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The proceedings from the August 2001 conference in Toronto feature the text of one keynote speech and the abstracts of three others, 28 full papers, abstracts for 14 state-of-the-practice talks, summaries of three panel sessions, abstracts of four research tool demos, and fourteen posters. Major topics include: representing and communicating requirements, requirements for product lines, organizational issues, methods and processes, scenarios and requirements negotiation, formal methods and tools, requirements and design, and requirements for critical systems. Author index only. c. Book News Inc.
The proceedings from this November, 2000 conference in Albuquerque, New Mexico feature 46 papers by computer scientists working with universities, private companies, and government agencies from around the world. Topics include: test-based comprehension; failure prediction models; symposia benefits
This book is a collection of papers in the research area of big data, cloud computing, cybersecurity, machine learning, deep learning, e-learning, Internet of Things, reinforcement learning, information system, social media and natural language processing. This book includes papers presented at the 5th International Conference on Big Data Cloud and Internet of Things, BDIoT 2021 during March 17–18, 2021, at ENSIAS, Mohammed V University in Rabat, Morocco.
This book constitutes the refereed proceedings of the 17th International Working Conference on Requirements Engineering: Foundation for Software Quality, REFSQ 2011, held in Essen, Germany, in March 2011. The 10 revised full papers and the 9 short papers presented were carefully reviewed and selected from 59 submissions. The papers are organized in seven topical sections on security and sustainability; process improvement and requirements in context; elicitation; models; services; embedded and real-time systems; and prioritization and traceability.
Since its inception in 1968, software engineering has undergone numerous changes. In the early years, software development was organized using the waterfall model, where the focus of requirements engineering was on a frozen requirements document, which formed the basis of the subsequent design and implementation process. Since then, a lot has changed: software has to be developed faster, in larger and distributed teams, for pervasive as well as large-scale applications, with more flexibility, and with ongoing maintenance and quick release cycles. What do these ongoing developments and changes imply for the future of requirements engineering and software design? Now is the time to rethink the role of requirements and design for software intensive systems in transportation, life sciences, banking, e-government and other areas. Past assumptions need to be questioned, research and education need to be rethought. This book is based on the Design Requirements Workshop, held June 3-6, 2007, in Cleveland, OH, USA, where leading researchers met to assess the current state of affairs and define new directions. The papers included were carefully reviewed and selected to give an overview of the current state of the art as well as an outlook on probable future challenges and priorities. After a general introduction to the workshop and the related NSF-funded project, the contributions are organized in topical sections on fundamental concepts of design; evolution and the fluidity of design; quality and value-based requirements; requirements intertwining; and adapting requirements practices in different domains.
If you have picked up this book and are browsing the Preface, you may well be asking yourself"What makes this book different from the large number I can find on amazon. com?". Well, the answer is a blend of the academic and the practical, and views of the subject you won't get from anybody else: how psychology and linguistics influence the field of requirements engineering (RE). The title might seem to be a bit of a conundrum; after all, surely requirements come from people so all requirements should be user-centred. Sadly, that is not always so; many system disasters have been caused simply because requirements engineering was not user-centred or, worse still, was not practised at all. So this book is about putting the people back into com puting, although not simply from the HCI (human-computer interaction) sense; instead, the focus is on how to understand what people want and then build appropriate computer systems.
This book presents a comprehensive introduction to Internetware, covering aspects ranging from the fundamental principles and engineering methodologies to operational platforms, quality measurements and assurance and future directions. It also includes guidelines and numerous representative real-world case studies that serve as an invaluable reference resource for software engineers involved in the development of Internetware applications. Providing a detailed analysis of current trends in modern software engineering in the Internet, it offers an essential blueprint and an important contribution to the research on software engineering and systems for future Internet computing.