participation. It also highlights important contributions by Latin American thinkers to themes of global significance, including the Anthropocene, climate change and environmental justice.
Bring the Life of the Dance into the Dance of Your Life Movement Medicine is a grounding and uplifting modern meditation practice rooted in the traditions of ecstatic dance. It's suitable for anybody in a body. Everyone, no matter their age, shape or background, has a dancer inside them. This dancer has the capacity to access wisdom, vitality and creativity that we cannot access with intellect alone. The exercises in this book combine movement and meditation to guide you on a profound and transformational journey. Movement Medicine invites you to take a journey to the soul through 9 Gateways. It is informed by a wealth of healing and transformational modalities, and is designed to support your soul to grow and flourish to face the challenges of life in the 21st century. The 9 Gateways are broken down into three journeys, each with a specific intent: The Journey of Empowerment - the Gateways of Body, Heart and Mind The Journey of Responsibility - the Gateways of Past, Present and Future Living the Dream - the Gateways of Fulfilment, Interconnection and Realisation. These 9 Gateways are all woven together to help you embody your essential self, expand your consciousness and live the most creative and fulfilling existence you can.
The work of German cultural theorist and art historian Aby Warburg (1866–1929) has had a lasting effect on how we think about images. This book is the first in English to focus on his last project, the encyclopedic Atlas of Images: Mnemosyne. Begun in earnest in 1927, and left unfinished at the time of Warburg’s death in 1929, the Atlas consisted of sixty-three large wooden panels covered with black cloth. On these panels Warburg carefully, intuitively arranged some thousand black-and-white photographs of classical and Renaissance art objects, as well as of astrological and astronomical images ranging from ancient Babylon to Weimar Germany. Here and there, he also included maps, manuscript pages, and contemporary images taken from newspapers. Trying through these constellations of images to make visible the many polarities that fueled antiquity’s afterlife, Warburg envisioned the Atlas as a vital form of metaphoric thought. While the nondiscursive, frequently digressive character of the Atlas complicates any linear narrative of its themes and contents, Christopher D. Johnson traces several thematic sequences in the panels. By drawing on Warburg’s published and unpublished writings and by attending to Warburg’s cardinal idea that "pathos formulas" structure the West’s cultural memory, Johnson maps numerous tensions between word and image in the Atlas. In addition to examining the work itself, he considers the literary, philosophical, and intellectual-historical implications of the Atlas. As Johnson demonstrates, the Atlas is not simply the culmination of Warburg’s lifelong study of Renaissance culture but the ultimate expression of his now literal, now metaphoric search for syncretic solutions to the urgent problems posed by the history of art and culture.
Without microbes, no other forms of life would be possible. But what does it mean to be with microbes? In this book, 24 contributors attune to microbes and describe their multiple relationships with humans and others.
Here is the book Merlin could have given a young Arthur . . . if only it had existed. Out of the millions of Harry Potter fans worldwide, there are tens of thousands who want to really do the magical things J.K. Rowling writes about. But would-be wizards must rely on information passed down from wizard elders. Is there a Hogwarts anywhere in the real world? A real Albus Dumbledore? Where is the book these aspiring wizards need? Luckily for all those fans, Oberon Zell-Ravenheart, today’s foremost genuine wizard, has written the essential handbook. What’s more, he has gathered some of the greatest names in Wicca—including Ellen Evert Hopman, Raymond Buckland, Raven Grimassi, Patricia Telesco, Jesse Wolf Hardin, Morning Glory Zell-Ravenheart, and many more into a modern-day “Grey Council” to publish for the first time everything an aspiring wizard needs to know. Lurking within the pages of Grimoire for the Apperntice Wizard are: Biographies of famous wizards of history and legend Detailed descriptions of magickal tools and regalia (with full instructions for making them) Rites and rituals for special occasions A bestiary of mythical creatures The Laws of Magick Myths and stories of gods and heroes Lore and legends of the stars and constellations Instruction for performing amazing illusions, special effects, and many other wonders of the magical multiverse Praise forGrimoire for the Apprentice Wizard “I can’t think of a better, more qualified person to write a Handbook for Apprentice Wizards. Oberon is a Wizard.” —Raymond Bucklland, author of Buckland’s Complete Book of Witchcraft “Oberon is not only extremely learned in the magickal arts but he communicates that knowledge with wit and charm.” —Fiona Horne, author of Witch: A Magickal Journey and star of Mad, Mad, Mad House
On the heels of his widely successful trilogy of works honoring H. P. Lovecraft, Donald Tyson now unveils a true grimoire of ritual magic inspired by the Cthulhu Mythos. The Grimoire of the Necronomicon is a practical system of ritual magic based on Lovecraft's mythology of the alien gods known as the Old Ones. Fans of Lovecraft now have the opportunity to reliably and safely get in touch with the Old Ones and draw upon their power for spiritual and material advancement. Tyson expands upon the Old Ones' mythology and reintroduces these "monsters" in a new, magical context—explaining their true purpose for our planet. As a disciple, you choose one of the seven lords as a spiritual mentor, who will guide you toward personal transformation. Grimoire of the Necronomicon features ritual forms and invocations for the daily and yearly rites of the Old Ones, individual rituals devoted to each of the seven major figures of the mythos, and most importantly, a grand ritual for personal attainment. The daily rituals provide an excellent system of esoteric training for individual practitioners. This grimoire also provides structure for an esoteric society—Order of the Old Ones—devoted to the group practice of this unique system of magic.
Six were taken. Eleven years later, five come back--with no idea of where they've been. A riveting mystery for fans of We Were Liars. Eleven years ago, six kindergartners went missing without a trace. After all that time, the people left behind moved on, or tried to. Until today. Today five of those kids return. They're sixteen, and they are . . . fine. Scarlett comes home and finds a mom she barely recognizes, and doesn't really recognize the person she's supposed to be, either. But she thinks she remembers Lucas. Lucas remembers Scarlett, too, except they're entirely unable to recall where they've been or what happened to them. Neither of them remember the sixth victim, Max--the only one who hasn't come back. Which leaves Max's sister, Avery, wanting answers. She wants to find her brother--dead or alive--and isn't buying this whole memory-loss story. But as details of the disappearance begin to unfold, no one is prepared for the truth. This unforgettable novel--with its rich characters, high stakes, and plot twists--will leave readers breathless.
From the artistic genius to the tarot reader, a sense of communication with another order of reality is commonly affirmed; this ‘other’ may be termed god, angel, spirit, muse, daimon or alien, or it may be seen as an aspect of the human imagination or the ‘unconscious’ in a psychological sense. This volume of essays celebrates the daimonic presence in a diversity of manifestations, presenting new insights into inspired creativity and human beings’ relationship with mysterious and numinous dimensions of reality. In art and literature, many visual and poetic forms have been given to the daimonic intelligence, and in the realm of new age practices, encounters with spirit beings are facilitated through an increasing variety of methods including shamanism, hypnotherapy, mediumship and psychedelics. The contributors to this book are not concerned with ‘proving’ or ‘disproving’ the existence of such beings. Rather, they paint a broad canvas with many colours, evoking the daimon through the perspectives of history, literature, encounter and performance, and showing how it informs, and has always informed, human experience.
The House of Night is no ordinary school—and not just because it's for vampyres. It's a place where magic, religion, folklore, and mythology from multiple traditions merry meet and meld to create something incredible and new. In Nyx in the House of Night—a 2-color illustrated companion to the House of Night series—some of your favorite YA authors, plus a few experts, help you navigate the influences behind the House of Night series in a guide that would get even Damien's seal of approval. Travel with P.C. Cast as she gets her first tattoo in Ireland, climbs the ruins of Sgiach's castle, and discovers the lore that led to the Isle of Skye vampyres. Read Kristin Cast's defense of women in history and mythology who, like Zoey, have made a practice of juggling multiple men. Sit in on a vampyre lecture by Bryan Lankford, the real-life basis for House of Night instructor Dragon Lankford, on the parallels between Wiccan and vampyre circle rituals. Tour Tulsa's House of Night landmarks with local Amy H. Sturgis. Plus: •Karen Mahoney on Nyx and other goddesses of the night •John Edgar Browning on vampires in folklore, fiction, and reality •Jana Oliver on tattoos and other Marks •Ellen Steiber on feline familiars •Yasmine Galenorn on priestesses and goddess worship •Jordon Dane on Zoey's Cherokee heritage •Jeri Smith-Ready on the Raven Mockers and Kalona's less than heavenly inspiration •Christine Zika on the connection between Nyx and the Virgin Mary •Triniy Faegen on the Greek version of the Otherworld Nyx in the House of Night also includes an appendix of character names that reveals the myth behind Zoey's last name, which House of Night cats have ties to Camelot, Egypt, and Middle-earth, and more!