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See your favorite pop culture icons like never before in this collection of humorous photographs featuring Sideshow figures. Join celebrated photographer Daniel Picard as he explores what his favorite pop culture heroes and villains are up to when they’re not caught up in the battle between good and evil. This unique collection of meticulously composed images showcases a variety of comic book and movie icons in realistic and often hilarious everyday settings. Using fan-favorite figures from Sideshow Collectibles, Picard gives these classic characters a fresh twist, presenting them in perfectly arranged, to-scale environments that create believable scenes and tongue-in-cheek parodies. Among the gallery of memorable images are photographs of a Stormtrooper with a desk job, the Joker shopping for a Batman Halloween costume, and Harley Quinn taking a selfie. Featuring a foreword by Simon Pegg, an afterword by Kevin Smith, and an introduction from Daniel Picard detailing his one-of-a-kind take on pop culture parody, Figure Fantasy is a true treasure for fans, collectors, and photographers alike.
There are only, in my humble opinion, two kinds of readers. Readers who love your books. and… Readers who don’t know they love your books yet. But how do you reach those readers in the second category, no matter what kind of writer you are? The answer to that question is… Universal Fantasy Universal Fantasy is why my sales tripled when I “accidentally” wrote three books that landed in the Amazon Top 100. Universal Fantasy is why some authors get gobs of gushing reviews and some authors who write “way better” get crickets. Universal Fantasy is the answer to many of the questions you might have thought were unanswerable or simply up to luck, like… • Will this sell? • Why is that selling? • Why didn’t this sell? • Will readers like what I am writing? • Why do I love the TV shows/books/entertainments I do? • Why did I buy that thing I bought when I didn’t intend to buy it? BE WARNED…once known, Universal Fantasy cannot be undiscovered. Leave this book be if you’re truly satisfied with your current writing life. But if you’re not afraid—if you’re ready to know the secret hidden inside all bestselling stories, open this gift and find out how to use UNIVERSAL FANTASY to write and market books that SELL to ANYONE.
A wide array of fantasy miniatures is available to wargamers and modellers, manufactured from an increasing number of different materials each with their own unique modelling challenges. From the multipart hard plastic 28mm miniature to the metal and resin models common in all other scales, this book provides wargamers with a wealth of information to achieve the best results. It discusses issues of scale with fantasy miniatures; demonstrates a variety of modelling and painting techniques at different scales; provides step-by-step guidance on building, converting, repairing and painting figures; explains dry brushing techniques, the three colour method, multilayering and shading with washes and, finally, it considers basic techniques and maintaining the compatibility of miniatures between different gaming systems. Whether modelling single figures, a handful of warriors for a warband or tackling a huge army for a mass battle game, there is something for every fantasy figure modeller, collector or gamer. Discusses issues of scale with fantasy miniatures. Demonstrates a variety of modelling and painting techniques at different scales. Provides step-by-step guidance on building, converting, repairing and painting figures Lavishly illustrated with 274 colour photographs.
There are over 50 stunning examples featured, offering inspiration and guidance to aspiring fantasy artists.
Figures of Fantasy explores the popularization of the idea of the Internet as a «cyberspace» and considers the implications this has for discussions of gender and identity. The book analyzes the standard figures used to conceptualize and explain technology and gender, and traces the ways in which these concepts have served to create the figure of the Internet as a cyberspace - a manner of thinking that has come to dominate Internet research internationally, making visible its historicity, limitations, and implications. Figures of Fantasy offers an innovative theoretical approach to Internet research, and provides a highly original, systematic critique of the canonical works in the field.
A fresh interpretation of the group of Fragonard?s paintings known as the ?figures de fantaisie?, Fragonard and the Fantasy Figure: Painting the Imagination reconnects the fantasy figures with neglected visual traditions in European art and firmly situates them within the cultural and aesthetic contexts of eighteenth-century France. Prior scholarship has focused on the paintings? connections with portraiture, whereas this study relocates them within a tradition of fantasy figures, where resemblance was ignored or downplayed. The book defines Fragonard as a painter of the imagination and foregrounds the imaginary at a time when Enlightenment rationalism and Classical aesthetics contrived to delimit the imagination. The book unravels scholarly writing on these Fragonard paintings and examines the history of the fantasy figure from early modern Europe to eighteenth-century France. Emerging from this background is a view of Fragonard turning away from the academically sanctioned ?invention?, towards more playful variants of the imaginary: fantasy and caprice. Melissa Percival demonstrates how fantasy figures engage both artists and viewers, allowing artists to unleash their imagination through displays of virtuosity and viewers to use their imagination to explore the paintings? unusual juxtapositions and humour.
A complete guide for basic to advanced fantasy figure painters.
Provides instructions on the basics of human anatomical drawing, perspective, and composition and provides methods for transforming the human figure into a fantasy figure.
Drawing fantasy, manga and comic book characters is very popular at the moment. These areas appeal to a wide range of budding artists from schoolboys wanting to make their own graphic novels to those wanting to develop fantasy games on their computers. This book is a good, sound text on how to develop characters - a bit of personality but mostly how to work up preliminary sketches to the final finished character. There are sample pages from various artists' sketchbooks and lots of drawings in different poses to show how to convey different features, postures and movement. There are also outline figures that can be traced and then coloured in or developed further. All in all, this is a useful sourcebook for anyone interested in drawing fantasy figures. It is in the handy wirobound format.
Step-by-step instructions for drawing several kinds of fantasy creatures such as rat warriors.