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Computer vision seeks a process that starts with a noisy, ambiguous signal from a TV camera and ends with a high-level description of discrete objects located in 3-dimensional space and identified in a human classification. This book addresses the process at several levels. First to be treated are the low-level image-processing issues of noise removaland smoothing while preserving important lines and singularities in an image. At a slightly higher level, a robust contour tracing algorithm is described that produces a cartoon of the important lines in the image. Thirdis the high-level task of reconstructing the geometry of objects in the scene. The book has two aims: to give the computer vision community a new approach to early visual processing, in the form of image segmentation that incorporates occlusion at a low level, and to introduce real computer algorithms that do a better job than what most vision programmers use currently. The algorithms are: - a nonlinear filter that reduces noise and enhances edges, - an edge detector that also finds corners and produces smoothed contours rather than bitmaps, - an algorithm for filling gaps in contours.
Computer vision seeks a process that starts with a noisy, ambiguous signal from a TV camera and ends with a high-level description of discrete objects located in 3-dimensional space and identified in a human classification. This book addresses the process at several levels. First to be treated are the low-level image-processing issues of noise removaland smoothing while preserving important lines and singularities in an image. At a slightly higher level, a robust contour tracing algorithm is described that produces a cartoon of the important lines in the image. Thirdis the high-level task of reconstructing the geometry of objects in the scene. The book has two aims: to give the computer vision community a new approach to early visual processing, in the form of image segmentation that incorporates occlusion at a low level, and to introduce real computer algorithms that do a better job than what most vision programmers use currently. The algorithms are: - a nonlinear filter that reduces noise and enhances edges, - an edge detector that also finds corners and produces smoothed contours rather than bitmaps, - an algorithm for filling gaps in contours.
The ongoing increase in scale of integration of electronics makes storage and computational power affordable to many applications. Also image process ing systems can benefit from this trend. A variety of algorithms for image processing tasks becomes close at hand. From the whole range of possible approaches, those based on fuzzy logic are the ones this book focusses on. A particular useful property of fuzzy logic techniques is their ability to represent knowledge in a way which is comprehensible to human interpretation. The theory of fuzzy sets and fuzzy logic was initiated in 1965 by Zadeh, and is one of the most developed models to treat imprecision and uncertainty. Instead of the classical approach that an object belongs or does not belong to a set, the concept of a fuzzy set allows a gradual transition from mem bership to nonmembership, providing partial degrees of membership. Fuzzy techniques are often complementary to existing techniques and can contribute to the development of better and more robust methods, as has already been illustrated in numerous scientific branches. The present book resulted from the workshop "Fuzzy Filters for Image Processing" which was organized at the 10th FUZZ-IEEE Conference in Mel bourne, Australia. At this event several speakers have given an overview of the current state-of-the-art of fuzzy filters for image processing. Afterwards, the book has been completed with contributions of other international re searchers.
This practical book shows you how to employ machine learning models to extract information from images. ML engineers and data scientists will learn how to solve a variety of image problems including classification, object detection, autoencoders, image generation, counting, and captioning with proven ML techniques. This book provides a great introduction to end-to-end deep learning: dataset creation, data preprocessing, model design, model training, evaluation, deployment, and interpretability. Google engineers Valliappa Lakshmanan, Martin Görner, and Ryan Gillard show you how to develop accurate and explainable computer vision ML models and put them into large-scale production using robust ML architecture in a flexible and maintainable way. You'll learn how to design, train, evaluate, and predict with models written in TensorFlow or Keras. You'll learn how to: Design ML architecture for computer vision tasks Select a model (such as ResNet, SqueezeNet, or EfficientNet) appropriate to your task Create an end-to-end ML pipeline to train, evaluate, deploy, and explain your model Preprocess images for data augmentation and to support learnability Incorporate explainability and responsible AI best practices Deploy image models as web services or on edge devices Monitor and manage ML models
This book provides a comprehensive overview of the key technologies and applications related to new cameras that have brought 3D data acquisition to the mass market. It covers both the theoretical principles behind the acquisition devices and the practical implementation aspects of the computer vision algorithms needed for the various applications. Real data examples are used in order to show the performances of the various algorithms. The performance and limitations of the depth camera technology are explored, along with an extensive review of the most effective methods for addressing challenges in common applications. Applications covered in specific detail include scene segmentation, 3D scene reconstruction, human pose estimation and tracking and gesture recognition. This book offers students, practitioners and researchers the tools necessary to explore the potential uses of depth data in light of the expanding number of devices available for sale. It explores the impact of these devices on the rapidly growing field of depth-based computer vision.
Computational geometry is the part of theoretical computer science that concerns itself with geometrical objects; it aims to define efficient algorithms for problems involving points, lines, polygons, and so on. The field has gained popularity very rapidly during the last decade. This is partly due to the many application areas of computational geometry and partly due to the beauty of the field itself. This monograph focuses on three problems that arise in three-dimensional computational geometry. The first problem is the ray shooting problem: preprocess a set of polyhedra into a data structure such that the first polyhedron that is hit by a query ray can be determined quickly. The second problem is that of computing depth orders: we want to sort a set of polyhedra such thatif one polyhedron is (partially) obscured by another polyhedron then it comes first in the order. The third problem is the hidden surface removal problem: given a set of polyhedra and a view point, compute which parts of the polyhedra are visible from the view point. These three problems involve issues that are fundamental to three-dimensional computational geometry. The book also contains a large introductory part discussing the techniques used to tackle the problems. This part should interest not only those who need the background for the rest of the book but also anyone who wants to know more about some recent techniques in computational geometry.
"This book provides related theoretical background to understand the overall configuration and challenging problem of automated face analysis systems"--Provided by publisher.
Riding on the success of 3D cinema blockbusters and advances in stereoscopic display technology, 3D video applications have gathered momentum in recent years. 3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges surveys depth-image-based 3D-TV systems, which are expected to be put into applications in the near future. Depth-image-based rendering (DIBR) significantly enhances the 3D visual experience compared to stereoscopic systems currently in use. DIBR techniques make it possible to generate additional viewpoints using 3D warping techniques to adjust the perceived depth of stereoscopic videos and provide for auto-stereoscopic displays that do not require glasses for viewing the 3D image. The material includes a technical review and literature survey of components and complete systems, solutions for technical issues, and implementation of prototypes. The book is organized into four sections: System Overview, Content Generation, Data Compression and Transmission, and 3D Visualization and Quality Assessment. This book will benefit researchers, developers, engineers, and innovators, as well as advanced undergraduate and graduate students working in relevant areas.
This book constitutes the refereed proceedings of the International Workshop on Depth Image Analysis, held in conjunction with ICPR 2012 in Japan in November 2012. The 16 revised full papers presented at the workshop were carefully reviewed and selected from 27 submissions and are complemented with 3 invited papers that were also peer-reviewed. The papers are organized in topical sections on acquisition and modeling of depth data, processing and analysis of depth data, applications, and ICPR contest.
This book constitutes the thoroughly refereed proceedings of the 7th International Conference, ICIAR 2010, held in Póvoa de Varzin, Portugal in June 2010. The 88 revised full papers were selected from 164 submissions. The papers are organized in topical sections on Image Morphology, Enhancement and Restoration, Image Segmentation, Featue Extraction and Pattern Recognition, Computer Vision, Shape, Texture and Motion Analysis, Coding, Indexing, and Retrieval, Face Detection and Recognition, Biomedical Image Analysis, Biometrics and Applications.