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The Furfastrix Roleplaying System enables players to create characters and run adventures in any time, from the dawn of the dinosaurs to the pinnacle of interstellar space travel, and everything in between. Player have freedom to create any style of character, from one of over 90 playable species (with many more optional ones available), and customise them as they grow in experience. Requires paper, a pencil and two six-sided dice to play.
Presents the revised rules for playing the seven classic races; updated rules for NPCs, domains, specialty schools, and familiars; and new rules for curses, poisons, and diseases.
The Insight RPG System - an eye-opening Role-playing experience! The simple, yet versatile rules ensure that both the players and the GM are part of an exciting and changeable adventure, where the players have the power to alter the outcome of every quest to their benefit or to their detriment. The GM may be challenged by the players' creativity, and is forced to make impromptu decisions that can lead the story in a completely different direction than anticipated. The Insight RPG Core Rulebook has all the rules you need to run any RPG session. The game mechanics is a flexible d10 system based on Success and Complexity. As a Game Master you may opt out any rules or variants (like Magic or Sanity) with ease to perfect your campaign. Create and develop your Player Character as you like, without being hampered by predefined limitations. Create your own path; define your own class. It's the Skills you choose and the Skills you combine that define your Player Character. Find inspiration and share experiences on the official Insight RPG System website: www.insight-rpg.com. Here you will find supplementary settings, objects and creatures. Create and share adventures and worlds with others. Use the Insight RPG System in any setting or universe you'd like; it is customized to fit them all!
The Insight RPG System - an eye-opening Role-playing experience! The simple, yet versatile rules ensure that both the players and the GM are part of an exciting and changeable adventure, where the players have the power to alter the outcome of every quest to their benefit or to their detriment. The GM may be challenged by the players' creativity, and is forced to make impromptu decisions that can lead the story in a completely different direction than anticipated. The Insight RPG Core Rulebook has all the rules you need to run any RPG session. The game mechanics is a flexible d10 system based on Success and Complexity. As a Game Master you may opt out any rules or variants (like Magic or Sanity) with ease to perfect your campaign. Create and develop your Player Character as you like, without being hampered by predefined limitations. Create your own path; define your own class. It's the Skills you choose and the Skills you combine that define your Player Character. Find inspiration and share experiences on the official Insight RPG System website: www.insight-rpg.com. Here you will find supplementary settings, objects and creatures. Create and share adventures and worlds with others. Use the Insight RPG System in any setting or universe you'd like; it is customized to fit them all!
Complete rulebook for the Questworlds Storytelling roleplaying game system.
STOP! DON'T BUY THIS BOOK! At least, not yet. The basic rules for the Micro Chapbook Sci-Fi RPG system can be downloaded for FREE in any Micro Chapbook through DriveThruRPG.com. Each stand alone Chapbook includes the complete rules for you to play the game. With that in mind, this Deluxe Edition Core Rulebook also contains all the rules you need to play the game plus a few additions. The Micro Chapbook Sci-Fi RPG system is an ultra simple roleplaying game that can be played solo or with a traditional GM if you so wish. The main game focuses on solitaire gameplay, starring a single interplanetary explorer on missions for the Galactic Space Force. It uses randomly generated scenarios to make each game session a little different. This book also includes a random mission generator. The universe for this game is brutal, unforgiving, and dark. Expect to die and die often. This book includes an "Away Mission Generator" allowing you to create a new scenario each time you play.
Enter a world at war, one that resembles our WWI yet with fantastic dieselpunk technologies and supernatural mysteries that threaten the very fabric of space-time itself. This core rulebook provides all the information necessary to run a Carbon Grey Role-playing Game session, from character creation to combat and resolution. Bringing the celebrated, venerated, time-tested D6 System by pioneering game developer West End Games back with a wealth of new features for a new generation of gamers! The award-winning CARBON GREY team is led by ENnie and UKGE winner Andrew E.C. Gaska (AlienRPG, Terminator RPG). Building upon the system's proven mechanics, our "Magnetic Variant (D6MV)" will bring new excitement to the experience with fresh new rules and features for a new generation of game players.
P.E.R.K. is a rules-light, strategy-deep roleplaying system that is simple enough for kids but contains enough depth and character variation to keep experienced gamers interested
This book comprises a roleplaying game system, a framework of rules aimed at allowing players to enact a sort of improvisational radio theateronly without microphonesand with dice determining whe ther the characters succeed or fail at what they attempt to do. In roleplaying games, one player takes on the role of the gamemaster (GM), while the other player(s) assume the roles of player characters (PCs) in the game. The gamemaster also acts out the roles of characters who aren't being guided by players: these are called non-player characters (NPCs).