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Want to redefine learning? Looking to better utilize devices? Eager to maximize face time in the classroom? HyperDocs are the solution to personalized instruction using technology in today's modern classroom. They provide innovative ways to engage students and package digital lessons on a Google Doc. The HyperDoc Handbook is a practical reference guide for all K-12 educators looking to transform their teaching into blended learning environments. This book strikes a perfect balance between pedagogy and how-to tips, while also providing several lesson plans to get you going. After reading this handbook, educators will feel equipped to design their own HyperDocs using both Google Apps and the myriad of web tools available online. Let this book become your guide to: Explore the pedagogy behind digital lesson designFollow step-by-step directions on how to create a HyperDocReflect and revise digital lessons using a checklist to "hack" your own HyperDocsSelect tech tools best suited for lessonsConnect and share with other educatorsCopy and customize sample HyperDocs to use in your own classroomHyperDocs will improve collaboration and instruction between all education stakeholders, including: students, teachers, administrators, instructional coaches, professional developers, and families. After reading The HyperDoc Handbook you will be inspired to create and share!
Multimedia technology has the potential to evolve the paradigm of end user computing, from the interactive text and graphics model that has developed since the 1950s, into one more compatible with the digital electronic world of the next century. Decreasing hardware costs, a relatively inexpensive storage capacity and a rapid increasing computing power and network bandwidth, all major requirements of multimedia applications, have contributed to the recent tremendous growth in production and use of multimedia contents. Interactive Multimedia Systems addresses these innovative technologies and how they can positively impact a variety of areas.
This most unusual book results from the NATO Advanced Research Work shop, "Designing Hypertext/Hypermedia for Learning", held in Rottenburg am Neckar, FRO, from July 3-8, 1989. The idea for the workshop resulted from the burgeoning interest in hypertext combined with the frustrating lack of literature on leaming applications for hypertext. There was little evidence in 1988 that hypertext could successfully support learning out comes. A few projects were investigating hypertext for learning, but few conclusions were available and little if any advice on how to design hyper text for learning applications was available. Could hypertext support learning objectives? What mental processing requirements are unique to learning outcomes? How would the processing requirements of learning outcomes interact with unique user processing requirements of browsing and constructing hypertext? Should hypertext information bases be restruc tured to accommodate learning outcomes? Should the user interface be manipulated in order to support the task functionality of learning outcomes? Does the hypertext structure reflect the intellectual requirements of learning outcomes? What kinds of learning-oriented hypertext systems were being developed and what kinds of assumptions were these systems making? These and other questions demonstrated the need for this workshop. The workshop included presentations, hardware demonstrations, sharing and browsing of hypertexts, and much discussion about all of the above. These were the experiences that you, the reader of this book, unfortunately did not experience.