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A valuable script is missing… and with it a lot of hopes and dreams. People’s #1 fear is public speaking… so how crazy do you have to be to try stand-up comedy? Meet Kasey McCormick, a recently unemployed copywriter and fledgling stand-up comic. Kasey signs up for a stand-up comedy class at the renowned Center of Comedy, only to discover comedy ain’t pretty—and it’s sometimes dangerous. When a valuable script is stolen from the club, Kasey and her classmates fall under suspicion. The club owner threatens to cancel their graduation show and worse—ban them from the club forever. But Kasey and her new friends are determined not to let their comedy dreams disappear with the script. Even though they have less experience at solving crimes than doing stand-up comedy (is that even possible?) they set out to find and return the script—and save the show! Fez Up is a fun and funny romp through the real and not-so-glamorous stand-up comedy world. Join Kasey and her comedy classmates in this fast read filled with plenty of laughs, twists, and turns.
"Did you know that every time you pick up the controller to your PlayStation or Xbox, you are entering a game world steeped in mathematics? Power-Up reveals the hidden mathematics in many of today's most popular video games and explains why mathematical learning doesn't just happen in the classroom or from books--you're doing it without even realizing it when you play games on your cell phone. In this lively and entertaining book, Matthew Lane discusses how gamers are engaging with the traveling salesman problem when they play Assassin's Creed, why it is mathematically impossible for Mario to jump through the Mushroom Kingdom in Super Mario Bros., and how The Sims teaches us the mathematical costs of maintaining relationships. He looks at mathematical pursuit problems in classic games like Missile Command and Ms. Pac-Man, and how each time you play Tetris, you're grappling with one of the most famous unsolved problems in all of mathematics and computer science. Along the way, Lane discusses why Family Feud and Pictionary make for ho-hum video games, how realism in video games (or the lack of it) influences learning, what video games can teach us about the mathematics of voting, the mathematics of designing video games, and much more. Power-Up shows how the world of video games is an unexpectedly rich medium for learning about the beautiful mathematical ideas that touch all aspects of our lives--including our virtual ones."--Dust jacket.
Jack is an out-of-work investment banker and part-time lounge pianist, who's on the run from the SEC and the Russian mob. Nevada is an aging porn star turned industry icon with a passion for animal husbandry and younger men. Dmitriy is an ex-cosmonaut turned international hit man with a weakness for American pop culture and very large women. Shavkat is a terrorist turned taxi-driver with a penchant for violent swordplay and odd headgear. Pyotr is an ex-KGB colonel turned bank security officer with plans to launch an apocalyptic world revolution. Mix in some local Shriners, veteran bikers, and minor league baseball fans, and you've got the makings of a very long, hot summer day in Durham, North Carolina.
Starting with Oscar Wilde and André Gide in the 1890's, for the next 100 years North Africa was to be a favourite destination for gay men seeking a mixture of sea, sand, sunshine and maybe something else. This book relates the adventures and antics of those gay travellers and expats in the three countries of Morocco, Algeria and Tunisia between 1890 and 1990. Much of it is based on their own words given to us in interviews. Many of the destinations mentioned here along the north African coast were visited by either Wilde, Gide or Genet. But it is Tangier where we spend the most time, since that city was for over fifty years the Mecca of gay travellers. So as you read, imagine yourself up in the Kasbah of each of the old cities, looking down and seeing what those gays are doing down in the main part of the town. We are sure you will find something of interest.
The author recounts his adventures traveling through Turkey in search of the history of the fez, using it as a key to understanding the country's history and culture.
Don Alan presents sneaky magic and slight of hand tricks, including "Four Jacks and the Bouncing Ball," "Sneaky Card to the Pocket," "Bill, Lemon, and Wrapper," and more! Originally published in 1956
Building on the strength of Pick Me Up and Do Not Open, we tackle world history in this vibrant and exciting title, The History Book. The book is a chronological exploration of the people and events that have shaped societies through time. From Mesopotamia to Mao, the Incas to Iraq, the Spartans to the Space Shuttle, this history book covers it all. The History Book squeezes together 3,500 years of bloody battles, glorious empires, revolting revolutions, monstrous monarchs, and so much more. It gives everything a good shake and a couple of twists, so the important bits are all there, but the fun stuff rises to the top. Explore the copper, bronze, and iron ages through some heavy metal merchandize, check out the flash crib of Persian emperor Darius I, pick your barbarian warrior in a beat 'em up videogame, and read Napoleon's profile on a social networking site. A cartoon strip retells the horrors of the black death, a news anchorman presents the headlines as the heads roll in the French Revolution, and graffiti on the Berlin Wall details the collapse of communism. Organized chronologically, date tags on every spread aid easy navigation. At the start of each chapter, there is an overview of the period with a map highlighting where all the main action took place. Key movers and shakers are listed and a cultural barometer details what's hot and what's not. A reference section at the back can be edited to suit local market needs. Learning history has never been so innovative or exciting. Find out where you fit in to the story of the world!
Reconnaissance au Maroc is Charles de Foucauld’s adventurous account of his Moroccan explorations. For eleven months in 1883–84, Foucauld travelled through a country then off-limits to Europeans, documenting its landscape and charting its waterways. He travelled in disguise as a Russian rabbi, Joseph Aleman, accompanied by the real rabbi Mardochée Aby Serour, and sought hospitality in the mellahs, Jewish quarters, of villages along their route. Foucauld meticulously recorded every day of his time in Morocco, and by the time his memoir was published in 1888 it had already garnered praise in France and the prestigious gold medal from the Société de Géographie de Paris. The book is more than merely a travel memoir, however: as an artefact of cultural and religious encounter, and as a scientific compendium, Reconnaissance au Maroc offers an extraordinary glimpse of the late-nineteenth century French mentality toward North Africa, as well as a cross-section of Moroccan society in the pre-colonial era. Rosemary Peters-Hill’s volume translates Foucauld’s work into English for the first time, situating Reconnaissance within the contexts of both late-nineteenth century French writing about ailleurs, other places, and Foucauld’s own journey through Morocco: the “other” place where, paradoxically, he found his true self and calling.