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A guide to the massive mulitplayer online game includes information on character design, quests, monsters, minigames, and members-only permium content.
Written by J.S. LEWIS Art and cover by JON SOMMARIVA and ALLEN MARTINEZ In this concluding FREE REALMS volume, collecting issues #7-12, all Maya the pixie wants after her latest adventure is to return to a life of anonymity, but Dane is looking to enter the Royal Scavenger Hunt and he's begging Maya to join him! On sale NOVEMBER 3 - 144 pg, FC, $19.99 US
Inside this book are step-by-step instructions on sketching all of the heroes and villains of the Free Realms world.
During a dire battle against the fearsome Skinners, Daine and her mage teacher Numair are swept into the Divine Realms. Though happy to be alive, they are not where they want to be. They are desperately needed back home, where their old enemy, Ozorne, and his army of strange creatures are waging war against Tortall. Trapped in the mystical realms Daine discovers her mysterious parentage. And as these secrets of her past are revealed so is the treacherous way back to Tortall. So they embark on an extraordinary journey home, where the fate of all Tortall rests with Daine and her wild magic.
Book one in this new fantasy adventure series, Keeper of the Realms. 'I've just had a flesh-eating giant tearing around my house and now I'm in this strange land I don't know anything about!' CHARLIE KEEPER has been forced from her home by a bloodthirsty and terrifying stranger. But in escaping she discovers her house holds the gateway to the REALM OF BELLANIA - a place of myth, magic . . . and an evil Lord with a very bad attitude. NOW its fate rests squarely upon Charlie's shoulders. But before she can untangle the mystery that will save Bellania, she needs the answer to a life-changing secret her guardian, the dastardly Mr Crow, has been keeping from her . . . Just who is Charlie Keeper? A contemporary fantasy adventure for 10+ with elements of The Wizard of Oz and The Lion, the Witch and the Wardrobe. Discover more at www.keeperoftherealms.com + Previously published as Who is Charlie Keeper?
Unlock the mysteries and magic within League of Legends, one of the world's most popular video games, in this encyclopedic and collectible companion book that explores the game's epic lore. Embark on a journey through the realms of Runeterra in this first-ever collectible companion book, published to celebrate the game's tenth anniversary. Spanning the farthest reaches of this universe and venturing into uncharted territory, this encyclopedic compendium connects players to the rich storytelling that inspires all the action. Inside, you'll find: An expedition through eleven regions, chronicling conflicts, entrenched rivalries, and covert alliances Hundreds of illustrations, including never-before-seen maps and artwork Insights into the heroes, flora, fauna, architecture, politics, and technologies from all corners of this world Original narratives that bring the cultures of Runeterra to life League of Legends is an online game played by millions of people around the world, offering endless engagement with an expanding roster of champions, frequent updates, and a thriving esports scene. This volume is an essential reference for fans everywhere.
The three volume Realms of Gold series brings together all the shorter literary works taught in the Core Knowledge Sequence for the middle school grades. Volume Two includes those for grade seven.
Falsely accused of murder, heroes Midnight and Adon must identify the true assassin in order to save themselves and the Forgotten Realms When Elminster the mage is announced dead, adventurers Midnight and Adon are accused of his murder. Suddenly, the two friends are caught amongst the swirling forces of good and evil, unknowingly implicated in a plot concocted by Bane—the god of murder—who is desperate to return to his former power. Bane and his allies will stop at nothing to recover the lost Tables of Fate, artifacts that preserve the balance between Law and Chaos—and may even restore Bane to his former glory. As the evil surrounding Midnight and Adon grows more potent, their quest to defeat Bane and prove their innocence grows fraught with betrayals from both friends and enemies alike. Without anyone to trust, can Midnight and Adon find a way to clear their names and save the Realms from a terrible fate?
In this landmark Forgotten Realms novel, a band of heroes seeks the one ally who can help them win a deadly race against the gods: Elminster When the gods are banished from the heavens, they must travel through Faerûn in the guise of mortals, seeking to regain their powers. Malevolent Bane, power-hungry Mystra, and Helm—guardian of the heavens—all know the lost Tablets of Fate are key. When four companions, the last survivors of the Company of the Lynx, find themselves in possession of a mysterious amulet, they must escape death at the hand of Bane, god of murder. But time is running out for the heroes and the Realms. Caught in the crossfire, nature itself revolts: strange, deadly creatures stalk the land, and even magic becomes unpredictable. Now embroiled in a high-level power struggle with the fallen deities, the heroes must find the sage Elminster—the only mortal who may know the secret of the tablets. And the search begins in Shadowdale.