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A book for beginning Windows programmers who want to have fun learning the ropes, and for Windows experts who want to unlock the promise of fractals. The book includes a 16-page color insert of dazzling windows fractals color plates, plus 3D glasses. The disk includes over 200 full-color, modifiable example fractals and bonus programs with working C source code.
Basic rules govern our universe, and an understanding of these rules makes a wide array of subjects crystal-clear. Fractal is such a rule: it completely describes the geometry of a leaf in 24 numbers. This book tells how to apply this fractal rule to photographic images.
Written in a style that is accessible to a wide audience, The Fractal Geometry of Nature inspired popular interest in this emerging field. Mandelbrot's unique style, and rich illustrations will inspire readers of all backgrounds.
What is Rendering Computer Graphics Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. The resulting image is referred to as the render. Multiple models can be defined in a scene file containing objects in a strictly defined language or data structure. The scene file contains geometry, viewpoint, textures, lighting, and shading information describing the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The term "rendering" is analogous to the concept of an artist's impression of a scene. The term "rendering" is also used to describe the process of calculating effects in a video editing program to produce the final video output. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Rendering (computer graphics) Chapter 2: Global illumination Chapter 3: Ray tracing (graphics) Chapter 4: Scanline rendering Chapter 5: Rasterisation Chapter 6: Ray casting Chapter 7: Volume rendering Chapter 8: Non-photorealistic rendering Chapter 9: Real-time computer graphics Chapter 10: Computer graphics (II) Answering the public top questions about rendering computer graphics. (III) Real world examples for the usage of rendering computer graphics in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Rendering Computer Graphics.
This first practical book on fractals for Windows with accompanying software brings to life the dazzling world of fractals--impossibly intricate, endlessly fascinating visual patterns generated by computers according to mathematical laws of pure randomness. Includes 3-D glasses, a disk containing the revolutionary new Winfract program, and a spectacular fold-out, color poster.
Publisher Description
The Desktop Fractal Design Handbook is a four-chapter introductory text to fractal geometry. The underlying algorithms are derived from mathematics, which is reflected in the images they produce. Chapter 1 provides an overview of the products of the desktop fractal design system. Chapter 2 describes the installation and operation of hardware and operating system of the design system, along with its maintenance. Chapter 3 outlines the use of the desktop fractal design system, specifically on hot to design fractals on the fractal design screen, maps, paintings, and help screens. Chapter 4 focuses on the many practical applications of fractals. This book will be of value to mathematicians, engineers, graphic artists, teachers, and students.
This book/disk package presents over a dozen programs to enable DOS, Windows, and OS/2 users to create their own colorful fractal graphics. An introductory chapter explains the fundamental of fractals; subsequent chapters show readers how to use the accompanying programs.
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This exciting book/disk package completely outfits the serious programmer for 3D graphics work in Windows. It explains 3D graphics programming fundamentals from a Windows perspective. Readers will understand the Windows graphic interface and how they can use a graphics library to create sophisticated graphics applications. Disk contains a professional 3D graphics library for Windows.