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Fluid mechanics is an important scientific field with various industrial applications for flows or energy consumption and efficiency issues. This book has as main aim to be a textbook of applied knowledge in real fluids as well as to the Hydraulic systems components and operation, with emphasis to the industrial or real life problems for piping and aerodynamic design geometries. Various problems will be presented and analyzed through this book.
Fluid mechanics is an important scientific field with various industrial applications for flows or energy consumption and efficiency issues. This book has as main aim to be a textbook of applied knowledge in real fluids as well as to the Hydraulic systems components and operation, with emphasis to the industrial or real life problems for piping and aerodynamic design geometries. Various problems will be presented and analyzed through this book.
Fluid mechanics is an important scientific field with various industrial applications for flows or energy consumption and efficiency issues. This book has as main aim to be a textbook of applied knowledge in real fluids as well as to the Hydraulic systems components and operation, with emphasis to the industrial or real life problems for piping and aerodynamic design geometries. Various problems will be presented and analyzed through this book.
Living eXperience Design – the design of life experiences – is an extension of user experience design (UXD). The context comprises usage and practice in real contexts in which spatial, urban, social, temporal, historical and legal dimensions are considered. Reflecting upon LivXD is to examine the whole experience of a target audience in a variety of situations – and not only in those involving digital technology. This book begins with the definition of LivXD and its associated epistemology, and proceeds to detail field experiments in certain privileged areas: the relation to creation and works, mediation and adult education.
In a context where climate change urgently requires us to alter our paradigms, this book explores the possibilities of cities that are both more energy efficient and more respectful of the environment. Based on the observation that urban planning has been detrimentally affected by the compartmentalization of knowledge and practices, this book is conceived as a dialog between transport and urban planning on the one hand, and between engineering and social science on the other. Systemic analysis and a historical approach, integrating the teachings of the last two centuries, constitute at the methodological level the framework in which this dialog unfolds. Based on examples of good practice, Transport and Town Planning identifies an effective set of levers of action and proposes an original method to guide and accompany urban transition with a large share of the initiative reserved for the actors concerned.
Media coverage of scientific issues is a highly complex process. It involves making a specialized field accessible to the general public, without necessarily disseminating the associated scientific terms or knowledge. The terminological interactions between press discourses and scientific knowledge are presented within the field of agroecology. The analysis of textual data focuses on articles in the general press in French and English, devoted to plant protection practices using natural mechanisms (biological control). This book provides a terminological and cognitive overview of the issues involved in popularizing science in a rapidly expanding field, and of the challenges to be met in the constantly evolving environmental communication sector.
The applications of gamification and the contexts in which game elements can be successfully incorporated have grown significantly over the years. They now include the fields of health, education, work, the media and many others. However, the human and social sciences still neglect the analysis and critique of gamification. Research conducted in this area tends to focus on game objects and not gamificationÂs logic as its ideological dimension. Considering that the game, as a model and a reference, laden with social value, deserves to be questioned beyond its objects, The Gamification of Society gathers together texts, observations and criticisms that question the influence that games and their Âmechanics have on wider society. The empirical research presented in this book (examining designers practices, early childhood, political action, the quantified self, etc.) also probes several different national contexts – those of Norway, Belgium, the United States and France, among others.
In a fully digitized world and hyper-connected society, artificial intelligence (AI) is developing more and more each day. In the aftermath of the Covid-19 pandemic, it seems appropriate to examine the real or imagined progress of AI in terms of human health. Like artificial intelligence, health is a field that involves a wide range of research disciplines. In order to better define and understand these social and technical developments, Al, Healthcare and Law brings together the thoughts and analyses of doctors, lawyers, economists and computer scientists. Through a wide range of original overviews of the issues involved, the book addresses questions such as the development of telemedicine, the use of medical data, the increased human perspective or medical ethics, and takes a multi-disciplinary and accessible approach to questioning the relationship between humans and computers, between the intimate and the machine.