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Written by two artists, each with more than 20 years of teaching experience in London art schools, A Foundation Course In Drawing is an exciting and carefully designed drawing course for artists of all levels. The book's five parts cover life drawing, still-life drawing, landscape drawing, abstract drawing and drawing systems. Each part is further broken down into sections, which progress from the most basic skills, such as how to hold a drawing implement, to more advanced concepts,such as capturing the folds and textures of drapery and creating harmony in abstract compositions. Throughout the book, detailed explanations and a structured series of practice exercises introduce each subject, which is looked at in different ways, through such elements as shape, form, space, light, texture, movement and time. Procedures, techniques and practical tips are also provided for describing each way of analyzing the subject. As each of the five parts stands alone, novice artists can work through them in any order, or can take a broader approach, moving through the first section of each part, followed by the next section, and so on. More advanced artists can turn directly to sections on problem areas for supplementary instruction and practice. A Foundation Course In Drawing offers an innovative, comprehensive approach to the experience of drawing, and will help artists of all abilities discover ways to confidently express their ideas, feelings and responses.
"Foundation Course Cartooning" is the first step to producing fantastic illustrations - whether hand or computer drawn. Beginning with a fully illustrated overview of the history of cartooning, it gives a fascinating account of early caricatures through to development of modern strip cartoons and animation. Providing everything you need to get started, the book's practical advice includes which equipment and materials you'll need for hand-drawn cartoons and guidance on computer hardware and software. All the major cartoon-drawing techniques are covered, plus easy-to-follow instructions on topics such as how to create characters, convey mood, personality and emotion, give the impression of movement, tell a story in pictures, and much more. Finally, masterclasses provide sample illustrations and practical step-by-step cartooning projects, giving valuable insights into how cartoons are generated and how you can improve your skills and develop your illustrations for a range of applications. This book teaches not only how to draw but also how to bring those cartoons to life.
For an all-encompassing introduction to drawing, aspiring artists need look no further than this user-friendly, sequential course. Acquaint yourself with the various media, from charcoals to brush-drawing. Follow along with illustrated examples and draw inspiration from the work of masters. Experiment with different drawing techniques, including digital. Whether pencil sketching landscapes or creating pen and ink portraits, you’ll benefit from professional tips.
Everything budding artists need to know to paint or draw confidently in their own style is in this essential and inspirational A-Z reference, filled with 600 full-color illustrations. From cave paintings to Picasso, technical drawings to cartoons, here is the history of these two art forms, with stunning examples of work by famous masters and practicing professionals. Experienced, respected tutors pass on their practical know-how and technical skills-illustrated in detail-including what tools and equipment to buy and the fundamentals of working in watercolor, oils, and acrylics. Beginners are gently guided through the basics of shape, light, composition, color theory, and perspective; more accomplished artists tackle advanced techniques. Includes master classes in life drawing, still life, landscape, and portraiture.
Drawing is not a talent, it's a skill anyone can learn. This is the philosophy of drawing instructor Brent Eviston based on his more than twenty years of teaching. He has tested numerous types of drawing instruction from centuries old classical techniques to contemporary practices and designed an approach that combines tried and true techniques with innovative methods of his own. Now, he shares his secrets with this book that provides the most accessible, streamlined, and effective methods for learning to draw.

Taking the reader through the entire process, beginning with the most basic skills to more advanced such as volumetric drawing, shading, and figure sketching, this book contains numerous projects and guidance on what and how to practice. It also features instructional images and diagrams as well as finished drawings. With this book and a dedication to practice, anyone can learn to draw!

Written and illustrated by a former Marvel Comics' artist with brilliant hand-done images throughout, this graphic handbook to cartooning focuses on superheroes and their atmospheric world filled with speed and movement.
The 35th anniversary edition of the classic how-to book that has helped millions of artists learn to draw. When it was originally published in 1970, How to Draw What You See zoomed to the top of Watson-Guptill’s best-seller list—and it has remained there ever since. “I believe that you must be able to draw things as you see them—realistically,” wrote Rudy de Reyna in his introduction. Today, generations of artists have learned to draw what they see, to truly capture the world around them, using de Reyna’s methods. How to Draw What You See shows artists how to recognize the basic shape of an object—cube, cylinder, cone, or sphere—and use that shape to draw the object, no matter how much detail it contains.
Provides lessons on the art of cartooning along with information on terminology, tools, techniques, and theory.
In 1983, the world was introduced to He-Man and the Masters of the Universe. What followed was a cultural sensation that changed the landscape of children's entertainment forever! Join Mattel and Dark Horse in this comprehensive retrospective chronicling He-Man's decades-long epic journey from toy, to television, to film, to a true pop culture phenomenon!
Learn the basics of cartoon animation from acclaimed cartoon animator Preston Blair! Join acclaimed cartoon animator Preston Blair as he explains and demonstrates the magic of cartoon animation. Learn to develop a cartoon character’s shape, personality, features, and mannerisms; how to create movements, such as walking, running, skipping, and sneaking; and tips on using lines of action and creating realistic motion. From cartooning basics to more advanced animation techniques, Animation 1 is a welcome introduction for artists ready to bring their drawings to life. Designed for beginners, the How to Draw & Paint series offers an easy-to-follow guide that introduces artists to basic tools and materials and includes simple step-by-step lessons for a variety of projects suitable for the aspiring artist. Animation 1 allows artists to widen the scope of their abilities, demonstrating how to animate a character, from character development to movement and dialogue.