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This book is the result of a conference which the editors, with the support of Dutch authorities, organized in October 22-26, 1990, in The Hague between the members of the New York State Organized Crime Task Force and Dutch officials and academics concerned with the topic. The contributors, on the one hand, stress the changing nature of organized crime and the mechanisms it utilizes to control legitimate industries. On the other hand, they emphasize and demonstrate the need for sophisticated pro-active strategies that differ from traditional reactive law enforcement approaches. This book is the first to systematically compare the American situation (New York) and the European situation (Netherlands); two urban areas which show many similarities.
Presents evidence of long-suspected Mafia culpability in the murder of John F. Kennedy.
The story of the Wire Act and how Robert Kennedy’s crusade against the Mob is creating a new generation of Internet gaming outlaws.Gambling has been part of American life since long before the existence of the nation, but Americans have always been ambivalent about it. What David Schwartz calls the “pell-mell history of legal gaming in the United States” is a testament to our paradoxical desire both to gamble and to control gambling. It is in this context that Schwartz examines the history of the Wire Act, passed in 1961 as part of Attorney General Robert F. Kennedy’s crusade against organized crime and given new life in recent efforts to control Internet gambling. Cutting the Wire presents the story of how this law first developed, how it helped fight a war against organized crime, and how it is being used today. The Wire Act achieved new significance with the development of the Internet in the early 1990s and the growing popularity of online wagering through offshore facilities. The United States government has invoked the Wire Act in a vain effort to control gambling within its borders, at a time when online sports betting is soaring in popularity. By placing the Wire Act into the larger context of Americans’ continuing ambivalence about gambling, Schwartz has produced a provocative analysis of a national habit and the vexing predicaments that derive from it. In America today, 48 of 50 states currently permit some kind of legal gambling. Schwartz’s historical unraveling of the Wire Act exposes the illogic of an outdated law intended to stifle organized crime being used to set national policy on Internet gaming. Cutting the Wire carefully dissects two centuries of American attempts to balance public interest with the technology of gambling. Available in hardcover and paperback.
The Congressional Record is the official record of the proceedings and debates of the United States Congress. It is published daily when Congress is in session. The Congressional Record began publication in 1873. Debates for sessions prior to 1873 are recorded in The Debates and Proceedings in the Congress of the United States (1789-1824), the Register of Debates in Congress (1824-1837), and the Congressional Globe (1833-1873)
This book explores how organized crime has adapted and evolved in sync with ever-expanding technologies to update its popular image and to conduct its covert operations. It shows how organized crime operates in dark virtual spaces and how it can now form a dynamic interactive system with legitimate online spaces, solidifying its criminal exploits and resources, and making them attractive to a new generation of computer users. Focusing on Italian Mafias, Russian and Georgian criminal groups and drug cartels, and Asian crime syndicates such as Yakuza and Triads, this book aims to describe and explain the reasons behind the continuity of online and offline crime, taking into consideration whether or not internet culture has radically changed the way we perceive organized crime and if so how, and thus how the shift in popular imagery that the internet has brought about affects its actual illegal activities. We also consider how organized crime has shifted its locale from the physical to the virtual, how cybercrime has allowed criminal organizations to adapt and reinvent themselves, and how the police now use technology against organized crime. To better understand the new generation of criminals, it is becoming increasingly urgent to understand the latest technologies and how criminals utilize them. The Dark Mafia is an engaging and accessible introduction to understanding virtual organized crime. It will appeal to students and scholars of criminology, sociology, policing, and all those interested in the digital age of organized crime.