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The old aristocrat, Vera McMichael, has two terrible quandaries in her last decade of life. First, there is the teen pregnancy of her granddaughter, Clara. For the 1940s, a baby out of wedlock would foil the familys reputation, especially living in Smut near Vidalia, GA. However, Big Mama, the staunch matriarch, manages to save face by concealing the truth. Secondly, her daughters death presents a bigger dilemma. Obviously waiting like a vulture for Big Mamas demise, Clara is a vixen. The problem is the will of Veras late father. All her property, a life estate from him, is destined to belong to the undeserving granddaughter. Determined, Vera schemes and lies again to obtain her goal in a devious plan called The Fifty. The family lawyer tries in vain to advise Vera against this crazy idea. However, the two new employees, too nave to understand the deep ramifications and potential consequences, accept her offer. In a stupendously twisted irony, The Fifty eventually entangles the lives of two people yet to be born when it was incubated. Novelist Randall W. Anderson spins a tall, tantalizing tale. You will chuckle at what it took to bury Vera, abhor Claras odious words, feel Andrews agonizing pain, taste Jellys sweet success, and whiff Veras fragrant roses. Every mounting lie and discovered truth is absolutely appalling. Forget rattling. For ages the skeletons in Vera McMichaels closet jangled!
Required to both question and protect a traumatized seven-year-old girl who is the only witness to a murder, rookie detective Huldar and psychologist Freyja navigate elusive clues left behind by an unusually slippery killer.
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Write, read, work, and play—en Français French Workbook For Dummies is the perfect starting place for beginners who want to learn French. Packed with foundational grammar and integrated vocab, this hands-on book will set you on your way to picking up a new language. You’ll find valuable practice lessons and exercises throughout that help you learn key vocabulary and phrases, writing in French, and understanding the fifth most commonly spoken language worldwide. Start with the very basics of the French language and work your way through important grammar and vocabulary Follow lessons at your own pace and complete practice exercises to hone your skill Learn using the Dummies method—based on evidence about how people learn best Gain the confidence to speak French in the workplace and while you travel For anyone learning French for use at home, at the office, or on the go, French Workbook For Dummies is a vital asset.
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This book focusses on teaching and learning in elementary and middle school mathematics and suggests practices for teachers to help children be successful mathematical thinkers. Contributions from diverse theoretical and disciplinary perspectives are explored. Topics include the roles of technology, language, and classroom discussion in mathematics learning, the use of creativity, visuals, and teachers’ physical gestures to enhance problem solving, inclusive educational activities to promote children’s mathematics understanding, how learning in the home can enhance children’s mathematical skills, the application of mathematics learning theories in designing effective teaching tools, and a discussion of how students, teachers, teacher educators, and school boards differentially approach elementary and middle school mathematics. This book and its companion, Mathematical Cognition and Understanding, take an interdisciplinary perspective to mathematical learning and development in the elementary and middle school years. The authors and perspectives in this book draw from education, neuroscience, developmental psychology, and cognitive psychology. The book will be relevant to scholars/educators in the field of mathematics education and also those in childhood development and cognition. Each chapter also includes practical tips and implications for parents as well as for educators and researchers.
What if schools, from the wealthiest suburban nursery school to the grittiest urban high school, thrummed with the sounds of deep immersion? More and more people believe that can happen - with the aid of video games. Greg Toppo's The Game Believes in You presents the story of a small group of visionaries who, for the past 40 years, have been pushing to get game controllers into the hands of learners. Among the game revolutionaries you'll meet in this book: *A game designer at the University of Southern California leading a team to design a video-game version of Thoreau's Walden Pond. *A young neuroscientist and game designer whose research on "Math Without Words" is revolutionizing how the subject is taught, especially to students with limited English abilities. *A Virginia Tech music instructor who is leading a group of high school-aged boys through the creation of an original opera staged totally in the online game Minecraft. Experts argue that games do truly "believe in you." They focus, inspire and reassure people in ways that many teachers can't. Games give people a chance to learn at their own pace, take risks, cultivate deeper understanding, fail and want to try again—right away—and ultimately, succeed in ways that too often elude them in school. This book is sure to excite and inspire educators and parents, as well as provoke some passionate debate.