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Figures of Time proposes radically new ideas about the very poetic ground of culture. Presenting unique close readings of six modern poets—Wallace Stevens, W. B. Yeats, H. D. (Hilda Doolittle), Ezra Pound, Langston Hughes, and T. S. Eliot—David Ben-Merre brings recent theoretical questions about the rhetoric of modernism and poetic figuration into current discussions in critical theory. He argues that poetic spaces, often disjunctions of sound and sense, disrupt our culturally inherited notions of time, reimagining with an often irrational and anachronistic backward glance what we take to be historical chronologies, psychological perceptions of time, and collective scripts about causality.
"In well-written prose, [Patricia Grossman] reminds us that artistic suffering is what makes the artistic life and its products so alluring."- Lesbian Review of Books "Art is truly life in this insightful novel."- Library Journal Four Figures in Time follows the lives of four exquisitely drawn characters in a New York City art school.
Tim Cassedy’s fascinating study examines the role that language played at the turn of the nineteenth century as a marker of one’s identity. During this time of revolution (U.S., French, and Haitian) and globalization, language served as a way to categorize people within a world that appeared more diverse than ever. Linguistic differences, especially among English-speakers, seemed to validate the emerging national, racial, local, and regional identity categories that took shape in this new world order. Focusing on six eccentric characters of the time—from the woman known as “Princess Caraboo” to wordsmith Noah Webster—Cassedy shows how each put language at the center of their identities and lived out the possibilities of their era’s linguistic ideas. The result is a highly entertaining and equally informative look at how perceptions about who spoke what language—and how they spoke it—determined the shape of communities in the British American colonies and beyond. This engagingly written story is sure to appeal to historians of literature, culture, and communication; to linguists and book historians; and to general readers interested in how ideas about English developed in the early United States and throughout the English-speaking world.
Listing of 100 people from around the world and from many different fields of endeavor, whose actions--the author has determined--have had, or will have, the greatest influence on the course of history.
More fortunes are built in real estate on borrowed money than in any other business. And you can build your fortune in real estate using borrowed money too-if you follow the advice and tips in this book. Whether you're making your first foray into real estate investing or have invested for a number of years, 209 Fast Spare-Time Ways to Build Zero Cash into 7 Figures a Year in Real Estate will show you how to acquire income-producing real estate and build your wealth by using borrowed money. Long-time real estate advisor Tyler Hicks offers proven strategies and real-world examples to illustrate how much MIF-Money in Fist-you can realistically earn by investing in real estate. A valuable guide for new, experienced, or affluent real estate investors, 209 Fast Spare-Time Ways to Build Zero Cash into 7 Figures a Year in Real Estate covers all the bases, from finding loans to hiring an accountant and an attorney to help with the business. Letters from individuals who have successfully followed the strategies outlined in this book are also included to help you understand exactly what you must do to make this plan work for you. Filled with in-depth insights and practical advice, 209 Fast Spare-Time Ways to Build Zero Cash into 7 Figures a Year in Real Estate discusses important real estate topics-including creative financing, acquiring single-family homes, and becoming a private lender client-to allow you to make the most of your investments in real estate.
In this important new book the leading philosopher Jacques Rancière continues his reflections on the representative power of works of art. How does art render events that have spanned an era? What roles does it assign to those who enacted them or those who were the victims of such events? Rancière considers these questions in relation to the works of Claude Lanzmann, Goya, Manet, Kandinsky and Barnett Newman, among others, and demonstrates that these issues are not only confined to the spectator but have greater ramifications for the history of art itself. For Rancière, every image, in what it shows and what it hides, says something about what it is permissible to show and what must be hidden in any given place and time. Indeed the image, in its act of showing and hiding, can reopen debates that the official historical record had supposedly determined once and for all. He argues that representing the past can imprison history, but it can also liberate its true meaning.
“Enjoyable and informative . . . Using this humorously presented book, children will truly improve their styles of writing” (School Library Journal). Writing “The road was bumpy” is okay . . . but isn’t it more fun to say “It felt like we were riding on square tires”? This lively guide shows kids how to make their writing more dramatic, more memorable, or just plain funnier—whether they’re writing for school or for creative expression. It explains six techniques: Similes Metaphors Onomatopoeia Alliteration Hyperbole Personification . . . and provides guidelines for their use, plenty of examples, and entertaining illustrations.
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009