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Bhaal sat on his most prized possession, a golden and ivory throne bought with the money he had earned during the adventures of his youth. It rose up from the floor like the stump of a once magnificent tree. Two huge armrests flanked each side of the seat, fanning out at the top to end in a smooth flat surface. Gold, etched with runes, spiraled and swirled through the structure everywhere. The sides were as the bark of a tree, rippled and pitted as if worn by time and water damage. The back reached up high enough to support his slender shoulders and bent back into a curl like the edge of aged parchment. Bhaal, however, was in stark contrast to the throne. His once statuesque body had wasted away. He was nothing more than skin and bones. The stench of his breath was that of a carcass. The dark black orbs that were his eyes stared straight ahead from his skull into the hallway before him. He had the look of someone seeing into eternity. A tarnished bronze crown sat on filthy, dusty black hair. His tunic had rotted away to nothing more than tatters. A rusted shirt of chain mail rested upon it, torn away at the waist. His leather breeches had dry rotted away from the knees down. A rusted chain skirt covered his thighs. Its links were broken and jagged at the seams. High top plate boots, rusted from years of neglect, covered his feet. The heavy coating of dust upon him told those who looked at him that he had not moved in years. It was hard to tell that Bhaal was still alive, but alive he was. He had somehow managed to live far beyond his own time, existing without eating or moving. The physicians had given up long ago on trying to figure out what it was that kept him so. Theologians had inspected him. Philosophers debated his refusal to die in his present state. In truth, he had not spoken in twenty years, even though the wilderness and upstart usurpers carved away at his vast empire until all he still owned was the small town of Nineveh that rested at the base of his small keep. And then there was the sword. An elegant bronze and Damascus steel broadsword reaching up from the base of the throne to the palm of Bhaals hand. Its point made a gouge in the floor. Red rubies adorned the hilt and pommel, and even through years of non-use the whole sword was immaculately polished and clean. It was the sword that had carved out Bhaals once mighty empire, and thousands of legends were attributed to the revered artifact. Forged from pure dark iron found only on the plains of the Abyss, it was rumored to have dispatched more than one daemon from existence.
The bridge at Canterbri cannot be ignored. Either a conduit to the east or a conduit into hell, but the bridge is not quite as abandoned as it first appears. The shard has awoken something in the mountains, something ancient and evil. A monstrosity has been alone for far too long and is hungry. From its hidden lair, the fiend threatens with nightmares. The beast simply will not allow the ranger to rest. Drawn to the prospect of expansion like a moth to a flame, Fox sets out to make his mark and carve an empire of his own, but will Emperor Bhaal tolerate the ranger’s trespass? Fox quickly learns simply taking something is not the same thing as owning it. A deadly assassin steps onto the field, but his motives are not truly exposed. It seems death is not finished with the ranger yet. Fox must avoid the pitfalls of success to regain what was lost and navigate the road to paladinhood.
As the seed of the Elvish Empire takes root in the scar of the world, Fox struggles with the mantle of Champion. Time has chiseled away at the boy and made him a man, but the ghosts of his past arise to threaten his future. He still owes a debt to find three lost swords, and that continues to eat at his core. The swords must be found. In the rocky stone of Shard Keep in the North Mountains, an evil stirs. As Bhaal sat quietly on his throne, the remnants of his once-proud empire crumbled away. Things that should not have been forgotten were left neglected for far too long, things that demanded his careful attention. Nevertheless, that was not left unnoticed by the authorities of such things. Bhaal cheated Death in a most intimate way, a way that leaves a festering wound. In the end, Death will have her way. Or will she?
The whispers of the past begin to echo in the present. A bargain made two thousand years before to protect the city of Tanger, now threatens to destroy the elven future... Fox Elvensword, the one-time bearer of the Sword of Bhaal, is on a journey to the University of Teare to become an Elvish Knight and prove his nobility exists in more than just his blood. He finds his efforts fraught with unexpected perils, thanks to the scheming of an evil provocateur. To defeat the wheels within wheels that are turning against the Elves of Tanger, Fox must learn lessons not always taught in class. He must navigate the riddles of war, love, and self-doubt to prove his mettle. The enemy of all he loves knocks at the gates, and failure will mean a dark age for all elvenkind. To succeed, he must become THE CHAMPION OF TANGER!
Something unthinkable has happened on Utopia Prime. The Empire’s citizens have risen up and killed their masters. The Empire’s response is far worse. On a far distant world, war erupts. C.T. Dauntless is dispatched to return the planet to order. Charged with crimes against the Empire, all hell breaks loose on the planet of Utopia Prime. Princept Pamquin is out to change that. Disgraced through events orchestrated by him, he is promoted to Reginal Governor of Utopia Prime. A position most believe will be his end. He lands amidst the chaos of rebellion and begins to forge a world he hopes the Empire will find useful again. Meanwhile, Kaz and Justinia, a sophisticated launcher crew, must navigate the riddles of war and come out alive, but an evil provocateur has other plans. The fifth book by George Allen Butler II explores the question, if an individual creates life synthetically, do they own that life, or is that life free to choose its own destiny? Decide for yourself.
Born of deceit and troubled times, Fox Elvensword finds himself entwined in a web of intrigue that pits him against the citizens of his home town as well as the machinations of a dragon bent on the destruction of all Fox loves. He must fight against incredible odds, beat invincible foes, and struggle with the ones he loves, To become that which he is destined to be, The champion. He must survive all this and become THE RANGER.
A fantasy masterpiece from a five-time Hugo Award winner! A war-dragon of Babel crashes in the idyllic fields of a post-industrialized Faerie and, dragging himself into the nearest village, declares himself king and makes young Will his lieutenant. Nightly, he crawls inside the young fey's brain to get a measure of what his subjects think. Forced out of his village, Will travels with female centaur soldiers, witnesses the violent clash of giants, and acquires a surrogate daughter, Esme, who has no knowledge of the past and may be immortal. Evacuated to the Tower of Babel -- infinitely high, infinitely vulgar, very much like New York City -- Will meets the confidence trickster Nat Whilk. Inside the Dread Tower, Will becomes a hero to the homeless living in the tunnels under the city, rises as an underling to a politician, and meets his one true love–a high-elven woman he dare not aspire to. You've heard of hard SF: This is hard fantasy from a master of the form.