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From the #1 New York Times bestseller, the latest in a new generation of Wild Cards tales
This discounted ebundle of A Wild Cards Collection includes: Fort Freak, Lowball, High Stakes “Perhaps the most original and provocative of the shared worlds books.”—Peter S. Beagle, author of The Last Unicorn In the aftermath of World War II, an alien virus struck the Earth, endowing a handful of survivors with extraordinary powers. Some were called aces—those with superhuman mental and physical abilities. Others were termed jokers—cursed with bizarre mental or physical disabilities. Some turned their talents to the service of humanity. Others used their powers for evil. Wild Cards is their story. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Soon to be a show on Hulu! Rights to develop Wild Cards for TV have been acquired by Universal Cable Productions, the team that brought you The Magicians and Mr. Robot, with the co-editor of Wild Cards, Melinda Snodgrass as executive producer. In 1946, an alien virus that rewrites human DNA was accidentally unleashed in the skies over New York City. It killed ninety percent of those it infected. Nine percent survived, mutated into tragically deformed creatures. And one percent gained superpowers. The Wild Cards shared-universe series, created and edited by New York Times #1 bestseller George R. R. Martin (called "the American Tolkien" by Time), is the tale of the history of the world since then—and of the heroes among the one percent. Now, in the latest Wild Cards mosaic novel, we get to know the hardbitten world of Manhattan's Fifth Precinct—or "Fort Freak," as cops and malefactors alike call the cop-shop where every other desk sergeant, detective, and patrol officer is more than human. Featuring original work by writers such as Cherie Priest, author of the bestselling Boneshaker; Paul Cornell, Hugo–nominated comic book and Doctor Who writer; David Anthony Durham, winner of 2009's John W. Campbell Award for Best New Writer; and many others, Fort Freak is one of the strongest offerings yet in the ongoing Wild Cards project. The Wild Cards Universe The Original Triad #1 Wild Cards #2 Aces High #3 Jokers Wild The Puppetman Quartet #4: Aces Abroad #5: Down and Dirty #6: Ace in the Hole #7: Dead Man’s Hand The Rox Triad #8: One-Eyed Jacks #9: Jokertown Shuffle #10: Dealer’s Choice #11: Double Solitaire #12: Turn of the Cards The Card Sharks Triad #13: Card Sharks #14: Marked Cards #15: Black Trump #16: Deuces Down #17: Death Draws Five The Committee Triad #18: Inside Straight #19: Busted Flush #20: Suicide Kings The Fort Freak Triad #21: Fort Freak #22: Lowball #23: High Stakes The American Triad #24: Mississippi Roll #25: Low Chicago #26: Texas Hold 'Em At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
In 1946, an alien virus that rewrites human DNA was accidentally unleashed in the skies over New York City. It killed ninety percent of those it infected. Nine percent survived, mutated into tragically deformed creatures. And one percent gained superpowers. The Wild Cards shared-universe series, created and edited by New York Times #1 bestseller George R. R. Martin (called "the American Tolkien" by Time), is the tale of the history of the world since then—and of the heroes among the one percent. Now, in the latest Wild Cards mosaic novel, we get to know the hardbitten world of Manhattan's Fifth Precinct—or "Fort Freak," as cops and malefactors alike call the cop-shop where every other desk sergeant, detective, and patrol officer is more than human. Featuring original work by writers such as Cherie Priest, author of the bestselling Boneshaker; Paul Cornell, Hugo–nominated comic book and Doctor Who writer; David Anthony Durham, winner of 2009's John W. Campbell Award for Best New Writer; and many others, Fort Freak is one of the strongest offerings yet in the ongoing Wild Cards project.
The designer of Unreal and Gears of War offers an eye-opening personal account of the video game industry as it grew from niche hobby to hundred-billion-dollar enterprise. Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock star status. In Control Freak, he gives an unvarnished, all-access tour of the business. Toiling away in his bedroom, Bleszinski created and shipped his first game before graduating high school, and at just seventeen joined a fledgling company called Epic Games. He describes the grueling hours, obscene amounts of Mountain Dew and obsessive focus necessary to achieve his singular creative visions. He details Epic’s rise to industry leader, thanks largely to his work on bestselling franchises Unreal and Gears of War (and, later, his input on a little game called Fortnite), as well as his own awkward ascent from shy, acne-riddled introvert to sports car-driving celebrity rubbing shoulders with Bill Gates. As he writes, “No one is weirder than a nerd with money.” While the book is laced with such self-deprecating humor, Bleszinski also bluntly addresses the challenges that have long-faced the gaming community, including sexism and a lack of representation among both designers and the characters they create. Control Freak is a hilarious, thoughtful, and inspiring memoir. Even if you don’t play games, you’ll walk away from this book recognizing them as a true art form and appreciating the genius of their creators.
Max is used to being called Stupid. And he is used to everyone being scared of him. On account of his size and looking like his dad. Kevin is used to being called Dwarf. And he is used to everyone laughing at him. On account of his size and being some cripple kid. But greatness comes in all sizes, and together Max and Kevin become Freak The Mighty and walk high above the world. An inspiring, heartbreaking, multi-award winning international bestseller.
High Stakes (Wild Cards) delves into the world of aces, jokers, and the hard-boiled men and women of the Fort Freak police precinct in a pulpy, page-turning novel of superheroics and Lovecraftian horror.
In 1973, a five year old girl known as Pookie was exhibited as "The Monkey Girl" at the Canadian National Exhibition. Pookie was the last of a number of children exhibited as 'freaks' in twentieth-century Canada. Jane Nicholas takes us on a search for answers about how and why the freak show persisted into the 1970s. In Canadian Carnival Freaks and the Extraordinary Body, 1900–1970s, Nicholas offers a sophisticated analysis of the place of the freak show in twentieth-century culture. Freak shows survived and thrived because of their flexible business model, government support, and by mobilizing cultural and medical ideas of the body and normalcy. This book is the first full length study of the freak show in Canada and is a significant contribution to our understanding of the history of Canadian popular culture, attitudes toward children, and the social construction of able-bodiness. Based on an impressive research foundation, the book will be of particular interest to anyone interested in the history of disability, the history of childhood, and the history of consumer culture.
A brand-new Wild Cards novel, edited by New York Times #1 bestselling author George R. R. Martin and Melinda M. Snodgrass