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So you've made it to Valhalla. Now what? This "who's who" guide to the gods, goddesses, and other important figures of Norse mythology was commissioned by Helgi, who, after more than a millennium as manager of Hotel Valhalla, became fed up with answering the same questions from newly deceased heroes at check-in. The profiles provide essential stats, interviews, and personal reflections so you can identify the gods and avoid those awkward introductions. Handy facts about other beings round out this go-to tome. You'll never see Ratatosk as a cute little rodent or confuse a dwarf with an elf ever again!
Greetings, initiate! Carter Kane, here. Congratulations on reaching Brooklyn House in one piece. You are quite clearly descended from Egyptian royalty, with magical powers gifted from the gods. But what good is power without knowing how to use it? That's where this training manual comes in. It's packed with quizzes, stories and inside info on the Ancient Egyptian deities. For those with the blood of the pharaohs, this is your first step down the path of the gods. But beware, anything can happen in the world of Egyptian magic . . . Forming a trio with HOTEL VALHALLA and CAMP HALF-BLOOD CONFIDENTIAL, this companion guide gives readers the inside scoop on Brooklyn House - the safe haven in New York for magicians like Carter and Sadie Kane.
Einherjar, put down your weapons and prepare for a different kind of contest: the coloring kind! Magnus's friends from Boston, Hotel Valhalla, and the rest of the Nine Worlds grace the pages of this striking, amusing, and challenging coloring book. Bring Norse gods and goddesses, magical creatures, and fearsome foes to life by applying your best artistic skills. Odin would expect nothing less.
Magnus faces his most dangerous trial yet. Loki is free from his chains. He's readying Naglfar, the Ship of the Dead, complete with a host of giants and zombies, to sail against the Asgardian gods and begin the final battle of Ragnarok. It's up to Ma
The Magnus Chase and the Gods of Asgard trilogy may have concluded, but we haven't heard the last of our favorite einherji and his friends. The nine Norse worlds are rich with lore, as this collection of nine original stories, each told from a different character's point of view, will prove.
"FOR MAGNUS CHASE- HOTEL VALHALLA GUIDE TO THE NORSE WORLDS will whet readers' appetites for THE HAMMER OF THOR. It is a 176-page, smaller format book with black-and-white illustrations throughout. Helgi - the hotel manager - created this book for each hotel guest, so that he wouldn't have to answer so many questions at the front desk. It has short entries about the deities, mythical beings, and fantastic creatures from the nine Norse worlds, and also contains bonus material, including interviews, newspaper articles, short stories and more. The tone is humorous, complementing Rick's series."
Magnus Chase has seen his share of trouble. Ever since that terrible night two years ago when his mother told him to run, he has lived alone on the streets of Boston, surviving by his wits, staying one step ahead of the police and truant officers. On
ONE GIRL. A DEADLY QUEST. AN EPIC JOURNEY. Nora Hunt has just joined the deadly quest to discover an ancient legend: the nine worlds of the Vikings. Her post-apocalyptic dystopian world, Triangle of Peace, is the only home she's ever known. But at sixteen years old, the skilled young warrior joins an elite band of raiders called Jarls. Her mission? Merely to win the perilous battle for the artifacts that awaken the Viking realms and avoid falling in love with the charming boy who just happens to be her worst enemy-and she's not quite sure which task is more difficult. But when Nora learns the Norse gods bestowed upon her a mystical secret in the form of the tattoo on her back, the stakes are higher than ever to claim the great Viking Empires.
A guide to the Kane Chronicles and to the Ancient Egyptian mythology it's based on.
How do you punish an immortal? By making him human. After angering his father Zeus, the god Apollo is cast down from Olympus. Weak and disoriented, he lands in New York City as a regular teenage boy. Now, without his godly powers, the four-thousand-year-old deity must learn to survive in the modern world until he can somehow find a way to regain Zeus's favor. But Apollo has many enemies—gods, monsters, and mortals who would love to see the former Olympian permanently destroyed. Apollo needs help, and he can think of only one place to go . . . an enclave of modern demigods known as Camp Half-Blood.