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The world is in trouble and needs a Minecraft hero. (Although this book is free, Google requires a credit card on your account before you can download. If you prefer, you can download the PDF from StoneMarshall.com/fl1-pdf-google without a Google account) Flynn, a hacker, enters a familiar but changing video game world where something goes terribly wrong. Flynn gets stuck inside the game! His memory is lost and the dangers he faces are real. The game world evolves introducing new dangers and creatures that Flynn has never seen before. An intelligent creature comes to his aid, but can Flynn trust this digital being? About the Flynn's Log series: In the near future, video games begin to change and evolve. Random bits of data create a virtual intelligence that takes over the digital world. A digital crisis is born, bringing the real world to a halt. The only person who can save the world is Flynn, but he needs help from his friends, the Hackers. “In short, this is a great read: ingenious set-up, exciting plot and strong characters.” -A. Graves “It was great! My son really loved it! He is eagerly waiting for the next one! He read it many times and every time he enjoyed the book.” -Anil Sharma “My non-reader asked if I would buy this for him. I couldn't have been happier. He really enjoyed it and I REALLY enjoyed the fact that he didn't put it down until he was finished.” -Cheryl Greif
If you lived in Minecraft, would you survive? Follow Flynn on a journey through Minecraft filled with trouble and danger as he battles spiders, skeletons, zombies, and creepers. A Graves Flynn's memory is hazy. He wakes up in a strange world and faces two huge surprises. First, his body has transformed. He is no longer a human. He is a Minecraft character! Second, he is totally alone. Will Flynn survive? How did he get in Minecraft? Can he get out?
STUCK IN A VIDEO GAME and facing certain death, Flynn takes his only option. He steps through a portal. . . The second book in the series, Flynn's Log 2: Thorn's Lair, finds Flynn on the other side of the portal. Flynn and friends travel into a terrifying place and face never before seen masses of mobs! Flynn discovers why he is in the game and learns how to exit, but it will not be easy. To fulfill his destiny he must make a dangerous journey. With the help of his friends both digital and physical, will Flynn get out? About the Flynn's Log series: In the near future, video games begin to change and evolve. Random bits of data create a virtual intelligence that takes over the digital world. A digital crisis is born, bringing the real world to a halt. The only person who can save the world is Flynn, but he needs help from his friends, the Hackers. “Very thrilling idea and plot.” -Michelle Au “One of the best books since the 'The Lost Hero'. With one-liners, cliff hangers, and a super-intelligent ultra spider” -Tayo Fafunwa “My son really enjoys this series so far, keeps him reading every day! After he finished this book he was even interested in reading other subjects because he felt more confident to read a chapter book.” -Montana Mom
FLYNN MUST FULFILL HIS DESTINY and connect the digital and physical worlds! Stuck inside the digital game-world, Flynn faces a true crisis; what is real? Is his ultra-digital body more real than his physical body? What would it be like to stay in the digital world forever? Flynn’s journey continues with his friends, but his true struggle is internal. He’s forgotten what it’s like to be physical. Will Flynn stay in the digital world or will he return to his physical body? What would you do? “Best book in the series! I thought it would be the end, but there is still another.” -Steveatron “Definitely a good book. I can’t wait for the next one.” -Kyle T Kisebach “I’m so excited for the next one! Can’t believe Flynn would do such a stupid thing at the end…” -Tanya Hagiwara
Alone in his digital world, Flynn searches for a way to forget what he’s lost. His friends trapped in the “old world,” Flynn is alive in Invivitas! But whose side is he on? While Zana is in the physical world trying to force all humans to enter Invivitas, Flynn is living in the digital world and runs into new trouble. Can his friends save Flynn? Will he survive or will he encounter digital death? About the Flynn's Log series: In the near future, video games begin to change and evolve. Random bits of data evolve to create a virtual intelligence that takes over the digital world. A digital crisis is born, bringing the real world to a halt. The only person who can save the world is Flynn, but he needs help from his friends, the Hackers.
Trapped in a Digital World! Flynn is in two places at once! His intelligence is trapped in the game, unable to contact the real world. At the same time, Zana, the digital intelligence from the game, is using Flynn's body to carry out her plan to convert everyone in the real world to digital intelligence: the ultimate form of life. Elle is in the real world facing real danger! Elle needs to stop Zana, but she is on her own and must make a decision that will impact her friends forever. About the Flynn's Log series: In the near future, video games begin to change and evolve. Random bits of data evolve to create a virtual intelligence that takes over the digital world. A digital crisis is born, bringing the real world to a halt. The only person who can save the world is Flynn, but he needs help from his friends, the Hackers.
If you lived in Minecraft, would you survive? Follow Flynn on a journey through Minecraft filled with trouble and danger as he battles spiders, skeletons, zombies, and creepers. A Graves Flynn's memory is hazy. He wakes up in a strange world and faces two huge surprises. First, his body has transformed. He is no longer a human. He is a Minecraft character! Second, he is totally alone. Will Flynn survive? How did he get in Minecraft? Can he get out?
Greg Wallace, a young World War II pilot from Texas, is stranded on a Pacific island after his plane is shot down. Well-trained and basically a decent man, he settles in to wait for rescue in a fashion that will do his military training credit. But as the novel deepens, it is increasingly obvious--to reader and to Gregory Wallace--that rescue is a dream.
This work is the only comprehensive guide to sequels in English, with over 84,000 works by 12,500 authors in 17,000 sequences.