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Collaborative information services on Web 2.0 are used by Internet users to produce digital information resources, and to furnish the contents of the resources with their own keywords, so-called tags. This book deals with collaborative information services and folksonomies as a method of representing knowledge and a tool for information retrieval. Collaborative information services on Web 2.0 are used by Internet users not only to produce digital information resources, but also to furnish the contents of the resources with their own keywords, so-called tags. Whilst doing so the user is not required to comply with rules, as is necessary with a library catalogue. The amount of user-generated tags in a collaborative information service is referred to as folksonomy. Folksonomies allow users to relocate their own resources and to search for other resources. This book deals with collaborative information services and folksonomies both as a method of representing knowledge and a tool for information retrieval.
In Web 2.0 users not only make heavy use of Col-laborative Information Services in order to create, publish and share digital information resources - what is more, they index and represent these re-sources via own keywords, so-called tags. The sum of this user-generated metadata of a Collaborative Information Service is also called Folksonomy. In contrast to professionally created and highly struc-tured metadata, e.g. subject headings, thesauri, clas-sification systems or ontologies, which are applied in libraries, corporate information architectures or commercial databases and which were developed according to defined standards, tags can be freely chosen by users and attached to any information resource. As one type of metadata Folksonomies provide access to information resources and serve users as retrieval tool in order to retrieve own re-sources as well as to find data of other users. The book delivers insights into typical applications of Folksonomies, especially within Collaborative Information Services, and discusses the strengths and weaknesses of Folksonomies as tools of knowl-edge representation and information retrieval. More-over, it aims at providing conceptual considerations for solving problems of Folksonomies and presents how established methods of knowledge representa-tion and models of information retrieval can successfully be transferred to them.
Invited talks -- Ontology alignment -- Ontology engineering -- Ontology evaluation -- Ontology evolution -- Ontology learning -- Rules and reasoning -- Searching and querying -- Semantic annotation -- Semantic web mining and personalization -- Semantic web services -- Semantic wiki and blogging -- Trust and policies.
CUET-PG Library & Information Science Question Bank 3000+ Chapter wise question With Explanations As per Updated Syllabus [ cover all 6 Chapters] Highlights of CUET-PG Library & Information Science Question Bank- 3000+ Questions Answer [MCQ] 500 MCQ of Each Chapter [Unit wise] As Per the Updated Syllabus Include Most Expected MCQ as per Paper Pattern/Exam Pattern All Questions Design by Expert Faculties & JRF Holder
"This book provides a comprehensive reference source on next generation Web technologies and their applications"--Provided by publisher.
"This book explores the origin, structure, purpose, and function of socially interactive technologies known as social software"--Provided by publisher.
Covers the development, design, and utilization of virtual organizations and communities and the resulting impact of these venues.
This book constitutes the revised selected papers of the 5th International Conference on Semantics and Digital Media Technologies, SAMT 2010, held in Saarbrücken, Germany, in December 2010. As a result of a highly selective review procedure, 12 full papers and 4 short papers were accepted for publication. The contributions present novel approaches for managing, distributing and accessing large amounts of multimedia material. The topics covered include semantic search, analysis and retrieval of images, audio, video, 3D/4D material as well as of computer generated multimedia content. Also addressed are issues relating to semantic metadata management, semantic user interfaces, and semantics in visualization and computer graphics.
This book constitutes the refereed proceedings of the Second International Conference on Online Communities and Social Computing, OCSC 2007, held in Beijing, China, July 2007 in the framework of the 12th International Conference on Human-Computer Interaction, HCII 2007. It covers designing and developing on-line communities, as well as knowledge, collaboration, learning and local on-line communities.
This book constitutes the refereed proceedings of the 12th Pacific-Asia Conference on Knowledge Discovery and Data Mining, PAKDD 2008, held in Osaka, Japan, in May 2008. The 37 revised long papers, 40 revised full papers, and 36 revised short papers presented together with 1 keynote talk and 4 invited lectures were carefully reviewed and selected from 312 submissions. The papers present new ideas, original research results, and practical development experiences from all KDD-related areas including data mining, data warehousing, machine learning, databases, statistics, knowledge acquisition, automatic scientific discovery, data visualization, causal induction, and knowledge-based systems.