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Mazes and mind games await in this epic third book about the theme park of your dreams, where Cam Walker goes head-to-head with the villains who have been after Futureland from the start. An electrifying illustrated series for fans of Spider-Man: Miles Morales. "Hold on tight, Futureland will be the ride of your life . . . and maybe the last!" —Kwame Mbalia, #1 New York Times bestselling author Team Futureland. Their archenemies. A showdown in spectacularly futuristic Egypt. After Futureland emerges from back-to-back scandals, Cam Walker and his family are ready to confront the people who keep targeting their flying park. A group called the Architects has been after them since Futureland made its Atlanta stop, and the Walkers have had enough. To settle things, the Architects propose the very first Architect Games, where the Walkers and the Architects will battle in a series of challenges. If the Walkers win, then the Architects will leave them alone once and for all. But if Cam and his family lose, they will lose everything—including Futureland and its prized tech. The Architects can't be trusted, but Cam doesn't have a choice. If he can lead his team to victory, his family and friends will be free. Otherwise, there's no telling what the Architects will do once they get their hands on Futureland. . . .
When an extraordinary flying theme park arrives above Atlanta, one boy must stop a sinister force from stealing the park's tech and taking over the world. An electrifying illustrated series with the Afrofuturism of Black Panther that took the world by storm. Perfect for fans of Spider-Man: Miles Morales. "Hold on tight, Futureland will be the ride of your life . . . and maybe the last!" —Kwame Mbalia, #1 New York Times bestselling author Welcome to the most spectacular theme park in the world. Everyone wants a ticket to Futureland, where you can literally live out your wildest dreams. Want to step inside your favorite video game? Go pro in a sports arena? Perform at a real live concert? Grab your ticket and come right in. Yet with all its attractions, Futureland has always just been home to Cam Walker, the son of the park’s famous creators. And when Futureland arrives at its latest stop, Atlanta, Cam is thrilled for what promises to be the biggest opening ever. . . . But things aren't quite right with the Atlanta opening. Park attractions are glitching. Kids go missing. And when his parents are blamed, Cam must find the missing kids and whoever’s trying to take down his family . . . before it’s too late.
“Toward a Ludic Architecture†is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying?
Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications—the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another?
Want to see the future? It is brighter than you think. What we believe about tomorrow determines how we live today. As Christians debate how to faithfully engage with our rapidly changing world, our vision of the future has never been more important. But rather than providing a clear sense of purpose for our lives, popular Christian ideas about the future steal it from us by saying our work in the world, apart from ministry, has no eternal value. Is it any wonder why young adults are less interested in church, or why a culture desperate for meaning and hope dismisses our message? In Futureville, Skye Jethani offers us a vision-shifting glimpse of the world of tomorrow described in Scripture. He reveals how a biblical vision of the future can transform every person’s work with a sense of purpose and dignity today. Futureville is a smart, inspiring call to cultivate the order, beauty, and abundance that reflects the heart and vision of God for our world.
Book 6 of the very popular Diary of an 8-Bit Warrior series of the journal of a young Minecraft villager who dares to dream of becoming a Minecraft warrior! In the sixth installment in this unofficial Minecraft adventure book series, everyone's favorite 12-year-villager-turned-warrior, Runt, is back this time to use his warrior training on a new quest. There's no time to enjoy his newfound stardom. To save Villagetown, Runt embarks on a perilous quest far beyond the safety of the wall. Between bizarre towns, terrifying dragons, and epic boss battles, Runt must summon teh hero within to say "so long" to the noob!
The great medieval necropolis of Cairo, comprising two main areas that together stretch twelve kilometers from north to south, constitutes a major feature of the city's urban landscape. With monumental and smaller-scale mausolea dating from all eras since early medieval times, and boasting some of the finest examples of Mamluk architecture not just in the city but in the region, the necropolis is an unparalleled--and until now largely undocumented--architectural treasure trove. In Architecture for the Dead, architect Galila El Kadi and photographer Alain Bonnamy have produced a comprehensive and visually stunning survey of all areas of the necropolis. Through detailed and painstaking research and remarkable photography, in text, maps, plans, and pictures, they describe and illustrate the astonishing variety of architectural styles in the necropolis: from Mamluk to neo-Mamluk via baroque and neo-pharaonic, from the grandest stone buildings with their decorative domes and minarets to the humblest--but elaborately decorated--wooden structures. The book also documents the modern settlement of the necropolis by families creating a space for the living in and among the tombs and architecture for the dead.
Explore exciting options for a career in landscape architecture Blending aesthetics and environmental consciousness, landscape architecture is one of the fastest growing fields, according to the US Department of Labor. Becoming a Landscape Architect gives you a comprehensive survey of the field as it is practiced today, and explains how to get started and how to succeed in this exciting, creative, and in-demand profession. Featuring more than thirty-five interviews with leading landscape architects and more than 250 illustrations, the guide covers everything an aspiring landscape architect needs to know- from education and training, design specialties, and work settings to preparing an effective portfolio and finding a job in residential, ecological, commercial, and parks design. Complete guide to the profession of landscape architecture, one of today's fastest growing fields More than thirty-five interviews with leading landscape designers and educators give you an idea of what it's really like to work as a landscape architect Over 250 striking illustrations and a lively interior make the book visually appealing as well as informative Explains different educational paths and their prerequisites and requirements Author Kelleann Foster is Associate Professor and Assistant Department Head, Department of Landscape Architecture, Pennsylvania State University and Managing Partner, Visual Interactive Communications Group