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The 8051 architecture developed by Intel has proved to be the most popular and enduring type of microcontroller, available from many manufacturers and widely used for industrial applications and embedded systems as well as being a versatile and economical option for design prototyping, educational use and other project work.In this book the authors introduce the fundamentals and capabilities of the 8051, then put them to use through practical exercises and project work. The result is a highly practical learning experience that will help a wide range of engineers and students to get through the steepest part of the learning curve and become proficient and productive designing with the 8051. The text is also supported by practical examples, summaries and knowledge-check questions.The latest developments in the 8051 family are also covered in this book, with chapters covering flash memory devices and 16-bit microcontrollers.Dave Calcutt, Fred Cowan and Hassan Parchizadeh are all experienced authors and lecturers at the University of Portsmouth, UK. - Increase design productivity quickly with 8051 family microcontrollers - Unlock the potential of the latest 8051 technology: flash memory devices and16-bit chips - Self-paced learning for electronic designers, technicians and students
In these pages, Flash wizards Capraro, McAlester, and several other experts draw on their own professional experience to offer 12 real-world projects that let readers explore Flash MX 2004 at their leisure. By working through the step-by-step tutorials, whose project files and code are on the accompanying CD, users will soon be finding their way around all of Flash MX 2004Us new features.
21 Flash 4 projects. Professional. Inspirational. Fully customizable. And brought to you by a team of 7 developers and designers who are among today's best Flash designers. Flash 4 Magic offers games (do the names Dodge and Concentration mean anything to you?) and utilities (such as a clock that uses external JavaScript and a poll application that uses external PHP scripting). And more. Just follow the steps. Take a look at the graphics. Check out the CD that includes all the project code. Each New Riders Magic book has been created with you, the computer graphics professional, in mind. Complete effects, adaptable solutions, time-saving techniques, and practical applications. Because computer technology books-like the souls who use them-aren't all alike. So whether you design chops, looking for a new way of doing an effect, or simply seeking creative advice, crack open a Magic book and get started...
“A rare gem. One of the only magical self-help books that is beautiful, moral, and wise. Marion’s methods of working have greatly influenced my life.” —Margot Adler, author of Drawing Down the Moon “Written by one of America’s Witch elders, this revised and expanded edition of this beloved classic can enrich the spiritual practice of longtime practitioners as well as those beginning their explorations of magical realms.” —Selena Fox, High Priestess, Circle Sanctuary, Psychotherapist & Shamanic Healer “Well written and fascinating, Positive Magic is a book you must read and keep by your side. Weinstein explains what you need to know and does it in a way that keeps you all the way through. An intelligent approach to using magic in your life.” —Merlin Stone, author of When God Was a Woman and Ancient Mirrors of Womanhood Here is a new edition of one of the best-loved introductions to magic that is still used in metaphysical classes around the world. The author makes ancient magic techniques accessible, offering them as practical tools for daily life. Addressing the needs of today’s readers—beginners and adepts alike—the author provides well-researched historical background on astrology, witchcraft, tarot, and the I Ching as well as channeling, spirit contact, and the connections between quantum physics and traditional magic.
Addressing general readers as well as software practitioners, "Software and Mind" discusses the fallacies of the mechanistic ideology and the degradation of minds caused by these fallacies. Mechanism holds that every aspect of the world can be represented as a simple hierarchical structure of entities. But, while useful in fields like mathematics and manufacturing, this idea is generally worthless, because most aspects of the world are too complex to be reduced to simple hierarchical structures. Our software-related affairs, in particular, cannot be represented in this fashion. And yet, all programming theories and development systems, and all software applications, attempt to reduce real-world problems to neat hierarchical structures of data, operations, and features. Using Karl Popper's famous principles of demarcation between science and pseudoscience, the book shows that the mechanistic ideology has turned most of our software-related activities into pseudoscientific pursuits. Using mechanism as warrant, the software elites are promoting invalid, even fraudulent, software notions. They force us to depend on generic, inferior systems, instead of allowing us to develop software skills and to create our own systems. Software mechanism emulates the methods of manufacturing, and thereby restricts us to high levels of abstraction and simple, isolated structures. The benefits of software, however, can be attained only if we start with low-level elements and learn to create complex, interacting structures. Software, the book argues, is a non-mechanistic phenomenon. So it is akin to language, not to physical objects. Like language, it permits us to mirror the world in our minds and to communicate with it. Moreover, we increasingly depend on software in everything we do, in the same way that we depend on language. Thus, being restricted to mechanistic software is like thinking and communicating while being restricted to some ready-made sentences supplied by an elite. Ultimately, by impoverishing software, our elites are achieving what the totalitarian elite described by George Orwell in "Nineteen Eighty-Four" achieves by impoverishing language: they are degrading our minds.
Nikon manufactures some of the most sophisticated accessory flash equipment found in today's marketplace, and the Magic Lantern Guide shows photographers exactly how to master the complex equipment and operating modes of the company's AF Speedlight Flash System. That's why it's destined to be the most often used reference on photographic flash technique. From advice on Multi-sensor balanced fill flash, bounce flash, rear-curtain sync to high-speed sync, or multiple flash set-ups, this manual explains everything. It comes complete with a course on the basics of flash handling, specialized flash technique, and a model-by-model review of using current flash gear with Nikon cameras.
Use the magic flashlight to reveal magical creatures and immerse yourself in a world of mythology Discover the fantastical creatures that inhabit famous historical landmarks around the world using Millie's magic flashlight. Shine the light on 20 real-life locations to reveal a unicorn galloping along a rainbow in the Black Forest of Germany, come face-to-face with Bigfoot in Yosemite National Park, and watch a Pegasus soar over the Parthenon in Greece. With more than 50 mythical beasts from around the world, this collection is perfect for any fantasy fan or history lover!
Develop exciting applications with this multi-platform programming language.
The hottest collection of cool tips and hidden secrets for the Flash MX 2004 user who needs results fast! In today's economy, time is money. Flash MX 2004 Killer Tips is all about speed, showing users how to get more work done in less time. This book is designed to increase productivity (and even quality) by providing shortcuts, tips, and little-known tricks that will surprise even the most experienced Flash MX 2004 user. Built on the premise that "Speed Kills", readers will get faster at manipulating Flash MX 2004 and have more time to be creative in their design and their code. Author Shane Elliott has assembled almost 300 tips to help readers with creating effects and animations, ActionScript, components, optimization, and a host of other topics.