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Born in 1884, Frank R. Paul was slated to study for the priesthood; instead, he studied art and architectural and mechanical drafting. The impact of these studies is evident in his brilliant and original science fiction artwork. To say that Frank R. Paul is the father of science fiction illustration art is an understatement. His fertile imagination, amply demonstrated by the paintings and drawings in this book, speak for themselves and his legacy continues to influence the field today. Here, in this compendium, is the very first collection ever published showcasing many of Paul's full color science fiction artwork along with appreciations and critical essays by Sir Arthur C. Clarke and by Stephen Koshak; Jerry Weist and Roger Hill; Sam Moskowitz; Gerry de la Ree; Forrest J. Ackerman; and Frank Wu.
Frank R. Paul is almost universally recognized as the "Father of Science Fiction Illustration," and rightly so, since his work has influenced and inspired generations of artists and visionaries over the past eighty years. From Flash Gordon to Luke Skywalker, Paul's presence is still being felt in the twenty-first century. Jerry Weist, noted Science Fiction historian, scholar, and founding editor of the prestigious EC comic fanzine Squa Tront, has turned his keen insight towards Paul, who envisioned a world of futuristic cities, space travel, and alien life forms. These fantastic visions were realized in the pages of Amazing Stories and hundreds of other science fiction pulps and digest magazines. Weist, who authored Ray Bradbury: An Illustrated Life (in collaboration with Bradbury) has brought together informative text on Paul and a visual record of nearly every one of his incredible covers, as well as some of his very best, and rarely seen, pen and ink interior illustrations. Featuring an Introduction by Hugo Award-winning science fiction illustrator Vincent Di Fate, this will be a visual feast for lovers of classic science fiction art.
Born in 1884, Frank R Paul was slated to study for the priesthood; instead, he studied art and architectural and mechanical drafting. The impact of these studies are evident in his brilliant and original science-fiction artwork. In 1914 Paul met Hugo Gernsback and began illustrating for Gernsback's Electrical Experimenter & Science & Invention. By 1926 when Gernsback's Amazing Stories was born Paul was ready: a talented calligrapher, Paul not only created the magazine's famed comet logo, but also the front cover painting and all of the interior black and white illustrations. Subsequently, over the span of his career, Paul was to paint over 200 published sci-fi covers and in excess of 1,000 black-and-white interiors. To say that Frank R Paul is the father of science-fiction illustration art is an understatement: his fertile imagination, amply demonstrated by the paintings and drawings in this book, speak for themselves and his legacy continues to influence the field today. Here, in this giant compendium, is the very first collection ever published showcasing many of Paul's full-colour science-fiction artwork along with appreciations and critical essays by Sir Arthur C Clarke and by Stephen Korshak; Jerry Weist and Roger Hill; Sam Moskowitz; Gerry de la Ree; Forrest J Ackerman and Frank Wu. Here is a volume to be enjoyed and cherished.
A richly illustrated collection of the newest and most exciting talent in sci-fi art and illustration. SCI-FI ART NOW brings together for the first time the finest, freshest, and most exciting talents in the world of sci-fi illustration. Artists from around the world-from China and Singapore to the United States and Europe-are represented in this volume, which focuses on the latest and most imaginative work being produced today. This book brings to light the most groundbreaking and talked about sci-fi art, ranging in media from comic books, movies, and TV programs to art, posters, toys, literature, collectibles, board games and video games. SCI-FI ART NOW is a comprehensive compilation that reveals fascinating background information, anecdotes, ideas, and inspirations relied on by the crÈme de la crÈme of contemporary science fiction painters, illustrators, and creators (whether established professionals such as Brett Norton, Liam Sharp, Paul McCaffrey, Klaus Hutter, and John Picacio, or brave new talents forging into the future). By analyzing how technique, tools, materials and media are applied to popular sub-genres such Sirens of Sci-Fi, Spacecraft and Astronauts, Aliens and Alien Worlds, Radical Robots, Incredible Cities, Future War, and Steampunk, each chapter illustrates the astounding artistry and diverse imagination behind this perennially popular genre. Crammed full of exquisite art from around the world and fascinating insights from the artists and creators, SCI-FI ART NOW is perfect for the many fans of science fiction.
• DUNE: PART TWO • THE MAJOR MOTION PICTURE COMING NOVEMBER 3rd, 2023 Directed by Denis Villeneuve, screenplay by Denis Villeneuve and Jon Spaihts, based on the novel Dune by Frank Herbert • Starring Timothée Chalamet, Zendaya, Rebecca Ferguson, Josh Brolin, Austin Butler, Florence Pugh, Dave Bautista, Christopher Walken, Stephen McKinley Henderson, Léa Seydoux, with Stellan Skarsgård, with Charlotte Rampling, and Javier Bardem Frank Herbert’s classic masterpiece—a triumph of the imagination and one of the bestselling science fiction novels of all time. Set on the desert planet Arrakis, Dune is the story of Paul Atreides−who would become known as Maud'Dib—and of a great family's ambition to bring to fruition humankind’s most ancient and unattainable dream. A stunning blend of adventure and mysticism, environmentalism and politics, Dune won the first Nebula Award, shared the Hugo Award, and formed the basis of what is undoubtedly the grandest epic in science fiction.
This early work by Abraham Grace Merritt was originally published in 1920 and we are now republishing it with a brand new introductory biography. 'The Metal Monster' is a fantasy novel about Dr. Goodwin's travels in the Himalayas and the mysterious metal beings he encounters there. It tells the tale of adventurous explorers who discover an unknown world. Abraham Grace Merritt - also known by his byline, A. Merritt - was born on the 20th January, 1884 in New Jersey, America. Merritt's stories typically revolved around conventional pulp magazine themes. His heroes are gallant Irishmen or Scandinavians, his villains treacherous Germans or Russians and his heroines often virginal, mysterious and scantily clad. Merritt married twice, once in the 1910s to Eleanore Ratcliffe, with whom he raised an adopted daughter, and again in the thirties to Eleanor H. Johnson.
Rayguns and rockets! Spacesuited heroes caught in the tentacles of evil insectoid aliens! Who could resist such wonders? Science-fiction paperbacks exploded over the 1940s and '50s literary landscape with the force of an alien gamma bomb. Titles such as Rodent Mutation, The Human Bat vs The Robot Gangster, Dawn of the Mutants and Mushroom Men from Mars appeared from fly-by-night publishers making the most of the end of post-war paper rationing. They were brash and seductive - for around a shilling the future was yours. The stories were often conceived around a pre-commissioned cover and a title suggested by the publisher, and the writers were paid by the word, and sometimes not paid at all. Titles were knocked out at a key-pounding pace, sometimes over a weekend, by authors now lost to literary history (plus a few professionals who could spot an opportunity) who were forced to write under pseudonyms like Ray Cosmic, Steve Future, Vector Magroon or Vargo Statten. Despite the tight deadlines and poor pay, the books' cover artists still managed to produce works of multi-hued, brain-bending brilliance, and collected here is an overview of their output during an unparalleled period of brash optimism and experimentation in publishing.
When a generation ship that's traveled for a thousand years suddenly stops, one man, the lone "sinner" who can read books, must risk his life to complete the mission. A thrilling space adventure from the author of "Way Station," "City," and "Mastodonia."
In Robert A. Heinlein’s controversial Hugo Award-winning bestseller, a recruit of the future goes through the toughest boot camp in the Universe—and into battle against mankind’s most alarming enemy... Johnnie Rico never really intended to join up—and definitely not the infantry. But now that he’s in the thick of it, trying to get through combat training harder than anything he could have imagined, he knows everyone in his unit is one bad move away from buying the farm in the interstellar war the Terran Federation is waging against the Arachnids. Because everyone in the Mobile Infantry fights. And if the training doesn’t kill you, the Bugs are more than ready to finish the job... “A classic…If you want a great military adventure, this one is for you.”—All SciFi