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Madness and mayhem hit the streets as both Arkham Asylum and Blackgate Prison unleash their prisoners upon the helpless citizens of Gotham. And with no Dark Knight to protect the city, what horrors will follow? Arkham and Blackgate face off in this series featuring Scarecrow, the Penguin, Bane, Killer Croc and more. Writer Peter J. Tomasi (BATMAN & ROBIN) brings you FOREVER EVIL: ARKHAM WAR, detailing the battle for Gotham City in the midst of the epic crossover event FOREVER EVIL from comics superstars Geoff Johns and David Finch. Collects FOREVER EVIL: ARKHAM WAR #1-6, BATMAN #23.4: BANE and FOREVER EVIL AFTERMATH: BATMAN VS. BANE #1.
Madness and mayhem hit the streets as both Arkham Asylum and Blackgate Prison unleash their prisoners upon the helpless citizens of Gotham. And with no Dark Knight to protect the city, what horrors will follow? Arkham and Blackgate face off in this series featuring Scarecrow, The Penguin, Bane, Killer Croc, and more. Writer Peter J. Tomasi (BATMAN & ROBIN) brings you FOREVER EVIL: ARKHAM WAR, detailing the battle for Gotham City in the midst of the epic crossover event FOREVER EVIL from comics superstars Geoff Johns and David Finch. Collects Forever Evil: Arkham War #1-6, Batman #23.4: Bane and Forever Evil Aftermath: Batman Vs. Bane #1.
The final battle for Gotham City starts now! The Scarecrow has unleashed a mutated army of Arkham's worst killers, and only Bane can stop them! It all leads into FOREVER EVIL #7!
A tie-in to the crossover event FOREVER EVIL! The Rogues--the Flash's gallery of villains--call no man boss, but a new evil threat might not leave them much choice! Will they fall in line, or refuse and risk certain death? Will the Rogues be able to take on the Crime Syndicate together? Written by THE FLASH scribe Brian Buccellato, FOREVER EVIL: ROGUES REBELLION brings the Scarlet Speedster's infamous foes into unfamiliar territory: they’re heroes! Collects issues #1-6 and THE FLASH #23.3.
Bane returns to Santa Prisca, the island nation of his birth, to reclaim it as his own. But before he can embark on another chapter in his ongoing saga, he crosses paths with the only other person on the planet who can claim to be Batman's equal: Ra's al Ghul.
The sagas and stories that shook the DC Multiverse. Explore the main events that have shaped and reshaped the DC Multiverse. From the groundbreaking debuts of Superman, Batman, and Wonder Woman to "The Flash of Two Worlds," from Crisis on Infinite Earths to The Death and Return of Superman, and from DC Comics: The New 52 to Infinite Frontier, DC Greatest Events delves into the epic crises, iconic battles, and unforgettable milestones that have reinvented and refreshed DC Comics. Expert essays reveal the context, connections, and consequences of more than 80 pivotal events, showcasing crossover series and timelines, brought to vivid life through stunning artwork and presented in a sumptuous coffee-table format. Across DC Comics' celebrated 80-year history, these are the moments that matter, the stories that made a difference. All DC characters and elements © & ™ DC Comics. (s22)
While much of the scholarship on superhero narratives has focused on the heroes themselves, Batman’s Villains and Villainesses: Multidisciplinary Perspectives on Arkham’s Souls takes into view the depiction of the villains and their lives, arguing that they often function as proxies for larger societal and philosophical themes. Approaching Gotham’s villains from a number of disciplinary backgrounds, the essays in this collection highlight how the villains’ multifaceted backgrounds, experiences, motivations, and behaviors allow for in-depth character analysis across varying levels of social life. Through investigating their cultural and scholarly relevance across the humanities and social sciences, the volume encourages both thoughtful reflection on the relationship between individuals and their social contexts and the use of villains (inside and outside of Gotham) as subjects of pedagogical and scholarly inquiry.
The American Villain: Encyclopedia of Bad Guys in Comics, Film, and Television seeks to provide one go-to reference for the study of the most popular and iconic villains in American popular culture. Since the 1980s, pop culture has focused on what makes a villain a villain. The Joker, Darth Vader, and Hannibal Lecter have all been placed under the microscope to get to the origins of their villainy. Additionally, such bad guys as Angelus from Buffy the Vampire Slayer and Barnabas Collins from Dark Shadows have emphasized the desire for redemption—in even the darkest of villains. Various incarnations of Lucifer/Satan have even gone so far as to explore the very foundations of what we consider "evil." The American Villain: Encyclopedia of Bad Guys in Comics, Film, and Television seeks to collect all of those stories into one comprehensive volume. The volume opens with essays about villains in popular culture, followed by 100 A–Z entries on the most notorious bad guys in film, comics, and more. Sidebars highlight ancillary points of interest, such as authors, creators, and tropes that illuminate the motives of various villains. A glossary of key terms and a bibliography provide students with resources to continue their study of what makes the "baddest" among us so bad.
Battling bad guys. High-tech hideouts. The gratitude of the masses. Who at some point in their life hasn't dreamed of being a superhero? Impossible, right? Or is it? Possessing no supernatural powers, Batman is the most realistic of all the superheroes. His feats are achieved through rigorous training and mental discipline, and with the aid of fantastic gadgets. Drawing on his training as a neuroscientist, kinesiologist, and martial artist, E. Paul Zehr explores the question: Could a mortal ever become Batman? Zehr discusses the physical training necessary to maintain bad-guy-fighting readiness while relating the science underlying this process, from strength conditioning to the cognitive changes a person would endure in undertaking such a regimen. In probing what a real-life Batman could achieve, Zehr considers the level of punishment a consummately fit and trained person could handle, how hard and fast such a person could punch and kick, and the number of adversaries that individual could dispatch. He also tells us what it would be like to fight while wearing a batsuit and the amount of food we'd need to consume each day to maintain vigilance as Gotham City's guardian. A fun foray of escapism grounded in sound science, Becoming Batman provides the background for attaining the realizable—though extreme—level of human performance that would allow you to be a superhero.
A childhood comic book fan turned comic book retailer, the author soon discovered the prevalence of scams in the world of comics collecting. This book is his tutorial on how to collect wisely and reduce risks. Drawing on skills learned from twenty years with the San Diego Police Department and as a Comic-Con attendee since 1972, he covers in detail the history and culture of collecting comic books and describes the pitfalls, including common deceptions of grading and pricing, as well as theft, and mail and insurance fraud.