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Ryo was a chef, an extremely good one at that. That was until the entire universe as he knew it changed. After his spaceship is attacked and destroyed by an enemy armada, he finds himself in a situation he never could have imagined. Sent back in time and to an alternate reality, he has quite a few choices to make. Especially considering that the ruthless Kublai Khan and his Mongol Horde are just a few years away. Accompanied by an extremely advanced Artificial Intelligence, a medieval noble, and his samurai retainers, Ryo sets out to change the known world. At least this dimension's version of it! With his knowledge of history and the help of his companions can he stop the unstoppable tide of the greatest war machine the East Asian continent has ever known? Join Ryo as he tries to change history with a little bit of luck, a lot of technical know-how, and some fantastic food!
Lawrence is having a crappy day. His girlfriend is not only cheating on him but she
New York delivers a wickedly imaginative plunge into NYC's distant and recent past, as well as its star-crossed future. Award-winner Matthew Thayer deftly weaves engaging characters, vivid descriptors and thoughtful plot into a captivating, time-bending epic. Feel the crash of mastodons and hear saber-tooth cats roar as you roam New York with its first explorers. Christen the Erie Canal and float in a submarine above drowned Broadway. New York is the sixth book in the 30,000 B.C. Chronicles, an adventure series about the survivors of a futuristic science expeditionary team shipwrecked in the Paleolithic. The novel stands alone, making New York a fine place to begin your journey with author Matthew Thayer. Other books in the series include: Bordeaux, Tuscany, Gibraltar, Galway and Rome.
After the world is destroyed earth's last survivors start anew. Now in a world forever changed, a place where magic is real, and monsters have come to life. A place where magic and science blend with pop culture... Welcome to Warrior Academy. Hiro begins his journey and starts his first year at WA. Join him for adventure, romance, and revenge. If you like video games, music, anime, and just pop culture in general... you will love Warrior Academy. Its Harry Potter meets Naruto with a little Dragon Ball Z and Dungeons and Dragons thrown in for fun, oh and don't forget a smattering of High School Musical... This is the first episode in an as yet to be determined long series, at least 13 episodes, I'm debating on 26... (P.S. There is an attached Youtube and/or Spotify playlist meant to be listened to with the episode. Think of it as a Soundtrack.)
What is Military Academy A military academy or service academy is an educational institution which prepares candidates for service in the officer corps. It normally provides education in a military environment, the exact definition depending on the country concerned. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Military academy Chapter 2: Second lieutenant Chapter 3: Officer candidate school Chapter 4: Military band Chapter 5: Combined Cadet Force Chapter 6: Cadet Chapter 7: Norwegian Armed Forces Chapter 8: Officer cadet Chapter 9: Commandant Chapter 10: Staff college (II) Answering the public top questions about military academy. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Military Academy.
What did the future hold for Rhodesia's white population at the end of a bloody armed conflict fought against settler colonialism? Would there be a place for them in newly independent Zimbabwe? PIONEERS, SETTLERS, ALIENS, EXILES sets out the terms offered by Robert Mugabe in 1980 to whites who opted to stay in the country they thought of as their home. The book traces over the next two decades their changing relationshipwith the country when the post-colonial government revised its symbolic and geographical landscape and reworked codes of membership. Particular attention is paid to colonial memories and white interpellation in the official account of the nation's rebirth and indigene discourses, in view of which their attachment to the place shifted and weakened. As the book describes the whites' trajectory from privileged citizens to persons of disputed membership and contested belonging, it provides valuable background information with regard to the land and governance crises that engulfed Zimbabwe at the start of the twenty-first century.
When using magic is punishable by death, what would you risk to save those you love?Tammuz has never left the sleepy fishing village of Aleesia and dreams of what lies beyond the lake. He grew up listening to the legends of King Riehner and the Battlemages and hearing stories of elves, dwarves, and magic. But all that changed a lifetime ago when Tzelder, a former Battlemage student, usurped Riehner and has ruled Iradell since. Now, under Tzelder's rule, magic is illegal, and using it is punishable by death. No one has seen an elf or dwarf in decades. Tamm feels trapped between the mountains and the lake, dreaming of adventure like in the stories he grew up hearing. With his sixteenth birthday fast approaching, he must make a choice; choose an apprenticeship like the rest of the young men his age or flee Aleesia in search of the adventure he's always desired. But when someone close to him is fatally wounded, Tamm discovers a magic that could save them, but it will put him at odds with the king. All the while, an ancient enemy is poised to return and threatens the town he always thought he wanted to leave. Will his limited knowledge of magic help him save those he loves, or will it get him killed? Can he survive the adventure he's always hoped to find? Through him, can the Battlemages be Reborn?
Writers, game designers, teachers, and students ~this is the book youve been waiting for! Written by storytellers for storytellers, this volume offers an entirely new approach to word finding. Browse the pages within to see what makes this book different:
The ultimate sourcebook for players wishing to explore the world of Eberron, the "Explorer's Handbook" showcases the multi-continental aspect of the Eberron setting. This handbook encourages players to explore the entire world rather than remain fixed in one region.
A struggle for survival in a time long past. It started as a routine Miami to Charlotte flight for the passengers, crew, and Federal Air Marshal Stephen Mason. But over the Atlantic, a freak storm propels the airliner unexplainably back in time to the early 18th century. They find themselves on the coast of the Carolina Colony. Charles Town is the only English settlement of any size in the area. It's an inhospitable place of vast plantations, slavery, hostile natives, tall ships, and marauding pirates. Finding a way back, if that's even feasible, is the least of their worries. These unintended time travelers quickly find themselves ill-equipped for hardships and dangers not faced for centuries. Perils loom at every turn in this world of loss, anguish, filth, and sweat. Foreigners in their own land, can they survive and adapt? Is it even possible for these modern transplants to carve an existence from this foul and odorous place in time? Stephen Mason will find a way or die trying.