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Fractal geometry has become popular in the last 15 years, its applications can be found in technology, science, or even arts. Fractal methods and formalism are seen today as a general, abstract, but nevertheless practical instrument for the description of nature in a wide sense. But it was Computer Graphics which made possible the increasing popularity of fractals several years ago, and long after their mathematical formulation. The two disciplines are tightly linked. The book contains the scientificcontributions presented in an international workshop in the "Computer Graphics Center" in Darmstadt, Germany. The target of the workshop was to present the wide spectrum of interrelationships and interactions between Fractal Geometry and Computer Graphics. The topics vary from fundamentals and new theoretical results to various applications and systems development. All contributions are original, unpublished papers.The presentations have been discussed in two working groups; the discussion results, together with actual trends and topics of future research, are reported in the last section. The topics of the book are divides into four sections: Fundamentals, Computer Graphics and Optical Simulation, Simulation of Natural Phenomena, Image Processing and Image Analysis.
These days computer-generated fractal patterns are everywhere, from squiggly designs on computer art posters to illustrations in the most serious of physics journals. Interest continues to grow among scientists and, rather surprisingly, artists and designers. This book provides visual demonstrations of complicated and beautiful structures that can arise in systems, based on simple rules. It also presents papers on seemingly paradoxical combinations of randomness and structure in systems of mathematical, physical, biological, electrical, chemical, and artistic interest. Topics include: iteration, cellular automata, bifurcation maps, fractals, dynamical systems, patterns of nature created through simple rules, and aesthetic graphics drawn from the universe of mathematics and art.Chaos and Fractals is divided into six parts: Geometry and Nature; Attractors; Cellular Automata, Gaskets, and Koch Curves; Mandelbrot, Julia and Other Complex Maps; Iterated Function Systems; and Computer Art.Additionally, information on the latest practical applications of fractals and on the use of fractals in commercial products such as the antennas and reaction vessels is presented. In short, fractals are increasingly finding application in practical products where computer graphics and simulations are integral to the design process. Each of the six sections has an introduction by the editor including the latest research, references, and updates in the field. This book is enhanced with numerous color illustrations, a comprehensive index, and the many computer program examples encourage reader involvement.
This book is based on notes for the course Fractals:lntroduction, Basics and Perspectives given by MichaelF. Barnsley, RobertL. Devaney, Heinz-Otto Peit gen, Dietmar Saupe and Richard F. Voss. The course was chaired by Heinz-Otto Peitgen and was part of the SIGGRAPH '87 (Anaheim, California) course pro gram. Though the five chapters of this book have emerged from those courses we have tried to make this book a coherent and uniformly styled presentation as much as possible. It is the first book which discusses fractals solely from the point of view of computer graphics. Though fundamental concepts and algo rithms are not introduced and discussed in mathematical rigor we have made a serious attempt to justify and motivate wherever it appeared to be desirable. Ba sic algorithms are typically presented in pseudo-code or a description so close to code that a reader who is familiar with elementary computer graphics should find no problem to get started. Mandelbrot's fractal geometry provides both a description and a mathemat ical model for many of the seemingly complex forms and patterns in nature and the sciences. Fractals have blossomed enormously in the past few years and have helped reconnect pure mathematics research with both natural sciences and computing. Computer graphics has played an essential role both in its de velopment and rapidly growing popularity. Conversely, fractal geometry now plays an important role in the rendering, modelling and animation of natural phenomena and fantastic shapes in computer graphics.
"This book presents quality articles focused on key issues concerning the planning, design, maintenance, and management of telecommunications and networking technologies"--Provided by publisher.
Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with f
Written in a style that is accessible to a wide audience, The Fractal Geometry of Nature inspired popular interest in this emerging field. Mandelbrot's unique style, and rich illustrations will inspire readers of all backgrounds.
Fractal Cities is the pioneering study of the development and use of fractal geometry for understanding and planning the physical form of cities, showing how this geometry enables cities to be simulated throughcomputer graphics. The book explains how the structure of cities evolve in ways which at first sight may appear irregular, but when understood in terms of fractals reveal a complex and diverse underlying order. The book includes numerous illustrations and 16 pages full-color plates of stunning computer graphics, along with explanations of how to construct them. The authors provide an accessible and thought-provoking introduction to fractal geometry, as well as an exciting visual understanding of the formof cities. This approach, bolstered by new insights into the complexity of social systems, provides one of the best introductions to fractal geometry available for non-mathematicians and social scientists. Fractal Cities is useful as a textbook for courses on geographic information systems, urban geography, regional science, and fractal geometry. Planners and architects will find that many aspects of fractal geometry covered in this book are relevant to their own interests. Those involved in fractals and chaos, computer graphics, and systems theory will also find important methods and examples germane to their work. Michael Batty is Director of the National Center for Geographic Information and analysis in the State University of New York at Buffalo, and has worked in planning theory and urban modeling. Paul Longley is a lecturer in geography at the University of Bristol, and is involved in the development of geographic information systems in urban policy analysis. Richly illustrated, including 16 pages of full-color plates of brilliant computer graphics Provides an introduction to fractal geometry for the non-mathematician and social scientist Explains the influence of fractals on the evolution of the physical form of cities
The terms chaos and fractals have received widespread attention in recent years. The alluring computer graphics images associated with these terms have heightened interest among scientists in these ideas. This volume contains the introductory survey lectures delivered in the American Mathematical Society Short Course, Chaos and Fractals: The Mathematics Behind the Computer Graphics, on August 6-7, 1988, given in conjunction with the AMS Centennial Meeting in Providence, Rhode Island. In his overview, Robert L. Devaney introduces such key topics as hyperbolicity, the period doubling route to chaos, chaotic dynamics, symbolic dynamics and the horseshoe, and the appearance of fractals as the chaotic set for a dynamical system. Linda Keen and Bodil Branner discuss the Mandelbrot set and Julia sets associated to the complex quadratic family z -> z2 + c. Kathleen T. Alligood, James A. Yorke, and Philip J. Holmes discuss some of these topics in higher dimensional settings, including the Smale horseshoe and strange attractors. Jenny Harrison and Michael F. Barnsley give an overview of fractal geometry and its applications. -- from dust jacket.
Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.
1-systems are a mathematical formalism which was proposed by Aristid 1indenmayer in 1968 as a foundation for an axiomatic theory of develop ment. The notion promptly attracted the attention of computer scientists, who investigated 1-systems from the viewpoint of formal language theory. This theoretical line of research was pursued very actively in the seventies, resulting in over one thousand publications. A different research direction was taken in 1984 by Alvy Ray Smith, who proposed 1-systems as a tool for synthesizing realistic images of plants and pointed out the relationship between 1-systems and the concept of fractals introduced by Benoit Mandel brot. The work by Smith inspired our studies of the application of 1-systems to computer graphics. Originally, we were interested in two problems: • Can 1-systems be used as a realistic model of plant species found in nature? • Can 1-systems be applied to generate images of a wide class of fractals? It turned out that both questions had affirmative answers. Subsequently we found that 1-systems could be applied to other areas, such as the generation of tilings, reproduction of a geometric art form from East India, and synthesis of musical scores based on an interpretation of fractals. This book collects our results related to the graphical applications of- systems. It is a corrected version of the notes which we prepared for the ACM SIGGRAPH '88 course on fractals.