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Discover the Mystery... Play as Ellen, a young girl in search of her mother; or Keats, a reporter searching for the truth, as they follow separate paths that lead behind the shadows of our world. Unravel the mystery and cross-over into worlds of fantasy--anddarkness. Are you prepared? Two Complete Walkthroughs Ellen and Keats have separate paths throughout an entwined story. This guide provides full coverage of both! Exhaustive Bestiary Capture an enemy’s soul to gain their powers and expand them. The comprehensive bestiary includes the statistics for all the creatures as enemies--and as valuable friends in battle. Costume Gallery Expand the breadth of your abilities as you uncover Cloaks granting potent powers. Region Maps Maps provide details for both walkthroughs for Keats and Ellen. Find critical paths to finish tasks and find hidden characters. Platform: PlayStation 3 Genre: Action/Adventure This product is available for sale in North America only.
Folklore Rules is a brief introduction to the foundational concepts in folklore studies for beginning students. Designed to give essential background on the current study of folklore and some of the basic concepts and questions used when analyzing folklore, this short, coherent, and approachable handbook is divided into five chapters: What Is Folklore?; What Do Folklorists Do?; Types of Folklore; Types of Folk Groups; and, finally, What Do I Do Now? Through these chapters students are guided toward a working understanding of the field, learn basic terms and techniques, and learn to perceive the knowledge base and discourse frame for materials used in folklore courses. Folklore Rules will appeal to instructors and students for a variety of courses, including introductory folklore and comparative studies as well as literature, anthropology, and composition classes that include a folklore component.
Rock Paper Scissors (RPS), the ultimate decision-making tool, is played the world over. By the late twentieth century, however, the sport's illustrious governing body, the World Rock Paper Scissors Society, had fallen on hard times. It was then that brothers Douglas and Graham Walker boldly took up the challenge to restore the World RPS Society to its former glory, and now they bring you the ultimate strategy guide to this time-honored game. The Official Rock Paper Scissors Strategy Guide covers the whole RPS scene from the school yard to the pro level, including RPS culture around the world, the personality behind each throw, and secrets of the RPS masters. Learn how to intimidate your opponent and anticipate his next move. Get the answers to burning questions such as "Does Rock crush Scissors, or are Scissors dulled by Rock?" and "Who invented RPS?" Forget about flipping a coin or consulting your Magic 8 Ball -- Rock Paper Scissors is the only decision-making tool anyone needs.
An easy-to-use guide to American regional folklore with advice on conducting research, regional essays, and a selective annotated bibliography. American Regional Folklore begins with a chapter on library research, including how to locate a library suitable for folklore research, how to understand a library's resources, and how to construct a research strategy. Mood also gives excellent advice on researching beyond the library: locating and using community resources like historical societies, museums, fairs and festivals, storytelling groups, local colleges, newspapers and magazines, and individuals with knowledge of the field. The rest of the book is divided into eight sections, each one highlighting a separate region (the Northeast, the South and Southern Highlands, the Midwest, the Southwest, the West, the Northwest, Alaska, and Hawaii). Each regional section contains a useful overview essay, written by an expert on the folklore of that particular region, followed by a selective, annotated bibliography of books and a directory of related resources.
Examining how we interpret Welshness today, this volume brings together fourteen essays covering a full range of representations of Welsh mythology, folklore, and ritual in popular culture. Topics covered include the twentieth-century fantasy fiction of Evangeline Walton, the Welsh presence in the films of Walt Disney, Welshness in folk music, video games, and postmodern literature. Together, these interdisciplinary essays explore the ways that Welsh motifs have proliferated in this age of cultural cross-pollination, spreading worldwide the myths of one small British nation.
Selection of tales, songs, riddles, proverbs and other items of folklore from seven regional cultures of the U.S.A.
This volume introduces a new concept to explore the dynamic relationship between folklore and popular culture: the “folkloresque.” With “folkloresque,” Foster and Tolbert name the product created when popular culture appropriates or reinvents folkloric themes, characters, and images. Such manufactured tropes are traditionally considered outside the purview of academic folklore study, but the folkloresque offers a frame for understanding them that is grounded in the discourse and theory of the discipline. Fantasy fiction, comic books, anime, video games, literature, professional storytelling and comedy, and even popular science writing all commonly incorporate elements from tradition or draw on basic folklore genres to inform their structure. Through three primary modes—integration, portrayal, and parody—the collection offers a set of heuristic tools for analysis of how folklore is increasingly used in these commercial and mass-market contexts. The Folkloresque challenges disciplinary and genre boundaries; suggests productive new approaches for interpreting folklore, popular culture, literature, film, and contemporary media; and encourages a rethinking of traditional works and older interpretive paradigms. Contributors: Trevor J. Blank, Chad Buterbaugh, Bill Ellis, Timothy H. Evans, Michael Dylan Foster, Carlea Holl-Jensen, Greg Kelley, Paul Manning, Daniel Peretti, Gregory Schrempp, Jeffrey A. Tolbert
A pioneering examination of the folkloric qualities of the World Wide Web, e-mail, and related digital media. These stuidies show that folk culture, sustained by a new and evolving vernacular, has been a key, since the Internet's beginnings, to language, practice, and interaction online. Users of many sorts continue to develop the Internet as a significant medium for generating, transmitting, documenting, and preserving folklore. In a set of new, insightful essays, contributors Trevor J. Blank, Simon J. Bronner, Robert Dobler, Russell Frank, Gregory Hansen, Robert Glenn Howard, Lynne S. McNeill, Elizabeth Tucker, and William Westerman showcase ways the Internet both shapes and is shaped by folklore
This enchantingly illustrated natural history of magick, compiled in the 1920s by the globetrotting naturalist Professor Conrad Gessner for his grandson, is now unveiled for readers of today. Featuring a gold foil–embossed cloth cover, a ribbon marker and sprayed gold edges, this gorgeous volume is filled with intriguing sketches and precise notes detailing the secret world of magic, a natural force hidden all around us. Inside, you will discover the history of magic and its dazzling array of practices around the globe. Delight in this hidden world as you learn about these and more topics: Different types of magic (Explore divination, tarot reading, astrology, numerology, alchemy, and more.) Powerful plants (Peppermint is fantastic for cleansing, and also known to ward off vampires.) Wand trees (Apple tree wands are helpful in matters of love and fertility while beech is best for scholars using wordy spells.) Familiars (Choose the perfect magical companion. If you love to gossip, you might choose a ferret as your familiar or, for improved thinking, an owl.) The most magical of days (Discover the power and stories of Imbolc, the solstices, All Hallows’ Eve, and more.) Magical scripts (Learn about the secret languages used through history for communicating with the spirit world.) With this precious scrapbook as your guide, tap into the powerful energies that will help you harness your own magic.
"This book examines the complexity of World of Warcraft from a variety of perspectives, exploring the cultural and social implications of the proliferation of ever more complex digital gameworlds.The contributors have immersed themselves in the World of Warcraft universe, spending hundreds of hours as players (leading guilds and raids, exploring moneymaking possibilities in the in-game auction house, playing different factions, races, and classes), conducting interviews, and studying the game design - as created by Blizzard Entertainment, the game's developer, and as modified by player-created user interfaces. The analyses they offer are based on both the firsthand experience of being a resident of Azeroth and the data they have gathered and interpreted.The contributors examine the ways that gameworlds reflect the real world - exploring such topics as World of Warcraft as a "capitalist fairytale" and the game's construction of gender; the cohesiveness of the gameworld in terms of geography, mythology, narrative, and the treatment of death as a temporary state; aspects of play, including "deviant strategies" perhaps not in line with the intentions of the designers; and character - both players' identification with their characters and the game's culture of naming characters." -- BOOK JACKET.