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Throughout the 17th century large parts of Europe were depopulated during the wide-ranging and savage wars of religion and dynasty, involving all of the major powers. This was therefore a key period in the development of 'modern' infantry tactics, such as the use of pole-arms and muskets together hence the popular expression 'pike and shot'. These infantry tactics involved different national schools on thought and practice, and were tested bloodily in great battles. This title covers the Dutch-Spanish wars of independence, The Thirty Years' War and the English Civil Wars.
The contributors - Antoine Bourguilleau, Alan Saunders, Arthur Harman, and Bob Cordery - are all very experienced wargamers, and have collaborated to produce a book of wargame rules for fighting battles set during the Pike and Shot period. The Portable Pike & Shot Wargame book contains four different sets of grid-based wargame rules and covers late sixteenth century warfare in Japan and seventeenth century warfare in Europe. The book includes eleven chapters as well as an appendix and a bibliography.
Recreate the action and drama of 17th Century warfare on your tabletop with The Pikeman's Lament. Start by creating your Officer – is he a natural leader raised from the ranks, the youngest son of a noble family, or an old veteran who has seen too many battles? As you campaign, your Officer will win honour and gain promotion, acquiring traits that may help lead his men to victory. Before each skirmish, your Officer must raise his Company from a wide range of unit options – should he lean towards hard-hitting heavy cavalry or favour solid, defensively minded infantry? Companies are typically formed from 6–8 units, each made up of either 6 or 12 figures, and quick, decisive, and dramatic games are the order of the day. With core mechanics based on Daniel Mersey's popular Lion Rampant rules, The Pikeman's Lament captures the military flavour of the 17th Century, and allows you to recreate skirmishes and raids from conflicts such as the Thirty Years' War, the English Civil Wars, and the Great Northern War.
A classic wargaming book by one of the founding fathers of wargaming, Donald Featherstone. This revised edition contains: An introduction to wargaming the period, fifteen battles, each illustrated with maps, notes on suitable rules and wargaming figures, an updated bibliography and a previously unpublished set of English Civil War rules by Donald Featherstone
The Portable Wargame has been developed over the past ten years to meet the needs of wargamers who want a fast, easy to learn, simple to use set of wargames rules that don't require the player to purchase and paint a large collection of figures and that can be staged on a small dinner table, a large coffee table, or something even smaller. The rules are designed to be used with a gridded tabletop made up of squares or hexes.
Herb just wanted to photograph the cheerleaders in the school showers, but then he realizes he may also have photographed a murder.
Seventeen-year-old Julia learns that she can see the future when she has a vision of a young man being shot and killed.
From the New York Times bestselling author of The Midnight Club—now an original Netflix series! Dusty Shame was a high school senior, and a serial killer. Already he has murdered three young women, and he has more planned. Yet Dusty did not want to hurt anybody. There was something inside him, or perhaps outside him, that compelled him to kill. Sheila Hardolt has lost her best friend to Dusty’s brutal attacks. It will be her task to probe the clues Dusty has left at the site of each of his murders. Clues that will point her into the past—to a time when a large portion of mankind lost all sense of decency. There she will find the seed of Dusty’s evil compulsion, the Wicked Heart, and the reason why it did not die the first time it was destroyed.
“Combining the best of mythology and real history, Tim Powers takes you on a rollicking magical adventure that is both tense and hilarious. You won’t read a more plausible explanation for Western civilization, or one that’s half so much fun.”—David Brin Brian Duffy, aging soldier of fortune, had been hired in Venice by a strange old man who called himself Aurelianus Ambrosius. He was supposed to go to Vienna and act as bouncer at an inn where the fabulous Herzwesten beer was brewed. That was clear enough. But why was he guided and guarded on the trip by creatures from the ancient legends? Why should he be attacked by ifrits and saved by mythical dwarfs? What was so important about the Herzwesten beer to the Fisher King—whoever he was? Why was Duffy plagued by visions of a sword and an arm rising from a lake? And what had a bunch of drunken, ancient Vikings to do with it all? Then there was no time for speculation as Vienna was besieged by the Turkish armies of Suleiman. Duffy found himself drawn into a war of desperation and magic. It was up to him to preserve the West until the drawing of the Dark.
'Pike & Shotte' is a rulebook outlining rules for gentleman gameplayers.