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This book reports on the latest advances in using BIM modelling to achieve the semantic enrichment of objects, allowing them to be used both as multidimensional databases – as comprehensive sources of information for finalizing various types of documentation in the building industry – and as modelling tools for the construction of virtual environments. Having advanced to a new stage of development, BIM modelling is now being applied in a range of increasingly complex contexts, and for various new purposes. This book examines the role that virtual reality and related technologies such as AI and IoT can play in preserving and disseminating our cultural heritage and built environment.
This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines. To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage. This book is intended for all heritage professionals, researchers, lecturers and students who wish to explore the latest mixed reality and gamification technologies in the context of cultural heritage and creative industries. It pursues a pedagogic approach based on trainings, conferences, workshops and summer schools that the ITN-DCH fellows have been following in order to learn how to design next-generation virtual heritage applications, systems and services.
State-of-the-Art Virtual Reality and Augmented Reality Knowhow is a compilation of recent advancements in digital technologies embracing a wide arena of disciplines. Amazingly, this book presents less business cases of these emerging technologies, but rather showcases the scientific use of VR/AR in healthcare, building industry and education. VR and AR are known to be resource intensive, namely, in terms of hardware and wearables - this is covered in a chapter on head-mounted display (HMD). The research work presented in this book is of excellent standard presented in a very pragmatic way; readers will appreciate the depth and breadth of the methodologies and discussions about the findings. We hope it serves as a springboard for future research and development in VR/AR and stands as a lighthouse for the scientific community.
This is the first text to focus on virtual reality applications for design of the built environment. This guide explores the use of virtual reality at the practical level. It provides an overview of industrial applications of virtual reality and explores relevant scientific research. Virtual Reality in the Built Environment is a guide to the practical uses of virtual design, construction, and management. Providing an overview of industrial applications for virtual reality and exploring relevant research, this book is an accessible and innovative resource for architects, designers and built environment professionals--bridging the gap between technological vision and current practice. Author Jennifer Whyte shows how interactive, spatial, real-time technologies can radically improve modelling and communication of ideas, enable partcipation in the design process, and facilitated planning and management at the urban scale. The experience of lead users of virtual reality is used as the basis for understanding its promise and problems. Explanations of the underlying principles of this exciting interactive medium, a discussion of the cognitive, technical and organizational issues it raises, and international case studies illustrating practical applications are all included in this guide. The author also provides a companion web site which provides online learning materials, including test-yourself questions, virtual reality models, and links to relevant sites, making it a valuable design resource and a stimulus for innovation.
This open access book presents papers displayed in the 2nd International Conference on Energy and Sustainable Futures (ICESF 2020), co-organised by the University of Hertfordshire and the University Alliance DTA in Energy. The research included in this book covers a wide range of topics in the areas of energy and sustainability including: • ICT and control of energy;• conventional energy sources;• energy governance;• materials in energy research;• renewable energy; and• energy storage. The book offers a holistic view of topics related to energy and sustainability, making it of interest to experts in the field, from industry and academia.
Mixed Reality is moving out of the research-labs into our daily lives. It plays an increasing role in architecture, design and construction. The combination of digital content with reality creates an exciting synergy that sets out to enhance engagement within architectural design and construction. State-of-the-art research projects on theories and applications within Mixed Reality are presented by leading researchers covering topics in architecture, design collaboration, construction and education. They discuss current projects and offer insight into the next wave of Mixed Reality possibilities.
This two-volume set LNCS 13317 and 13318 constitutes the thoroughly refereed proceedings of the 14th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2022, held virtually as part of the 24rd HCI International Conference, HCII 2022, in June/July 2022.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 56 papers included in this 2-volume set were organized in topical sections as follows: Developing VAMR Environments; Evaluating VAMR environments; Gesture-based, haptic and multimodal interaction in VAMR; Social, emotional, psychological and persuasive aspects in VAMR; VAMR in learning, education and culture; VAMR in aviation; Industrial applications of VAMR. The first volume focuses on topics related to developing and evaluating VAMR environments, gesture-based, haptic and multimodal interaction in VAMR, as well as social, emotional, psychological and persuasive aspects in VAMR, while the second focusses on topics related to VAMR in learning, education and culture, VAMR in aviation, and industrial applications of VAMR.
Originating from the 2019 International Conference on Building Information Modelling this book presents latest findings in the field. This volume presents research from a panel of experts from industry, practice and academia touching on key topics, the development of innovative solutions, and the identification future trends.
This two-volume set CCIS 961 and 962 constitutes the refereed post-conference proceedings of the First International Conference on Transdisciplinary Multispectral Modeling and Cooperation for the Preservation of Cultural Heritage, TMM_CH 2018, held in Athens, Greece, in October 2018. 73 revised full papers of 237 submissions are included in these volumes. The papers of the first volume are organized in the following topical sections: the project of the rehabilitation of Holy Sepulchre’s Holy Aedicule as a pilot multispectral, multidimensional, novel approach through transdisciplinary and cooperation in the protection of monuments; digital heritage; novel educational approach for the preservation of monuments; resilience to climate change and natural hazards; conserving sustainably the materiality of structures and architectural authenticity; and interdisciplinary preservation and management of cultural heritage. And the papers of the second volume are organized in the following topical sections: sustainable preservation and management lessons learnt on emblematic monuments; cross-discipline earthquake protection and structural assessment of monuments; cultural heritage and pilgrimage tourism; reuse, circular economy and social participation as a leverage for the sustainable preservation and management of historic cities; inception – inclusive cultural heritage in Europe through 3D semantic modelling; heritage at risk; and advanced and non-destructive techniques for diagnosis, design and monitoring.
This book constitutes the refereed proceedings of the Second Eurasian BIM Forum on Advances in Building Information Modeling, EBF 2021, held in Istanbul, Turkey, during November 11–12, 2021. The 12 full papers included in this book were carefully reviewed and selected from 22 submissions. They were organized in topical sections as follows: BIM adoption and design process; BIM for project and facilities management; BIM education; and novel viewpoints on BIM.