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Dr Frankenstein is shocked when his fiancee Elizabeth visits him suddenly. She is not the sweet, quiet girl he expects to spend the rest of his life with but a worse for wear corpse. The real shock comes however, when she gives him an ultimatum. She announces that he is not the world's greatest scientist but a character in a book that made a monster. He treated the monster so badly, it killed their family and friends, including her. Elizabeth warns Victor that he must love the monster like a son to change the story; otherwise they will have no future together. Frankenstein is adamant that if he is only a character in the book, then everything that has happened is the fault of the author. He believes that he can force Mary Shelley to write that he creates a perfect human being instead of a monster; then Elizabeth will be his forever. His servant, Toadstool has ulterior motives and eggs Frankenstein on to get his revenge on Mary Shelley. Can Frankenstein force Mary Shelley to re-write her novel?
The survivors of a devastated future Earth lie in suspended animation on a great satellite. When Earth is safe again, they will awaken. But when the Doctor, Sarah and Harry arrive on the Terra Nova, they find the systems have failed and the humans never woke. The Wirrrn Queen has infiltrated the satellite, and laid her eggs inside one of the sleepers. As the first of the humans wake, they face an attack by the emerging Wirrrn. But not everyone is what they seem, and the only way the Doctor can discover the truth is by joining with the dead mind of the Wirrrn Queen. The price of failure is the Doctor's death, and the end of humanity. This novel is based on a Doctor Who story which was originally broadcast from 25 January to 15 February 1975. Featuring the Fourth Doctor as played by Tom Baker, and his companions Sarah Jane Smith and Harry Sullivan
Readers can discover all the foul facts about the MEASLY MIDDLE AGES, including why chickens had their bottoms shaved, a genuine jester's joke and what ten-year-old treacle was used for. With a bold, accessible new look, these bestselling titles are sure to be a huge hit with yet another generation of Terry Deary fans.
As Darren faces the final showdown with his archenemy, Steve Leopard, he seeks a way to trick destiny and avoid the requirement that one of them die and the other become Lord of the Shadows, fated to destroy the world.
From the creator of the popular website Ask a Manager and New York’s work-advice columnist comes a witty, practical guide to 200 difficult professional conversations—featuring all-new advice! There’s a reason Alison Green has been called “the Dear Abby of the work world.” Ten years as a workplace-advice columnist have taught her that people avoid awkward conversations in the office because they simply don’t know what to say. Thankfully, Green does—and in this incredibly helpful book, she tackles the tough discussions you may need to have during your career. You’ll learn what to say when • coworkers push their work on you—then take credit for it • you accidentally trash-talk someone in an email then hit “reply all” • you’re being micromanaged—or not being managed at all • you catch a colleague in a lie • your boss seems unhappy with your work • your cubemate’s loud speakerphone is making you homicidal • you got drunk at the holiday party Praise for Ask a Manager “A must-read for anyone who works . . . [Alison Green’s] advice boils down to the idea that you should be professional (even when others are not) and that communicating in a straightforward manner with candor and kindness will get you far, no matter where you work.”—Booklist (starred review) “The author’s friendly, warm, no-nonsense writing is a pleasure to read, and her advice can be widely applied to relationships in all areas of readers’ lives. Ideal for anyone new to the job market or new to management, or anyone hoping to improve their work experience.”—Library Journal (starred review) “I am a huge fan of Alison Green’s Ask a Manager column. This book is even better. It teaches us how to deal with many of the most vexing big and little problems in our workplaces—and to do so with grace, confidence, and a sense of humor.”—Robert Sutton, Stanford professor and author of The No Asshole Rule and The Asshole Survival Guide “Ask a Manager is the ultimate playbook for navigating the traditional workforce in a diplomatic but firm way.”—Erin Lowry, author of Broke Millennial: Stop Scraping By and Get Your Financial Life Together
"In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a video game. It was the best thing that ever happened to me.” So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft, Eve Online, and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job—as a games journalist. Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol’s encounters in three cities: London, Seoul, and Reykjavik. From his days as a Quake genius in London’s increasingly corporate gaming culture; to Korea, where gaming is a high-stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives. Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the “serious” educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences. “We need more writers like Jim Rossignol, writers who are intimately familiar with gaming, conversant in the latest research surrounding games, and able to write cogently and interestingly about the experience of playing as well as the deeper significance of games.” —Chris Baker, Wired “This Gaming Life is a fascinating and eye-opening look into the real human impact of gaming culture. Traveling the globe and drawing anecdotes from many walks of life, Rossignol takes us beyond the media hype and into the lives of real people whose lives have been changed by gaming. The results may surprise you.” —Raph Koster, game designer and author of A Theory of Fun for Game Design “Is obsessive video gaming a character flaw? In This Gaming Life, Jim Rossignol answers with an emphatic ‘no,’ and offers a passionate and engaging defense of what is too often considered a ‘bad habit’ or ‘guilty pleasure.’” —Joshua Davis, author of The Underdog “This is a wonderfully literate look at gaming cultures, which you don't have to be a gamer to enjoy. The Korea section blew my mind.” —John Seabrook, New Yorker staff writer and author of Flash of Genius and Other True Stories of Invention digitalculturebooks is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative and accessible work exploring new media and their impact on society, culture, and scholarly communication. Visit the website at www.digitalculture.org.
The legendary lost Doctor Who story from the unique mind of Douglas Adams Inside this book is another book – the strangest, most important and most dangerous book in the entire universe. The Worshipful and Ancient Law of Gallifrey is one of the Artefacts, dating from dark days of Rassilon. It wields enormous power, and it must not be allowed to fall into the wrong hands. Skagra – who believes he should be God and permits himself only two smiles per day – most definitely has the wrong hands. Beware Skagra. Beware the Sphere. Beware Shada.
An account of the decade-long conflict between humankind and hordes of the predatory undead is told from the perspective of dozens of survivors who describe in their own words the epic human battle for survival, in a novel that is the basis for the June 2013 film starring Brad Pitt. Reissue. Movie Tie-In.
In his first novel in more than a decade, award-winning author David Malouf reimagines the pivotal narrative of Homer’s Iliad—one of the most famous passages in all of literature. This is the story of the relationship between two grieving men at war: fierce Achilles, who has lost his beloved Patroclus in the siege of Troy; and woeful Priam, whose son Hector killed Patroclus and was in turn savaged by Achilles. A moving tale of suffering, sorrow, and redemption, Ransom is incandescent in its delicate and powerful lyricism and its unstated imperative that we imagine our lives in the glow of fellow feeling.