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Cotton, crucial to the economy of the American South, has also played a vital role in the making of the Mexican north. The Lower Río Bravo (Rio Grande) Valley irrigation zone on the border with Texas in northern Tamaulipas, Mexico, was the centerpiece of the Cárdenas government’s effort to make cotton the basis of the national economy. This irrigation district, built and settled by Mexican Americans repatriated from Texas, was a central feature of Mexico’s effort to control and use the waters of the international river for irrigated agriculture. Drawing on previously unexplored archival sources, Casey Walsh discusses the relations among various groups comprising the “social field” of cotton production in the borderlands. By describing the complex relationships among these groups, Walsh contributes to a clearer understanding of capitalism and the state, of transnational economic forces, of agricultural and water issues in the U.S.-Mexican borderlands, and of the environmental impacts of economic development. Building the Borderlands crosses a number of disciplinary, thematic, and regional frontiers, integrating perspectives and literature from the United States and Mexico, from anthropology and history, and from political, economic, and cultural studies. Walsh’s important transnational study will enjoy a wide audience among scholars of Latin American and Western U.S. history, the borderlands, and environmental and agricultural history, as well as anthropologists and others interested in the environment and water rights.
These days everyone has something to say (or declaim!) about the U.S.–Mexico border. Whether it’s immigration, resource management, educational policy, or drugs, the borderlands are either the epicenter or the emblem of a current crisis facing the nation. At a time when the region has been co-opted for every possible rhetorical use, what endures is a resilient and vibrant local culture that resists easy characterization. For an honest picture of life on the border, what remains is to listen to voices that are too often drowned out: the people who actually live and work there, who make their homes and livings amid a confluence of cultures and loyalties. For many of these people, the border is less a hyphenated place than a meeting place, a merging. This aspect of the border is epitomized in the names of two cities that straddle the line: Calexico and Mexicali. A “sleepy crossroads that exists at a global flashpoint,” Calexico serves as the reference point for veteran journalist Peter Laufer’s chronicle of day-to-day life on the border. This wide-ranging, interview-driven book finds Laufer and travel companion/photographer on a weeklong road trip through the Imperial Valley and other border locales, engaging in earnest and revealing conversations with the people they meet along the way. Laufer talks to secretaries and politicians, restaurateurs and salsa dancers, poets and real estate agents about the issues that matter to them the most. What draws them to border towns? How do they feel about border security and the fences that may someday run through their backyards? Is “English-only” a realistic policy? Why have some towns flourished and others declined? What does it mean to be Mexican or American in such a place? Waitress Bonnie Peterson banters with customers in Spanish and English. Mayor Lewis Pacheco laments the role that globalization has played in his city’s labor market. Some of their anecdotes are humorous, others grim. Moreover, not everyone agrees. But this very diversity is part of the fabric of the borderlands, and these stories demand to be heard.
The editors of the acclaimed Borderlands anthology series deliver a new collection of 25 all-original tales of terror by today's acclaimed masters, including Bentley Little, John Farris, and Tom Piccirilli, along with "Stationary Bike," a new novella by Stephen King.
Few genres were as popular and as enduring in twentieth-century Mexico as the Western. Christopher Conway’s lavishly illustrated Heroes of the Borderlands tells the surprising story of the Mexican Western for the first time, exploring how Mexican authors and artists reimagined US film and comic book Westerns to address Mexican politics and culture. Broad in scope, accessible in style, and multidisciplinary in approach, this study examines a variety of Western films and comics, defines their political messaging, and shows how popular Mexican music reinforced their themes. Conway shows how the Mexican Western responds to historical and cultural topics like the trauma of the Conquest, mestizaje, misogyny, the Cult of Santa Muerte, and anti-Americanism. Full of memorable movie stills, posters, lobby cards, comic book covers, and period advertising, Heroes of the Borderlands redefines our understanding of Mexican popular culture by uncovering a vibrant genre that has been hiding in plain sight.
The past two decades have seen an intense, interdisciplinary interest in the border areas between states—inhabited territories located on the margins of a power center or between power centers. This timely and highly original collection of essays edited by noted scholar I. William Zartman is an attempt “to begin to understand both these areas and the interactions that occur within and across them”—that is, to understand how borders affect the groups living along them and the nature of the land and people abutting on and divided by boundaries. These essays highlight three defining features of border areas: borderlanders constitute an experiential and culturally identifiable unit; borderlands are characterized by constant movement (in time, space, and activity); and in their mobility, borderlands always prepare for the next move at the same time that they respond to the last one. The ten case studies presented range over four millennia and provide windows for observing the dynamics of life in borderlands. They also have policy relevance, especially in creating an awareness of borderlands as dynamic social spheres and of the need to anticipate the changes that given policies will engender—changes that will in turn require their own solutions. Contrary to what one would expect in this age of globalization, says Zartman, borderlands maintain their own dynamics and identities and indeed spread beyond the fringes of the border and reach deep into the hinterland itself.
Quill and Cross in the Borderlands examines nearly four hundred years of history, folklore, literature, and art concerning the seventeenth-century Spanish nun and writer Sor María de Jesús de Ágreda, identified as the legendary “Lady in Blue” who miraculously appeared to tribes in colonial-era New Mexico and taught them the rudiments of the Catholic faith. Sor María, an author of mystical Marian works, became renowned not only for her alleged spiritual travel from her cloister in Spain to the New World, but also for her writing, studied and implemented by Franciscans on both sides of the ocean. Working from original historical accounts, archival research, and a wealth of literature on the legend and the historical figure alike, Anna M. Nogar meticulously examines how and why the legend and the person became intertwined in Catholic consciousness and social praxis. In addition to the influence of the narrative of the Lady in Blue in colonial Mexico, Nogar addresses Sor María’s importance as an author of spiritual texts that influenced many spheres of New Spanish and Spanish society. Quill and Cross in the Borderlands focuses on the reading and interpretation of her works, especially in New Spain, where they were widely printed and disseminated. Over time, in the developing folklore of the Indo-Hispano populations of the present-day U.S. Southwest and the borderlands, the historical Sor María and her writings virtually disappeared from view, and the Lady in Blue became a prominent folk figure, appearing in folk stories and popular histories. These folk accounts drew the Lady in Blue into the present day, where she appears in artwork, literature, theater, and public ritual. Nogar’s examination of these contemporary renderings leads to a reconsideration of the ambiguities that lie at the heart of the narrative. Quill and Cross in the Borderlands documents the material legacy of a legend that has survived and thrived for hundreds of years, and at the same time rediscovers the historical basis of a hidden writer. This book will interest scholars and researchers of colonial Latin American literature, early modern women writers, folklore and ethnopoetics, and Mexican American cultural studies.
As ruthless raiders, murderous hordes of goblins and orcs, and mysterious priests threaten the keep and the surrounding countryside, an inexperienced band of adventures journeys to the Caves of Chaos to stop the evil once and for all. Original.
Across the borderlands of the early American northeast, New England, New France, and Native nations deployed women with surprising frequency to the front lines of wars that determined control of North America. Far from serving as passive helpmates in a private, domestic sphere, women assumed wartime roles as essential public actors, wielding muskets, hatchets, and makeshift weapons while fighting for their families, communities, and nations. Revealing the fundamental importance of martial womanhood in this era, Gina M. Martino places borderlands women in a broad context of empire, cultural exchange, violence, and nation building, demonstrating how women's war making was embedded in national and imperial strategies of expansion and resistance. As Martino shows, women's participation in warfare was not considered transgressive; rather it was integral to traditional gender ideologies of the period, supporting rather than subverting established systems of gender difference. In returning these forgotten women to the history of the northeastern borderlands, this study challenges scholars to reconsider the flexibility of gender roles and reveals how women's participation in transatlantic systems of warfare shaped institutions, polities, and ideologies in the early modern period and the centuries that followed.
Everyone already knows that. But the General of an army of Psycho Soldiers takes on this planetary hell headfirst, planning to enslave all of the Borderlands. And that General . . . is a Goddess. The General Goddess, Gynella, is a cunning maniac who uses the dark science of the vile Dr. Vialle to control a growing army of bandits and malcontents. Only four people stand in Gynella’s way. Roland. Mordecai. Brick. And . . . Daphne. Daphne?! Better known as Kuller the Killer, she was once the galaxy’s most effective assassin for organized crime—until her forced retirement on this abandoned wasteland of a world. Roland is one of the toughest fighters in the Borderlands, and Mordecai is the best shot in four solar systems—all the two really want is to get to the Crystalisks, harvest some Eridium, get rich, and leave the planet for the nearest intergalactic party. But there are nightmarish creatures to deal with: Varkids and Skags and Threshers. Worse, Gynella is still in their way. Brick—a pile of walking muscle who lives to smash his enemies, could be their ally or their enemy . . . but you’d definitely rather have him on your side. As for Daphne Kuller? Don't make her mad. Just . . . don’t. If you want to hear about the whole thing, take a ride on the bus to Fyrestone with Marcus. Because Marcus has a tale to tell you . . . an untold story of the Borderlands.
WHAT KIND OF MAN MAKES A LIVING IN HELL? His name’s Roland. Soldier class, a former mercenary, he’s on a full-time mission to scrape a living out of the most dangerous planet in the galaxy. Is he qualified? He’s well armed, he’s ruthless, and he’s tougher than skag hide. And, oh yeah—he’s strapped with some of the most exotic weaponry this side of the Vault, not to mention possessing fists like chunks of steel. Zac Finn and his wife and young son had better get on the right side of Roland, because a stopover in orbit has turned into a nightmarish fall to the unforgiving landscape of the Borderlands. Zac hopes to find a strange new alien treasure in the Borderlands to turn his down-spiraling life around. But his wife, Marla, and his son, Cal, just want to survive, and reunite, because catastrophe has left them separated by hundreds of klicks. Their chances aren’t good . . . and Roland is all that stands between them and the planet’s kill-crazed Psychos and murderous bandits—not to mention the grotesque primals, giant wyrm squids, insane tunnel rats, voracious skags, brutal bruisers, and ruthless mercs. . . . An original novel set in the universe of the Rated M for Mature video game created by Gearbox Software and published by 2K Games.