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According to Roman legend, what famous twins were raised by a she-wolf? Who wrote the epic poem, The Aeneaid? What famous leader brought law and stability, yet was stabbed to death by a group of senators? Life in ancient Rome was certainly not for the faint of heart! In G is for Gladiator: An Ancient Rome Alphabet, readers are given an A-Z introduction to ancient Rome, including its social, political, and civil customs and practices. Husband-and-wife writing team Debbie and Michael Shoulders explore topics such as Roman law, architecture, mythology, and of course, the ultimate "fight club" (gladiatorial combat). From the relaxed surroundings of the public baths to the rigid codes of the military legions, Rome's ancient civilization is unveiled. Colorful, entertaining artwork from Victor Juhasz, the illustrator of Z is for Zeus: A Greek Mythology Alphabet, brings it all to vivid life. Debbie and Michael Shoulders also coauthored D is for Drum: A Native American Alphabet. Debbie teaches middle school and reviews children's literature. An educator for 30 years, Mike now writes and travels year-round, championing literacy. He has written 10 books for Sleeping Bear Press. They live in Clarksville, Tennessee. Victor Juhasz's books include R is for Rhyme: A Poetry Alphabet and D is for Democracy: A Citizen's Alphabet. His work appears regularly in many major magazines and newspapers including Time, Newsweek, Rolling Stone, the Wall Street Journal, and the New York Times. Victor lives in Stephentown, New York.
Of all aspects of Roman culture, the gladiatorial contests for which the Romans built their amphitheatres are at once the most fascinating and the most difficult for us to come to terms with. They have been seen variously as sacrifices to the gods or, at funerals, to the souls of the deceased; as a mechanism for introducing young Romans to the horrors of fighting; and as a direct substitute for warfare after the imposition of peace. In this original and authoritative study, Thomas Wiedemann argues that gladiators were part of the mythical struggle of order and civilisation against the forces of nature, barbarism and law breaking, representing the possibility of a return to new life from the point of death; that Christian Romans rejected gladiatorial games not on humanitarian grounds, but because they were a rival representation of a possible resurrection.
George Friedman delivers the geopolitical story that the mainstream media has been unable to uncover — the startling truth behind America’s foreign policy and war effort in Afghanistan, Iraq, and beyond. Friedman, founder of Stratfor, one of the world’s most respected private global intelligence firms, and Geopolitical Futures, has an unmatched ability to provide clear perspective on the current geopolitical map. In America's Secret War, George Friedman identifies the United States’ most dangerous enemies, delves into presidential strategies of the last quarter century, and reveals the real reasons behind the attack of 9/11—and the Bush administration’s motivation for the war in Iraq. It describes in eye-opening detail America’s covert and overt efforts in the global war against terrorism: Not only are U.S. armies in combat on every continent, but since 9/11 the intelligence services of dozens of nations have been operating in close partnership with the CIA. Drawing on his vast information-gathering network, Friedman presents an insightful picture of today’s world that goes far beyond what is reported on television and in other news media. Al Qaeda’s war plans and how they led to 9/11 The threat of a suitcase nuclear bomb in New York and how that changed the course of the war. The deal the U.S. made with Russia and Iran which made the invasion of Afghanistan possible – and how those deals affect the United States today. How fear and suspicion of the Saudis after 9-11 tore apart the Bush-Saudi relationship and why Saudi Arabia’s closest friends in the administration became the Saudi’s worst enemies. The real reasons behind George W. Bush’s invasion of Iraq and how WMD became the cover for a much deeper game. How the CIA miscalculated about Saddam Hussein’s and Iran’s real plans, leaving the U.S. bogged down in the war. How the war in Iraq began with a ruse, pretending that a “target of opportunity” attack on Saddam Hussein had presented itself. The real story about why the U.S. raises and lowers its alert status and why the United States can’t find and destroy al Qaeda. The strategic successes that are slowly leading the United States to victory America's Secret War is an unprecedented look at the new world war being waged behind-the-scenes today. It is sure to stir debate and capture headlines around the world.
Everyone’s favorite time-travelers are changing their styles! The Time Warp Trio series now features a brand-new, eye-catching design, sure to appeal to longtime fans, and those new to Jon Scieszka’s wacky brand of humor.
In Harry Turtledove's The Gladiator, the Soviet Union won the Cold War. The Russians were a little smarter than they were in our own world, and the United States was a little dumber and a lot less resolute. Now, more than a century later, the world's gone Communist, and capitalism is a bad word. For Gianfranco and his friend Annarita, a couple of teenagers growing up in Milan, life in a heavily regimented, surveillance-rich command economy is just plain dreary. The eventual withering-away of the state doesn't look like it's going to happen anytime soon. Annarita's a hard-working student and a member of the Young Socialists' League. Gianfranco is a lot less motivated--but on the other hand, his father's a Party apparatchik. The biggest excitement in their lives is a wargame shop called The Gladiator, which runs tournaments, and stocks marvelous complex games you can't find anywhere else. Then, abruptly, the shop is shut down. Someone's figured out that The Gladiator's games are teaching counterrevolutionary capitalist principles. The Security Police are searching high and low for the shop's proprietors, who've not only vanished into thin air, but have left behind sets of fingerprints that aren't in the records of any government on earth. Only one staffer is left: Gianfranco and Annarita's friend Eduardo. He's on the run, and he comes to them in secret with an astonishing story: he's a time trader from our own timeline, accidentally left behind when the store was evacuated. The only way Eduardo can get home to his own timeline is if Gianfranco and Annarita can help him reach one of the other time trader sites in this world--and the Security Police will be on their tails all the way there. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Explores the history and development of wargames, and how they relate to real war and society in general.
Gladiator, first published in 1930, tells the story of Hugo Danner, who is given superhuman speed, endurance, strength, and intelligence by his father as an experiment in creating a better human. We follow Hugo throughout his life viewed from his perspective, from childhood, when Hugo first discovers he’s different from others, to adulthood, as Hugo tries to find a positive outlet for his abilities around the time of the first World War. Gladiator has been made into a 1938 comedy movie, and is thought to be the inspiration for the Superman comic books—though this has not been confirmed.
From the author of Ancient and Medieval Siege Weapons comes an eye-opening new look at one of the most popular spectacles of ancient Rome. This detailed, fascinating guide covers every aspect of the gladiator phenomenon from the types of equipment the different classes of gladiator used to the high place in society these sportsmen came to occupy.
Fighting for love, honor, and freedom on the galaxy's lawless outer rim... When Earth space marine Harper Adams finds herself abducted by alien slavers off a space station, her life turns into a battle for survival. Dumped into an arena on a desert planet on the outer rim, she finds herself face to face with a big, tattooed alien gladiator...the champion of the Kor Magna Arena. A former prince abandoned to the arena as a teen, Raiden Tiago has long ago earned his freedom. Now he rules the arena, but he doesn't fight for the glory, but instead for his own dark purpose--revenge against the Thraxian aliens who destroyed his planet. Then his existence is rocked by one small, fierce female fighter from an unknown planet called Earth. Harper is determined to find a way home, but when she spots her best friend in the arena--a slave of the evil Thraxian aliens--she'll do anything to save her friend...even join forces with the tough alpha male who sets her body on fire. But as Harper and Raiden step foot onto the blood-soaked sands of the arena, Harper worries that Raiden has his own dangerous agenda...
Why didn't the ancient Greeks or Romans wear pants? How did they shave? How likely were they to drink fine wine, use birth control, or survive surgery? In a series of short and humorous essays, Naked Statues, Fat Gladiators, and War Elephants explores some of the questions about the Greeks and Romans that ancient historian Garrett Ryan has answered in the classroom and online. Unlike most books on the classical world, the focus is not on famous figures or events, but on the fascinating details of daily life. Learn the answers to: How tall were the ancient Greeks and Romans? How long did they live? What kind of pets did they have? How dangerous were their cities? Did they believe their myths? Did they believe in ghosts, monsters, and/or aliens? Did they jog or lift weights? How did they capture animals for the Colosseum? Were there secret police, spies, or assassins? What happened to the city of Rome after the Empire collapsed? Can any families trace their ancestry back to the Greeks or Romans?