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This book is a detailed description of the basics of three-dimensional digital image processing. A 3D digital image (abbreviated as “3D image” below) is a digitalized representation of a 3D object or an entire 3D space, stored in a computer as a 3D array. Whereas normal digital image processing is concerned with screens that are a collection of square shapes called “pixels” and their corresponding density levels, the “image plane” in three dimensions is represented by a division into cubical graphical elements (called “voxels”) that represent corresponding density levels. Inthecontextofimageprocessing,in manycases3Dimageprocessingwill refer to the input of multiple 2D images and performing processing in order to understand the 3D space (or “scene”) that they depict. This is a result of research into how to use input from image sensors such as television cameras as a basis for learning about a 3D scene, thereby replicating the sense of vision for humans or intelligent robots, and this has been the central problem in image processing research since the 1970s. However, a completely di?erent type of image with its own new problems, the 3D digital image discussed in this book, rapidly took prominence in the 1980s, particularly in the ?eld of medical imaging. These were recordings of human bodies obtained through computed (or “computerized”) tomography (CT),imagesthatrecordednotonlytheexternal,visiblesurfaceofthesubject but also, to some degree of resolution, its internal structure. This was a type of image that no one had experienced before.
This book is a detailed description of the basics of three-dimensional digital image processing. A 3D digital image (abbreviated as “3D image” below) is a digitalized representation of a 3D object or an entire 3D space, stored in a computer as a 3D array. Whereas normal digital image processing is concerned with screens that are a collection of square shapes called “pixels” and their corresponding density levels, the “image plane” in three dimensions is represented by a division into cubical graphical elements (called “voxels”) that represent corresponding density levels. Inthecontextofimageprocessing,in manycases3Dimageprocessingwill refer to the input of multiple 2D images and performing processing in order to understand the 3D space (or “scene”) that they depict. This is a result of research into how to use input from image sensors such as television cameras as a basis for learning about a 3D scene, thereby replicating the sense of vision for humans or intelligent robots, and this has been the central problem in image processing research since the 1970s. However, a completely di?erent type of image with its own new problems, the 3D digital image discussed in this book, rapidly took prominence in the 1980s, particularly in the ?eld of medical imaging. These were recordings of human bodies obtained through computed (or “computerized”) tomography (CT),imagesthatrecordednotonlytheexternal,visiblesurfaceofthesubject but also, to some degree of resolution, its internal structure. This was a type of image that no one had experienced before.
In recent years, Moore's law has fostered the steady growth of the field of digital image processing, though the computational complexity remains a problem for most of the digital image processing applications. In parallel, the research domain of optical image processing has matured, potentially bypassing the problems digital approaches were suffering and bringing new applications. The advancement of technology calls for applications and knowledge at the intersection of both areas but there is a clear knowledge gap between the digital signal processing and the optical processing communities. This book covers the fundamental basis of the optical and image processing techniques by integrating contributions from both optical and digital research communities to solve current application bottlenecks, and give rise to new applications and solutions. Besides focusing on joint research, it also aims at disseminating the knowledge existing in both domains. Applications covered include image restoration, medical imaging, surveillance, holography, etc... "a very good book that deserves to be on the bookshelf of a serious student or scientist working in these areas." Source: Optics and Photonics News
An introduction to color in three-dimensional image processing and the emerging area of multi-spectral image processing The importance of color information in digital image processing is greater than ever. However, the transition from scalar to vector-valued image functions has not yet been generally covered in most textbooks. Now, Digital Color Image Processing fills this pressing need with a detailed introduction to this important topic. In four comprehensive sections, this book covers: The fundamentals and requirements for color image processing from a vector-valued viewpoint Techniques for preprocessing color images Three-dimensional scene analysis using color information, as well as the emerging area of multi-spectral imaging Applications of color image processing, presented via the examination of two case studies In addition to introducing readers to important new technologies in the field, Digital Color Image Processing also contains novel topics such as: techniques for improving three-dimensional reconstruction, three-dimensional computer vision, and emerging areas of safety and security applications in luggage inspection and video surveillance of high-security facilities. Complete with full-color illustrations and two applications chapters, Digital Color Image Processing is the only book that covers the breadth of the subject under one convenient cover. It is written at a level that is accessible for first- and second-year graduate students in electrical and computer engineering and computer science courses, and that is also appropriate for researchers who wish to extend their knowledge in the area of color image processing.
Image Correlation for Shape, Motion and Deformation Measurements provides a comprehensive overview of data extraction through image analysis. Readers will find and in-depth look into various single- and multi-camera models (2D-DIC and 3D-DIC), two- and three-dimensional computer vision, and volumetric digital image correlation (VDIC). Fundamentals of accurate image matching are described, along with presentations of both new methods for quantitative error estimates in correlation-based motion measurements, and the effect of out-of-plane motion on 2D measurements. Thorough appendices offer descriptions of continuum mechanics formulations, methods for local surface strain estimation and non-linear optimization, as well as terminology in statistics and probability. With equal treatment of computer vision fundamentals and techniques for practical applications, this volume is both a reference for academic and industry-based researchers and engineers, as well as a valuable companion text for appropriate vision-based educational offerings.
This text is aimed at practicing engineers and scientists who need to understand the fundamentals of image processing theory and algorithms to perform their technical tasks. A variety of example images are used to help readers' understanding of how particular image processing algorithms work.
This book contains revised and extended versions of selected papers from the 5th International Conference on Pattern Recognition, ICPRAM 2016, held in Rome, Italy, in February 2016. The 13 full papers were carefully reviewed and selected from 125 initial submissions and describe up-to-date applications of pattern recognition techniques to real-world problems, interdisciplinary research, experimental and/or theoretical studies yielding new insights that advance pattern recognition methods.
This is the third edition of the well-known guide to close-range photogrammetry. It provides a thorough presentation of the methods, mathematics, systems and applications which comprise the subject of close-range photogrammetry, which uses accurate imaging techniques to analyse the three-dimensional shape of a wide range of manufactured and natural objects.
Watt provides a comprehensive introduction to the techniques needed to produce shaded images of three-dimensional solids on a computer graphics monitor. Strongly based on algorithm understanding.