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Alone in his digital world, Flynn searches for a way to forget what he’s lost. His friends trapped in the “old world,” Flynn is alive in Invivitas! But whose side is he on? While Zana is in the physical world trying to force all humans to enter Invivitas, Flynn is living in the digital world and runs into new trouble. Can his friends save Flynn? Will he survive or will he encounter digital death? About the Flynn's Log series: In the near future, video games begin to change and evolve. Random bits of data evolve to create a virtual intelligence that takes over the digital world. A digital crisis is born, bringing the real world to a halt. The only person who can save the world is Flynn, but he needs help from his friends, the Hackers.
Trapped in a Digital World! Flynn is in two places at once! His intelligence is trapped in the game, unable to contact the real world. At the same time, Zana, the digital intelligence from the game, is using Flynn's body to carry out her plan to convert everyone in the real world to digital intelligence: the ultimate form of life. Elle is in the real world facing real danger! Elle needs to stop Zana, but she is on her own and must make a decision that will impact her friends forever. About the Flynn's Log series: In the near future, video games begin to change and evolve. Random bits of data evolve to create a virtual intelligence that takes over the digital world. A digital crisis is born, bringing the real world to a halt. The only person who can save the world is Flynn, but he needs help from his friends, the Hackers.
The world is in trouble and needs a Minecraft hero. (Although this book is free, Google requires a credit card on your account before you can download. If you prefer, you can download the PDF from StoneMarshall.com/fl1-pdf-google without a Google account) Flynn, a hacker, enters a familiar but changing video game world where something goes terribly wrong. Flynn gets stuck inside the game! His memory is lost and the dangers he faces are real. The game world evolves introducing new dangers and creatures that Flynn has never seen before. An intelligent creature comes to his aid, but can Flynn trust this digital being? About the Flynn's Log series: In the near future, video games begin to change and evolve. Random bits of data create a virtual intelligence that takes over the digital world. A digital crisis is born, bringing the real world to a halt. The only person who can save the world is Flynn, but he needs help from his friends, the Hackers. “In short, this is a great read: ingenious set-up, exciting plot and strong characters.” -A. Graves “It was great! My son really loved it! He is eagerly waiting for the next one! He read it many times and every time he enjoyed the book.” -Anil Sharma “My non-reader asked if I would buy this for him. I couldn't have been happier. He really enjoyed it and I REALLY enjoyed the fact that he didn't put it down until he was finished.” -Cheryl Greif
FLYNN MUST FULFILL HIS DESTINY and connect the digital and physical worlds! Stuck inside the digital game-world, Flynn faces a true crisis; what is real? Is his ultra-digital body more real than his physical body? What would it be like to stay in the digital world forever? Flynn’s journey continues with his friends, but his true struggle is internal. He’s forgotten what it’s like to be physical. Will Flynn stay in the digital world or will he return to his physical body? What would you do? “Best book in the series! I thought it would be the end, but there is still another.” -Steveatron “Definitely a good book. I can’t wait for the next one.” -Kyle T Kisebach “I’m so excited for the next one! Can’t believe Flynn would do such a stupid thing at the end…” -Tanya Hagiwara
STUCK IN A VIDEO GAME and facing certain death, Flynn takes his only option. He steps through a portal. . . The second book in the series, Flynn's Log 2: Thorn's Lair, finds Flynn on the other side of the portal. Flynn and friends travel into a terrifying place and face never before seen masses of mobs! Flynn discovers why he is in the game and learns how to exit, but it will not be easy. To fulfill his destiny he must make a dangerous journey. With the help of his friends both digital and physical, will Flynn get out? About the Flynn's Log series: In the near future, video games begin to change and evolve. Random bits of data create a virtual intelligence that takes over the digital world. A digital crisis is born, bringing the real world to a halt. The only person who can save the world is Flynn, but he needs help from his friends, the Hackers. “Very thrilling idea and plot.” -Michelle Au “One of the best books since the 'The Lost Hero'. With one-liners, cliff hangers, and a super-intelligent ultra spider” -Tayo Fafunwa “My son really enjoys this series so far, keeps him reading every day! After he finished this book he was even interested in reading other subjects because he felt more confident to read a chapter book.” -Montana Mom
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#1 NEW YORK TIMES BESTSELLER The stunning debut novel from one of the most creative artists of our generation, Bobby Hall, a.k.a. Logic. “Bobby Hall has crafted a mind-bending first novel, with prose that is just as fierce and moving as his lyrics. Supermarket is like Naked Lunch meets One Flew Over the Cuckoo's Nest—if they met at Fight Club.”—Ernest Cline, #1 New York Times bestselling author of Ready Player One Flynn is stuck—depressed, recently dumped, and living at his mom’s house. The supermarket was supposed to change all that. An ordinary job and a steady check. Work isn’t work when it’s saving you from yourself. But things aren’t quite as they seem in these aisles. Arriving to work one day to a crime scene, Flynn’s world collapses as the secrets of his tortured mind are revealed. And Flynn doesn’t want to go looking for answers at the supermarket. Because something there seems to be looking for him. A darkly funny psychological thriller, Supermarket is a gripping exploration into madness and creativity. Who knew you could find sex, drugs, and murder all in aisle nine?
"Gillian Flynn is the real deal, a sharp, acerbic, and compelling storyteller with a knack for the macabre." —Stephen King This collection, available exclusively as an ebook, brings together the first two novels of Gillian Flynn, author of the #1 New York Times bestseller Gone Girl. In Sharp Objects, Flynn’s debut novel, a young journalist returns home to cover a dark assignment—and to face her own damaged family history. With its taut, crafted writing, Sharp Objects is addictive, haunting, and unforgettable. Flynn’s second novel, Dark Places, is an intricately orchestrated thriller that ravages a family's past to unearth the truth behind a horrifying crime. A New York Times bestseller and Weekend Today Top Summer Read, Dark Places solidified Flynn’s status as one of the most critically acclaimed suspense writers of our time.
Iris Greenfeder, ABD (All But Dissertation), feels the “buts” are taking over her life: all but published, all but a professor, all but married. Yet the sudden impulse to write a story about her mother, Katherine Morrissey, leads to a shot at literary success. The piece recounts an eerie Irish fairy tale her mother used to tell her at bedtime—and nestled inside it is the sad story of her death. It captures the attention of her mother’s former literary agent, who is convinced that Katherine wrote one final manuscript before her strange, untimely end in a fire thirty years ago. So Iris goes back to the remote Hotel Equinox in the Catskills, the place where she grew up, to write her mother’s biography and search for the missing manuscript—and there she unravels a haunting mystery, one that holds more secrets than she ever expected. . . .
Presents authoritative state-of-the-art discussions of the key issues pertinent to transdermal drug delivery, examining those topics necessary to enable a critical evaluation of a drug candidate's potential to be delivered across the skin; from physical chemistry and assessment of drug permeability to available enhancement technolgies, to regulator