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You have been selected to solve dastardly crimes with Thomas P. Stanwick, the famous amateur logician. Use your great detective skills to come up with the answer to any of over 30 mysteries in just five minutes. Have fun examining the evidence as you sort through the whodunit clues and figure out who had the means, motive and opportunity to commit each one.
Short mysteries with the solution to the whodunit.
Murders most foul, criminal capers, and miscellaneous mysteries: welcome to the world of wily logician Thomas P. Stanwick. Join him as he fingers the guilty parties in homicides, robberies, frauds, and espionage--and helps his neighbors with less felonious puzzlers. Take a careful look at the facts, the timing, and the suspects--and try to get to the bottom of these whodunits as quickly as Stanwick
Updated covers revitalize the first two titles in our extremely popular Five-Minute Mysteries series by Ken Weber, the master of the succinct whodunit. This attractive new series look is sure to appeal to young adults, introducing them to the lifelong literary pleasures of mystery novels. Each book contains more than 30 baffling cases, each with an ingenious solution guaranteed to challenge and entertain. Best of all, every mystery is short and sweet—easy to read in less time than it takes to microwave popcorn!
Would you like to serve on jury and decide whether someone accused of a crime is guilty or not? Who doesn't love a twisty mystery--a locked room, a seemingly impossible crime, a pivotal piece of evidence that seems to make no sense. Here are 15 diabolically clever crimes that made the author smile and say, "You'll never untangle this one"; but you'll want to keep looking till you find the simple twist that lets you sneer and reply, "I fooled you!" These little murders and other crimes hark back to old-fashioned whodunits--you don't need special police knowledge or have to engage in chases and fights. There's not even a complicated logic involved, just good use of your imagination. 96 pages, 12 b/w illus., 5 3/8 x 8 1/4.
Contains twenty mystery stories for readers to solve. The solutions can be found by lifting the flaps on the back pages of the book.
A collection of 158 mini-mysteries in which readers play Dr. Watson to master-detective Dr. Haledjian.
Readers of all ages will enjoy the challenge of discovering the answers to—or being stumped by—these interactive mysteries. In brief paragraphs and black-and-white illustrations, award-winning author Sandy Silverthorne and John Warner present 70 puzzles, each with a logical "aha" answer that requires thinking outside the box. Clues and answers are included in separate sections. Mystery: A man is looking at a clock that displays the correct time, but he doesn't know what time it is. Why not? Clues: The man can see and tell time perfectly well. The clock is normal and in plain sight. More than one clock is in the room. Solution: Each clock in the room is displaying a different time, so he doesn't know which one is correct. Hours of wholesome entertainment is practically guaranteed!
How does Sherman Oliver Holmes succeed in finding and solving every crime? It's elementary--he's the great-great-grandson of Sherlock, with the same finely honed powers of deduction! Sherman just showed up in Capital City one day, wearing a deerstalker cap; though Police Sergeant Gunter Watson didn't quite believe the outlandish tale, he quickly learned to trust the newcomer's instincts. Come along and watch Sherman's sixth sense in action as he uncovers thieves, murderers, and all-around bad guys and test your own detective skills against this modern master of sleuthing. * Someone snatched a million-dollar painting! Who was it? * A man is slain while wandering through a maze. Can you find your way through the thicket of suspects and name the killer? * It's foul ball when some young baseball players discover a burglary...or did one of them commit the crime himself? And, in case Holmes has you stumped, the answers appear at the end.