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This book provides an overview of the X Window System focusing on characteristics that have significant impact on the development of both application programs and widgets. We pay special attention to applications that go beyond graphical user interfaces (GUIs); therefore we discuss issues affecting video games, visualization and imaging programs, and designing widgets with a complex appearance. While the book does not assume previous knowledge of X, it is intended for experienced programmers, especially those who want to write programs that go beyond simple GUIs. X is the dominant window system under Unix, and X servers are available for Microsoft Windows, thus enabling graphics over a network in the PC world. While Java offers an apparently universal graphics library (the abstract window toolkit), the reality is quite different: For high-quality graphics and image display, we must program on the target platform itself (X or one of Microsoft’s APIs) rather than rely on Java peer objects. X is a vast subject, so it is impossible to provide a complete coverage in a few hundred pages. Thus we selected topics that are fundamental to the system, so that the reader who masters them should be able to read the documentation of the numerous libraries and toolkits. Therefore we provide documentation on the most important Xlib and X toolkit functions only.
Programming Fundamentals - A Modular Structured Approach using C++ is written by Kenneth Leroy Busbee, a faculty member at Houston Community College in Houston, Texas. The materials used in this textbook/collection were developed by the author and others as independent modules for publication within the Connexions environment. Programming fundamentals are often divided into three college courses: Modular/Structured, Object Oriented and Data Structures. This textbook/collection covers the rest of those three courses.
Making extensive use of examples, this textbook on Java programming teaches the fundamental skills for getting started in a command-line environment. Meant to be used for a one-semester course to build solid foundations in Java, Fundamentals of Java Programming eschews second-semester content to concentrate on over 180 code examples and 250 exercises. Key object classes (String, Scanner, PrintStream, Arrays, and File) are included to get started in Java programming. The programs are explained with almost line-by-line descriptions, also with chapter-by-chapter coding exercises. Teaching resources include solutions to the exercises, as well as digital lecture slides.
Designed as a Java-based textbook for beginning programmers, this book uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. The new edition includes updating the GUI interface chapters from Swing based to FX based programs. The game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic programming or advanced Java programming course, and permits instructors who are not familiar with game programming and computer graphic concepts to realize the pedagogical advantages of using game programming. The book assumes the reader has no prior programming experience. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected]. FEATURES: Features content in compliance with the latest ACM/IEEE computer science curriculum guidelines Introduces the basic programming concepts such as strings, loops, arrays, graphics, functions, classes, etc Includes updating the GUI interface chapters (Chapters 11 and 12) from Swing based to FX based Contains material on programming of mobile applications and several simulations that graphically depict unseen runtime processes 4 color throughout with game demos on the companion files Instructor’s resources available upon adoption
Computer Fundamentals and Programming in C 2e is designed to serve as a textbook for students of engineering (BE/B Tech), computer applications (BCA/MCA), and computer science (B Sc) for an introductory core course on computers and programming in C.
Written in an informal yet informative style, Programming Language Fundamentals by Example uses active learning techniques, giving students a professional learning experience based on professional methods applied with professional standards. It provides an understanding of the many languages and notations used in computer science, the formal models
Unlock the essentials of SAS programming! Fundamentals of Programming in SAS: A Case Studies Approach gives a complete introduction to SAS programming. Perfect for students, novice SAS users, and programmers studying for their Base SAS certification, this book covers all the basics, including: working with data creating visualizations data validation good programming practices Experienced programmers know that real-world scenarios require practical solutions. Designed for use in the classroom and for self-guided learners, this book takes a novel approach to learning SAS programming by following a single case study throughout the text and circling back to previous concepts to reinforce material. Readers will benefit from the variety of exercises, including both multiple choice questions and in-depth case studies. Additional case studies are also provided online for extra practice. This approach mirrors the way good SAS programmers develop their skills—through hands-on work with an eye toward developing the knowledge necessary to tackle more difficult tasks. After reading this book, you will gain the skills and confidence to take on larger challenges with the power of SAS.
An introduction to the C programming language emphasizing top-down design and principles of structured programming. Language syntax is covered, together with operators, standard control structures, functions, input-output, arrays, strings, file manipulation, preprocessor, pointers, structures, dynamic variables, and linear linked lists.
This easy-to-follow and classroom-tested textbook guides the reader through the fundamentals of programming with Python, an accessible language which can be learned incrementally. Features: incudes numerous examples and practice exercises throughout the text, with additional exercises, solutions and review questions at the end of each chapter; highlights the patterns which frequently appear when writing programs, reinforcing the application of these patterns for problem-solving through practice exercises; introduces the use of a debugger tool to inspect a program, enabling students to discover for themselves how programs work and enhance their understanding; presents the Tkinter framework for building graphical user interface applications and event-driven programs; provides instructional videos and additional information for students, as well as support materials for instructors, at an associated website.