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Betty Collis and Jef Moonen present a series of proven and practical guidelines, based on their balanced experience of using technology in education. Together, these give readers an overview of how technological applications in education can be developed and harnessed.
"The technology that allows the communication of ideas and information through an electronic medium (such as a computer or a television) has transformed when, where and how we learn. This book shows that tele-learning - making connections between people and resources by sending and receiving signals through carriers such as wire, cables and air, for learning-related purposes - is a multi-faceted phenomenon, using and affecting many different types of people, and offering us a special opportunity to develop new pedagogies and improve old ways of learning." "Tele-learning in a Digital World takes a thematic approach: It examines the many scenarios where tele-learning occurs, such as distance education, online situations (the Internet and the World Wide Web), professional development via application sharing, and more, than discusses those involved in tele-learning - from parents and teachers to professionals in education and telecommunications - and their major roles. It then reviews current pedagogical practice and identifies the new opportunities for improved learning brought by 'tele-technology'."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved
This is a comprehensive collection of proven strategies and tools for effective online teaching, based on the principles of learning as a social process. It offers practical, contemporary guidance to support e-learning decision-making, instructional choices, as well as program and course planning, and development.
"This book uses a flexible learning framework to explain the best ways of creating a meaningful learning environment. This framework consists of eight factors - institutional, management, technological, pedagogical, ethical, interface design, resource support, and evaluation;a systematic understanding of these factors creates successful flexible learning environments"--Provided by publisher.
Many reports over the last few years have analysed the potential use of games, videogames, 3D environments and virtual reality for educational purposes. Numerous emerging technological devices have also appeared that will play important roles in the development of teaching and learning processes. In the context of these developments, learning rather than teaching becomes the main axis in the organisation of the educational process. This process has now gone beyond the analogue world and face-toface education to enter the digital world, where new learning environments are being produced with ever greater doses of realism. Teaching and Learning in Digital Worlds examines the teaching and learning process in 3D virtual environments from both the theoretical and practical points of view.
This open access Springer Brief provides a systematic analysis of current trends and requirements in the areas of knowledge and competence in the context of the project “(A) Higher Education Digital (AHEAD)—International Horizon Scanning / Trend Analysis on Digital Higher Education.” It examines the latest developments in learning theory, didactics, and digital-education technology in connection with an increasingly digitized higher education landscape. In turn, this analysis forms the basis for envisioning higher education in 2030. Here, four learning pathways are developed to provide a glimpse of higher education in 2030: Tamagotchi, a closed ecosystem that is built around individual students who enter the university soon after secondary education; Jenga, in which universities offer a solid foundation of knowledge to build on in later phases; Lego, where the course of study is not a monolithic unit, but consists of individually combined modules of different sizes; and Transformer, where students have already acquired their own professional identities and life experiences, which they integrate into their studies. In addition, innovative practice cases are presented to illustrate each learning path.
This book covers a broad range of innovations in education, such as flipped classrooms, the educational use of social media, mobile learning, educational resources and massive open online courses, as well as theoretical discussions and practical applications in the use of augmented reality and educational technology to improve student engagement and pave the way for students’ future studies and careers. The case studies and practical applications presented here illustrate the effectiveness of new modes of education in which the latest technologies and innovations are widely used in the global context. Accordingly, the book can help develop readers’ awareness of the potential these innovations hold, thus expanding their expertise and stimulating critical thinking as to how new technologies have made learning and teaching easier in various educational settings.
Adult learners have more options for enrolling in postsecondary education than ever before, and they are able to use their learning style preference in deciding which program best meets their needs. For some of these students, those programs are fully online, and for others, there is minimal use of technology. As technology grows and become more integrated into individual lives, the unique learning styles and preferences of adults need to learn to be incorporated into instructional design. Drawing on a regional sample of US colleges, 545 adult learners in a graduate programs were surveyed about how to effectively build community in their online classes. Results indicated some agreement with these instructional tools. Mature adult learners, however, were found to have stronger agreement with strategies that included work outside of the formal online class. These results suggest perhaps a greater comfort for adults in working in spaces where there is less likelihood of being judged or graded, and that they might value relational work with other students in different ways than younger adults.