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"This is the turtle that slid into the pond and ate the snake that dropped from a branch and swallowed the fish that swam after the frog -- JUMP, FROG, JUMP!" This infectious cumulative tale will soon have the young frogs you know jumping and chanting with joy.
Help your child get a head start in reading with Beaver Book's Sight Word Stories. Each story features two commonly used words, called 'sight words.' Read along with your child and point to the sight words as they appear in the story. Through repetition, children can improve their reading speed and confidence by memorizing sight words and building a sight word vocabulary. Once your child becomes comfortable identifying the key sight words in Frog Jumps Around, look for these additional sight words: am, go, help, I, jump, me, no.
“Little Frog dreamed about leaping high into the sky, and laughing with the other frogs, but Little Frog was afraid. So day after day he didn’t even try, and day after day, he passed the puddle by. While day after day his friends would fly. Until one day...” Little Frog, Big Jump is a story of perseverance. Little Frog not only finds the courage to face his fear, but discovers the importance of empathy, with a twist in the story that teaches the value of having a growth mindset and learning to laugh at yourself!
Reprint of the original, first published in 1867.
A project-filled introduction to coding that shows kids how to build programs by making cool games. Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners worldwide. Scratch 3 features an updated interface, new programming blocks, and the ability to run on tablets and smartphones, so you can learn how to code on the go. In Scratch 3 Programming Playground, you'll learn to code by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions with full-color images, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You'll learn to make games like: Maze Runner: escape the maze! Snaaaaaake: gobble apples and avoid your own tail Asteroid Breaker: smash space rocks Fruit Slicer: a Fruit Ninja clone Brick Breaker: a remake of Breakout, the brick-breaking classic Platformer: a game inspired by Super Mario Bros Learning how to program shouldn't be dry and dreary. With Scratch 3 Programming Playground, you'll make a game of it! Covers: Scratch 3
How far could you hop?If you hopped like a frog...you could jump from home plate to first base in one mighty leap!Did you know that a frog can jump 20 times its body length? Or that an ant can lift an object 50 times its own weight?Read this book and find out what you could do -- if you had the amazing abilities of animals! And there are endless possibilities for making more hilarious comparisons of your own. Get ready for ratio and proportion like you've never seen them before!
Illustrations provide humorous interpretations of the actions of animals from one frog to twelve whales.
Grades K-6 * From master-teacher Artie Almeida comes this exciting collection of over thirty activities for mallet percussion instruments and drums that will energize your classroom. "Mallet Madness" uses songs, poems, music & literature connections, and reproducible flashcards to promote learning in the concept areas of beat, rhythm, melody, harmony, form, and expressive qualities. Thanks to its unique rotation system, your students will play all of the mallet percussion instruments in your classroom, as well as many of the non-pitched instruments. Suggestions for adapting the activities for use in classrooms with few, or even no, mallet instruments are also given. Whether presented as a unit or spread over a semester or school year, your students will love "Mallet Madness" and you will love the skills and musicality they develop during these lessons.
Having stowed away in a pocket, Frog wreaks havoc and creates disgrace for the family at the posh restaurant where they are having dinner.
A game of animal mimics begins as a child tries to copy different animal movements.