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While Marla Singer enjoys a ''girl's night out'', her son learns about biological warfare, and Tyler joins a whole different kind of club at The Last Round-Up.
"Chuck Palahniuk writes the sequel to the sequel to Fight Club! Marla Singer is about to deliver her second child, but the daddy isn't her husband-it's Tyler Durden, who's very invested in his heir, and the world he'll inherit. Marla, her first son, and her husband-the unnamed narrator in the novel, who now goes by Balthazar-live in a rundown motel with sketchy neighbors. In the Fight Club 2 graphic novel, Tyler transformed Project Mayhem into Rize or Die-now, as a road to paradise presents itself, a new group has implemented a ruthless and deviant plan to fine-tune mankind, leading Balthazar to forge an unlikely alliance . . . with Tyler Durden"--
The first rule about fight club is you don't talk about fight club. Chuck Palahniuk showed himself to be his generation’s most visionary satirist in this, his first book. Fight Club’s estranged narrator leaves his lackluster job when he comes under the thrall of Tyler Durden, an enigmatic young man who holds secret after-hours boxing matches in the basements of bars. There, two men fight "as long as they have to." This is a gloriously original work that exposes the darkness at the core of our modern world.
Fight Club 2 is available exclusively as a Graphic Novel! Some imaginary friends never go away . . . Ten years after starting Project Mayhem, he lives a mundane life. A kid, a wife. Pills to keep his destiny at bay. But it won't last long, the wife has seen to that. He's back where he started, but this go-round he's got more at stake than his own life.The time has arrived . . .Rize or Die. New York Times bestselling novelist Chuck Palahniuk and acclaimed artist Cameron Stewart have collaborated for one of the most highly anticipated comic book and literary events-the return of Tyler Durden. The first rule of Fight Club 2 might be not to talk about it, but Fight Club 2 is generating international headlines and will introduce a new generation of readers to Project Mayhem. Praise for the comics that comprise Fight Club 2: “At turns deeply poignant and very funny, Palahniuk’s freakish fables capture a twisted zeitgeist and add an oddly inspirational and subversive voice to the contemporary canon…. In the post-9/11 present, a hyperactive, Internet-obsessed, war- and recession-weary America apparently needs Tyler again.”—THE ATLANTIC “The book is fantastic, my highest recommendation.... Excellent work by Cameron Stewart and David Mack, and by our awesome friends at Dark Horse Comics.”—Brian Michael Bendis “If Tyler Durden needed a resurgence, there’s no time like the present for his return… Fight Club 2 is a comic that taps back into everything great about the source material, and one that makes Tyler Durden’s warm nihilistic embrace a welcome draw back into a familiar world of cynicism, violence, and anarchy....“Tyler Lives,” and I couldn’t be happier by the prospect of more bedlam.”—NEWSARAMA “Palahniuk is delivering a worthy sequel to his most beloved story.”—THE NERDIST “Entertaining.”—COMIC BOOK RESOURCES “Excellent.”—THE BEAT “An amazing piece of work. You do not want to miss out on this.”—COMICVINE “Perfect.”—FORCES OF GEEK “We have a worthy sequel on our hands…. A must read.”—COMICOSITY “Cameron Stewart truly outdoes himself on every level in this book.”—BLOODY DISGUSTING “Clever and beautiful.”—COMICS ALLIANCE
Marla Singer practices various methods of birth control as Tyler comes to the rescue . . . and the infection spreads.
Released in 1999, Fight Club is David Fincher’s popular adaption of Chuck Palahniuk’s cult novel, and one of the most philosophically rich films of recent years. This is the first book to explore the varied philosophical aspects of the film. Beginning with an introduction by the editor that places the film and essays in context, each chapter explores a central theme of Fight Club from a philosophical perspective. Topics discussed include: Fight Club, Plato’s cave and Descartes’ cogito moral disintegration identity, gender and masculinity visuals and narration. Including annotated further reading at the end of each chapter, Fight Club is essential reading for anyone interested in the film, as well as those studying philosophy and film studies.
A quiz book on movie clips that makes a great party game. Can be played alone, one-on-one, or in large groups. Has clips from movies as far back as 1930, all the way up to current day.
It was over a decade ago that experimental psychologists and media-effects researchers declared the debate on the effects of violent video gaming as “essentially over,” referring to the way violence in videogames increases aggressive thoughts, feelings and behaviors in players. Despite the decisive tone of this statement, neither the presence nor popularity of digital games has since diminished, with games continuing to attract new generations of players to experience its technological advancements in the narration of violence and its techniques of depiction. Drawing on new insights achieved from research located at an intersection between humanities, social and computer sciences, Gareth Schott's addition to the Approaches in Digital Game Studies series interrogates the nature and meaning of the “violence” encountered and experienced by game players. In focusing on the various ways "violence" is mediated by both the rule system and the semiotic layer of games, the aim is to draw out the distinctiveness of games' exploitation of violence or violent themes. An important if not canonical text in the debates about video games and violence, Violent Games constitutes an essential book for those wishing to make sense of the experience offered by games as technological, aesthetic, and communicational phenomena in the context of issues of media regulation and the classification of game content “as” violence.
CMJ New Music Report is the primary source for exclusive charts of non-commercial and college radio airplay and independent and trend-forward retail sales. CMJ's trade publication, compiles playlists for college and non-commercial stations; often a prelude to larger success.