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The theme park of your dreams is back in this action-packed sequel as Cam Walker and his friends take on creepy carnivals, insidious tech, and a nightmarish new enemy to save the world. An electrifying illustrated series for fans of Spider-Man: Miles Morales. The most spectacular theme park in the world is headed to the Big Apple. After Atlanta, Cam Walker and his family are ready to turn over a new leaf with Futureland. This is where dreams literally come true, and the Walkers are going to show the people of New York City that their park is back and better than ever. But trouble isn’t done with the Walkers yet. Glitches keep happening with the park attractions. There's a creepy carnival in town that gives Cam goosebumps. Plus, he just can’t shake the feeling that his family is being watched. And it may be his imagination, but are the people around him acting . . . stranger than usual? Can Cam get to the bottom of what’s going on before Futureland becomes a playground of terrors?
When an extraordinary flying theme park arrives above Atlanta, one boy must stop a sinister force from stealing the park's tech and taking over the world. An electrifying illustrated series with the Afrofuturism of Black Panther that took the world by storm. Perfect for fans of Spider-Man: Miles Morales. "Hold on tight, Futureland will be the ride of your life . . . and maybe the last!" —Kwame Mbalia, #1 New York Times bestselling author Welcome to the most spectacular theme park in the world. Everyone wants a ticket to Futureland, where you can literally live out your wildest dreams. Want to step inside your favorite video game? Go pro in a sports arena? Perform at a real live concert? Grab your ticket and come right in. Yet with all its attractions, Futureland has always just been home to Cam Walker, the son of the park’s famous creators. And when Futureland arrives at its latest stop, Atlanta, Cam is thrilled for what promises to be the biggest opening ever. . . . But things aren't quite right with the Atlanta opening. Park attractions are glitching. Kids go missing. And when his parents are blamed, Cam must find the missing kids and whoever’s trying to take down his family . . . before it’s too late.
When an extraordinary flying theme park arrives above Atlanta, one boy must stop a sinister force from stealing the park's tech and taking over the world. An electrifying illustrated series with the Afrofuturism of Black Panther that took the world by storm. Perfect for fans of Spider-Man: Miles Morales. "Hold on tight, Futureland will be the ride of your life . . . and maybe the last!" —Kwame Mbalia, #1 New York Times bestselling author Welcome to the most spectacular theme park in the world. Everyone wants a ticket to Futureland, where you can literally live out your wildest dreams. Want to step inside your favorite video game? Go pro in a sports arena? Perform at a real live concert? Grab your ticket and come right in. Yet with all its attractions, Futureland has always just been home to Cam Walker, the son of the park’s famous creators. And when Futureland arrives at its latest stop, Atlanta, Cam is thrilled for what promises to be the biggest opening ever. . . . But things aren't quite right with the Atlanta opening. Park attractions are glitching. Kids go missing. And when his parents are blamed, Cam must find the missing kids and whoever’s trying to take down his family . . . before it’s too late.
Mazes and mind games await in this epic third book about the theme park of your dreams, where Cam Walker goes head-to-head with the villains who have been after Futureland from the start. An electrifying illustrated series for fans of Spider-Man: Miles Morales. "Hold on tight, Futureland will be the ride of your life . . . and maybe the last!" —Kwame Mbalia, #1 New York Times bestselling author Team Futureland. Their archenemies. A showdown in spectacularly futuristic Egypt. After Futureland emerges from back-to-back scandals, Cam Walker and his family are ready to confront the people who keep targeting their flying park. A group called the Architects has been after them since Futureland made its Atlanta stop, and the Walkers have had enough. To settle things, the Architects propose the very first Architect Games, where the Walkers and the Architects will battle in a series of challenges. If the Walkers win, then the Architects will leave them alone once and for all. But if Cam and his family lose, they will lose everything—including Futureland and its prized tech. The Architects can't be trusted, but Cam doesn't have a choice. If he can lead his team to victory, his family and friends will be free. Otherwise, there's no telling what the Architects will do once they get their hands on Futureland. . . .
Surveying the vast expanse of politically-charged science fiction, this book posits that the defining dilemma for these tales rests in whether identity and meaning germinate from progressive linear changes or progress, or from a continuous return to primitive realities of war, death and the competition for survival.
A riveting guide to the energy that surrounds us and how tuning into the power of frequencies can help us heal ourselves, and the planet. Can you feel it? Energy is Everywhere. From the light, sound, and electromagnetic waves that flow all around us to the intricate electrical networks that flow through us, energy is a frontier as exciting as it is uncharted. Every year new science suggests that harnessing the extraordinary power of these invisible frequencies may be the key to a variety of innovations to improve our health and wellbeing, and to repair our struggling ecosystems. In Tuning into Frequency, the minds of Sputnik Futures explore cutting-edge discoveries from doctors, physicists, healers, ecologists, technologists, and thought leaders and explore how we can employ frequency to improve not only our physical, mental, and spiritual wellbeing, but the health of the planet. For example, did you know: -That your heart and your brain share an electromagnetic field? -That trees can talk to each other? -That sound can heal the body? -That color affects your mood? -That the sun can help fight depression? With expert voices, bold discoveries, and engaging visuals, this entry in the captivating Alice in Futureland series is a riveting guide to the forces that energize our bodies, our minds, and the planet.
A TOOLBOX FOR COMPREHENDING — AND CHANGING — THE WORLD Systems Ultra explores how we experience complex systems: the mesh of things, people, and ideas interacting to produce their own patterns and behaviours. What does it mean when a car which runs on code drives dangerously? What does massmarket graphics software tell us about the workplace politics of architects? And, in these human-made systems, which phenomena are designed, and which are emergent? In a world of networked technologies, global supply chains, and supranational regulations, there are growing calls for a new kind of literacy around systems and their ramifications. At the same time, we are often told these systems are impossible to fully comprehend and are far beyond our control. Drawing on field research and artistic practice around the industrial settings of ports, air traffic control, architectural software, payment platforms in adult entertainment, and car crash testing, Georgina Voss argues that complex systems can be approached as sites of revelation around scale, time, materiality, deviance, and breakages. With humour and guile, she tells the story of what ‘systems’ have come to mean, how they have been sold to us, and the real-world consequences of the power that flows through them. Systems Ultra goes beyond narratives of technological exceptionalism to explore how we experience the complex systems which influence our lives, how to understand them more clearly, and, perhaps, how to change them.