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2011 Honor Title, Stories for Young Listeners category, Storytelling World Resource Awards Smithsonian’s 2010 Notable Books for Children Chosen as a Society of School Librarians International Honor Book 2010 Narrated by a cat-loving little girl, this story is a hysterical romp through a family's pet adoption dilemma. Poor Dad does not like cats, and he voices his opposition to the steady stream of stray cats that always seem to wind up on his doorstep—thanks to a cat-loving Mom who wants to save every stray she finds. In an effort to win Dad over, the little girl hides a tiny stray kitten in her hood and convinces Dad to just give it one small squeeze. Dad manages, with trepidation, to stick out his pinkie and pet the creature. But now that five cats have taken over his favorite chair, he becomes desperate and makes a visit to the pound. Dad returns happily with a big, fat puppy—everyone gets something that they want. With hilarious ink and watercolor illustrations, this picture book demonstrates the resourcefulness, love, and compromises of a pet-loving family.
A basic problem in computer vision is to understand the structure of a real world scene given several images of it. Techniques for solving this problem are taken from projective geometry and photogrammetry. Here, the authors cover the geometric principles and their algebraic representation in terms of camera projection matrices, the fundamental matrix and the trifocal tensor. The theory and methods of computation of these entities are discussed with real examples, as is their use in the reconstruction of scenes from multiple images. The new edition features an extended introduction covering the key ideas in the book (which itself has been updated with additional examples and appendices) and significant new results which have appeared since the first edition. Comprehensive background material is provided, so readers familiar with linear algebra and basic numerical methods can understand the projective geometry and estimation algorithms presented, and implement the algorithms directly from the book.
From carefully aimed pouts and shifting blame to the threat of an all-out tantrum, this laugh-out-loud story for kids and adults focuses on the clever antics, advantage-taking, limit-testing, and childhood shenanigans of three-year-old Emmy. When Emmy spills juice and her dad's pants get “orange-hosed,” she takes refuge behind Mom's knee. Expecting a reprimand, Emmy is surprised when Mom tells Dad, “Now, sweetheart, you should let it be. After all . . . she's only three.” Once Emmy discovers that she's too young to be punished, she constantly wrangles her way out of trouble by proclaiming, “I'm only three!” and pulls a handy weapon from her arsenal of manipulative maneuvers. With hilarious, rhyming text and energetic ink and watercolor illustrations that capture Emmy's expressions, from angelic to livid, readers discover that Emmy can't get away with her outrageous behavior forever and that her actions do eventually have consequences.
This enhanced eBook features read-along narration. Although Matty's art teacher has warned him that too much glue never dries, Matty loves glue. After all, he and his dad make oodles of glue projects at home. One day during art class, Matty finds the fullest bottles of glue, and the fun begins. With a squeeze and a plop, Matty pours a lake of glue before belly-flopping right in the middle and finds himself stuck to the desk. When Matty's dad arrives at the school, instead of being mad, he celebrates his son's creativity and calls him a work of art. With vibrant language and artwork and a wild, silly plot, Too Much Glue is sure to appeal to all children who love to get messy.
Voted America's Best-Loved Novel in PBS's The Great American Read Harper Lee's Pulitzer Prize-winning masterwork of honor and injustice in the deep South—and the heroism of one man in the face of blind and violent hatred One of the most cherished stories of all time, To Kill a Mockingbird has been translated into more than forty languages, sold more than forty million copies worldwide, served as the basis for an enormously popular motion picture, and was voted one of the best novels of the twentieth century by librarians across the country. A gripping, heart-wrenching, and wholly remarkable tale of coming-of-age in a South poisoned by virulent prejudice, it views a world of great beauty and savage inequities through the eyes of a young girl, as her father—a crusading local lawyer—risks everything to defend a black man unjustly accused of a terrible crime.
The Mess That We Made explores the environmental impact of trash and plastic on the ocean and marine life, and it inspires kids to do their part to combat pollution. Simple, rhythmic wording builds to a crescendo ("This is the mess that we made. These are the fish that swim in the mess that we made.") and the vibrant digital artwork captures the disaster that is the Great Pacific Garbage Patch. Children can imagine themselves as one of the four multi-ethnic occupants of the little boat surrounded by swirling plastic in the middle of the ocean, witnessing the cycle of destruction and the harm it causes to plants, animals, and humans. The first half of the book portrays the growing magnitude of the issue, and the second half rallies children and adults to make the necessary changes to save our oceans. Facts about the Great Pacific Garbage Patch, ocean pollution, and how kids can help are included in the back matter.
When Peter Maceever spots Ferdinand Fox sleeping in his garden he tiptoes out to take a photo. At the click of the camera Ferdinand briefly stirs as his dreamy blancmange goes blurred. But he is far too lazy to move and is soon back asleep, dreaming about cake and ice cream! The first of six delightful rhyming stories about Ferdinand, a kind-hearted urban fox. Read aloud to 3-6 year-olds or for confident readers and adults to enjoy themselves! Look out for more Ferdinand Fox stories in 2013! www.FerdinandFox.co.uk
This book describes a new computational approach to creativity. With chess as the domain of investigation, the authors show experimentally how a computer can be imbued with the 'spark' of creativity that enables it to compose chess problems or puzzles that are both challenging and aesthetically appealing to humans. This new approach called the Digital Synaptic Neural Substrate (DSNS) mimics the brain's ability to combine fragments of seemingly unrelated information from different domains (such as chess, photographs and music) to inspire itself to create new objects in any of them. Representing the cutting edge in computational creativity research, this book will be useful to students, educators and researchers in the field as well as artificial intelligence (AI) practitioners, in general.
Frank follows the motto, "Honesty is the best policy." He tells the truth, the whole truth, and nothing but the truth. Frank never lies to his schoolmates, he always tells the truth to adults, and he's always honest with police officers. The balancing act of finding tact, that fine line between telling the truth and telling too much truth, is the main theme of this story, and it's very funny—although not necessarily to his friend Dotti whose freckles remind Frank of the Big Dipper, or to the teacher who hears that her breath smells like onions, or to the principal who is told that his toupee looks like a weasel. No one is quite as impressed with Frank's honesty as he thinks they should be. He is sweet and straightforward, and, well, very frank, but with everyone annoyed at him, Frank is now honestly unhappy. He decides to visit his confidante and pal, Grandpa Ernest, who has a history of frankness himself. With a few lessons from Grandpa, Frank begins to understand that the truth is important, but so is not being hurtful. With amusing characters and expressive artwork, this story tells the powerful message of finding the good in everything—a lesson that sends compassion and understanding to take the place of rudeness in the complex concept of truth.