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RIDMARK ARBAN was once an honored Swordbearer. Now he is a disgraced exile, outcast and alone. To redeem himself, he seeks the secret of the return of the Frostborn, and the sinister Elder Shamans of the bone orcs might know the truth. But the Elder Shamans do not part with their secrets willingly. And their most dangerous secret might mean Ridmark's death... Originally published as the novellas THE BONE ORCS, THE SKULL TREES, THE DAGGER JAWS, THE GHOST HALFLING, THE RUIN GATE, and THE ELDER SHAMANS.
RIDMARK ARBAN was once an honored Swordbearer. Now he is a disgraced exile, outcast and alone. To redeem himself, he seeks the secret of the return of the Frostborn, guarded by the mysterious Elder Shamans of Qazaluuskan Forest. But the Shamans hold their secrets tightly, and their guardians might kill Ridmark before he draws near...
Epic tales of adventure and heroism! RIDMARK ARBAN is the Gray Knight, questing to stop the return of the terrible Frostborn to the High King’s realm. Yet he did not undertake the quest alone. Here are the tales of those who accompanied him into the terrible dangers of his quest... Originally published as the novellas THE KNIGHT'S TALE, THE PALADIN'S TALE, THE MAGE'S TALE, THE THIEF'S TALE, THE SOLDIER'S TALE, and THE ASSASSIN'S TALE, and the short stories THE ORC'S TALE and THE SOULBLADE'S TALE.
A thousand years ago, the last grandson of Arthur Pendragon led the survivors of Britain through a magical gate to a new world, a world of magic and high elves, of orcs and kobolds and stranger, darker creatures. Now the descendants of the exiles rule a mighty kingdom, peaceful and prosperous under the rule of the High King. But dangers stir that the realm is not ready to face. RIDMARK ARBAN is a new-made knight and Swordbearer of the realm. When the archmage of the high elves asks for aid against the dread Warden of Urd Morlemoch, Ridmark volunteers for the quest, eager to prove himself and win glory and renown. But terrible evil awaits in Urd Morlemoch, and those who enter the Warden's clutches rarely escape them... A free sword & sorcery and epic fantasy adventure in ebook format.
RIDMARK ARBAN is the Gray Knight. Outcast and exile, he seeks to stop the return of the terrible Frostborn to the realm of Andomhaim. At last he knows how the Frostborn shall return. A weapon of great magical power waits in a ruined dwarven city, a weapon with the power to stop the return of the Frostborn. Assuming the ruined city's guardians do not kill Ridmark first...
RIDMARK ARBAN is the Gray Knight, outcast and exiled from the High King's realm. Yet he alone sees the danger of the terrible Frostborn, the creatures that will sheathe the world in ice and quench all life. But none of the lords of the realm believe his warnings. And his enemies want him dead...and the secret allies of the Frostborn wish to silence him forever. As old foes and new enemies close around him, Ridmark must fight for his life. Or else the Frostborn will return, bringing eternal ice and darkness with them.
For fans of Lloyd Alexander and Brandon Mull comes Book 2 in the acclaimed Thrones and Bones fantasy-adventure trilogy that began with Frostborn. Karn Korlundsson is a gamer. Not a riddle solver. But in order to rescue his best friend, Thianna Frostborn, he will need to travel to the faraway city of Castlebriar (by wyvern), learn how to play a new board game called Charioteers (not a problem), decipher the Riddle of the Horn, and tangle with mysterious elves. Meet Desstra. She’s in training to join the Underhand—the elite agents of the dark elves. When she crosses paths with Karn, she is not all that she appears to be. Everyone is chasing after the horn of Osius, an ancient artifact with the power to change the world. The lengths to which Karn will go in the name of friendship will be sorely tested. Who knew that solving a riddle could be so deadly? The novel includes instructions for playing the board game Charioteers. Visit ThronesandBones.com for additional games, maps, character profiles, and more! Praise for Nightborn “Anders presents a captivating world.” —Kirkus Reviews ”[A]n adventure story with good pacing, well-drawn characters, and engaging action scenes.” —Booklist Praise for Frostborn “Future fans of Tolkien and George R. R. Martin can happily cut their serial-fantasy teeth on this first book of an eventual series.” —Kirkus Reviews “A fun, fast-paced, and highly enjoyable tale.” —Garth Nix, bestselling author of the Abhorsen trilogy “A powerful, fast-paced tale. . . . The setting is rich, the characters well-defined, and the danger ever-paramount.” —Publishers Weekly, Starred “An excellent choice for readers new to the genre. The themes of staying true to oneself, teamwork, and individuality will resonate with readers.” —School Library Journal “The most delightful fantasy I have read in ages. . . . Put me on the waiting list for book two!” —Amy Plum, international bestselling author of the Die for Me series
RIDMARK ARBAN was once an honored Swordbearer. Now he is a disgraced exile, outcast and alone.To redeem himself, he seeks the secret of the return of the Frostborn, and the sinister Elder Shamans of the bone orcs might know the truth.But the Elder Shamans do not part with their secrets willingly.And their most dangerous secret might mean Ridmark's death...Originally published as the novellas THE BONE ORCS, THE SKULL TREES, THE DAGGER JAWS, THE GHOST HALFLING, THE RUIN GATE, and THE ELDER SHAMANS.
When Kendra and Seth go to stay at their grandparents' estate, they discover that it is a sanctuary for magical creatures and that a battle between good and evil is looming.
A complete guide to playing D&D in the ice and snow. This 4-color supplement begins a new series of releases that focus on how the environment can affect D&D gameplay in every capacity. Frostburn contains rules on how to adapt to hazardous cold-weather conditions, such as navigating terrain with snow and ice and surviving in bitter cold or harsh weather. There are expanded rules for environmental hazards and manipulation of cold weather elements, as well as new spells, feats, magic items, and prestige classes. New monsters associated with icy realms are included, as well as variants on current monsters. There is enough adventure material included for months of gameplay.