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Flash 5 Designer's Pack -Save on our most popular Flash books by buying them for one low price! This pack includes Flash 5 Visual Insight, Flash ActionScript f/x and Design, and Flash 5 Cartoons and Games f/x and Design, giving a visual reference of Flash 5 features, covering interactive functionality with ActionScript, and producing complex techniques such as cartoon animations and games. Includes two CD-ROMs with more than 50 Flash movies, demos of Macromedia products, SmartSound, and Magpie Pro, plus Flash-based games.
A Flash movie is an exciting component of Web sites. This guide teaches Flash with tutorial based chapters and a step-by-step visual lesson. Includes hands-on studies that demonstrate its full capabilities.
Enhanced and revised edition of the bestseller! 100% of what you need to know to learn and master the latest version of Macromedia Flash. Includes a CD-ROM packed with files from the book and valuable tryouts.
This 800 page book and video combination provides a complete training package covering Creative Suite 5 Design Premium! Twenty five self-paced lessons help you discover the basics of page layout, vector graphics, photo editing, document management, Web design, animation, and file management. Step-by-step instructions and video tutorials round out this invaluable full-color book-and-video combo. This book includes complete lessons, videos, and exercise files for you to learn InDesign, Illustrator, Photoshop, Acrobat, Dreamweaver, Flash, Fireworks, and Adobe Bridge. Features full-color, step-by-step instructions that make even the most complicated tasks easy to understand, while the video training enhances the content covered in the book Find ways to use the Adobe Creative Suite to create dynamic designs with its robust tools Combines an 800 page full-color instructional book along with lesson files and video training from Adobe Certified Experts You'll feel as though you have your own personal instructor guiding you through each lesson as you work at your own speed learning the latest release of Adobe Creative Suite Design Premium! Note: DVD and other supplementary materials are not included as part of eBook file. These materials are available for download upon purchase.
Flash 5 is rapidly maturing into a professional animation, web site front-end and web application construction tool. Flash 5 builds on the strengths of Flash 4 by expanding ActionScript into an exponentially more powerful and flexible language, adding bezier tools, including XML support, and providing tools to smooth group workflow on larger-scale projects. Flash 5 is a professional tool with the power to change the way the web looks. This book shares the skills and knowledge of working Flash professionals with their peers. It assumes you already know the basics of Flash, and offers up a smorgasbord of techniques, processes and advice for moving your Flash movies up through the gears. Whether it's storyboarding, sophisticated animation techniques, ActionScript programming structures or XML, you'll find it all here. What you’ll learnWho this book is for Flash 5 Studio recognizes that the reader is intelligent, web savvy and able to put things together for him or herself. The book offers a wide-ranging set of professional tools and techniques that designers can apply to their own work and adopt to achieve professional results. The book assumes that you already know your way around Flash and that you want to develop the skills and practices to take you to the next level.
Liquid or fluid layouts change width based on the user's unique device viewing size. These types of layouts have always been possible with tables but offer new design challenges as well as opportunities when built with CSS. This book, for experienced Web designers with some CSS experience, outlines how to do this successfully. Designers will learn the benefits of flexible layouts and when to choose a liquid, elastic, or hybrid design. They will learn not only how to build a liquid layout from scratch using standards-compliant and cross-browser compatible (X)HTML and CSS, but will also learn how to design and slice their graphic comps in a way that makes flexible design achievable. This book will show designers that flexible layouts do not have to be visually boring or difficult to build when planned and built correctly. Even those who do not intend to build liquid layouts can use the concepts and techniques taught in this book to improve their fixed-width CSS designs, because they will learn how to design for the inherent flexibility of the web medium, instead of the rigid qualities of print media or table grid-based layouts.
New Masters of Flash is both a global showcase and practical tutorial. Nineteen of the planet's most awe-inspiring Flash designers share their influences, ideas and objectives in individual introductory essays. They then take the reader through a step-by-step tutorial explaining in detail how to create in Flash 5 the interfaces, applications and effects that they have made famous. The author-designers are some of the most legendary Flash innovators currently working—from the U.S. to Japan, Europe to South Africa: Yugo Nakamura, Joshua Davis, Manuel Clement, Irene Chan and Tomato Interactive's Joel Baumann, together with 14 other leading Flash practitioners. These are the designers who are expanding the horizons of interactive interface design with Flash. Join them! With the book is a CD-ROM containing animated movie versions of the tutorials from the book, together with the finished interactive effects. If you're in a real hurry, you can download the source-code FLAs for many of the tutorials, in both Flash 5 and Flash 4 versions, from the CD-ROM New Masters folder. Also on the CD-ROM are video QuickTime interviews with the designers from the book.
These days people are looking to the Internet for its gaming possibilities. Whether it's real-time role-playing you're after with 30,000 of your closest friends, or just a solitary round of crazy golf, the most versatile piece of web animation software just made itself more approachable for designing games! This book takes us deep, deep down into the realms of game design, and hunts out the features that are really going to evolve your Flash skills into full-on game wizardry. We are going to discuss what makes a good game, and what makes a great game. We grapple with the concepts of 3D and how to get Flash to produce cutting-edge game environments, while keeping our sensible shoes on by reducing those file sizes and download times. We conduct a battle of wits with artificial intelligence, and have a good crash around with some collision detection in platform games. All in all, we are pushing Flash to its breaking point to see what lies beyond. The Studio series assumes you already know your way around Flash's basics, and it aims to boost your knowledge and help you master some advanced techniques. Flash 5 Games Studio draws its inspiration from the full spectrum of Flash's capabilities. Amongst other things, it explores: Refining methods of graphic creation to speed up game performance Using ActionScript techniques for player control and environmental reactions Mastering the sound capabilities with interactive soundtracks Using data packets and sockets to develop multiplayer games What you’ll learnWho this book is for If you want to turn your open-ended Flash animations into challenging, high-quality games, then this is the book for you. You will benefit from it if you are: A Flash user who wants to get comfortable with the most important and useful ActionScript commands A Flash user who wants to push the software to the edge of its capabilities, and stretch your knowledge base to its limit A Flash-savvy game designer who wants to venture into the realms of web-based gaming
Written by a team of Flash experts, this guide offers an introductory section to provide a foundation for understanding Flash. The rest of the book demonstrates the creation of more than 20 sample Web sites that use Flash to solve specific graphics challenges, such as designing a multimedia game. The CD-ROM contains an interactive multimedia piece about the book, links to all Flash resources on the Web, and sample applications.
If you're serious about Flash design, and if you want to push your ideas to the very limits of possibility in Flash MX, then this book and CD are your indispensable companions. This package combines two vital elements: the most comprehensive and in-depth reference resource for Flash MX ActionScript Rich, and practical tutorials on using ActionScript effectively in your Flash movie design. We've packed in 20 chapters of tutorials, hundreds of detailed reference entries, and hundreds of example FLAs and SWFs. The CD reproduces and expands the complete ActionScript dictionary, providing you with a comprehensive and portable reference tool. To gain an idea of the CD's content, view our online demonstration. You can view all the dictionary's entries, but only the first 30 or so are functional. Our aim has been to make this book the best Flash MX ActionScript resource, bar none—the book that you'll keep on your desk and never exhaust.