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Resist destiny. Two days. Two days left before the end of the Tournament of Heroes and the multiverse itself. Bolt has fallen. He's been corrupted into the villainous Dark Thunder, a brutal enforcer who keeps the other competitors in line. Meanwhile, Sigil advances his plot to destroy the multiverse in accordance with the Prophecy practically unopposed. Yet not all hope is lost. The three remaining heroes--Beams, Trickshot, and Winter--hatch a daring plan to save Bolt and stop Sigil before it's too late. They will need the help of Bolt's girlfriend, Blizzard, who holds the key to returning him to normal. But to save the multiverse, one of the heroes will have to make the ultimate sacrifice. KEYWORDS: superhero action fiction, superhero fantasy, superhero fiction novel, superhero science fiction, superhero scifi, superhero young adult, superhero city, superhero books, superhero action, superhero books for kids, superheroes, cool superheroes, action adventure books, superhero action adventure books, action adventure fiction, superhero action adventure fiction, young adult action adventure, action adventure young adult
Base Raiders is a superhero role playing game with a unique twist: A cosmic event removed every major superpowered hero and villain on the planet. A few of their secret labs, headquarters, and lairs were raided, but many more remain hidden. The secrets of gaining superpowers began to leak out. A new class of self-empowered "base raiders" emerged. Many abandoned bases still wait to be discovered. Treasures, unique artifacts, and secret knowledge can be found in the bases, prizes worth risking death from the traps and guardians left behind. Superhumans used to keep the world in balance. A small but elite class of heroes and villains wielded power like modern gods, but their greatest legacy was to create a status quo where no one else would threaten their position. They thought it was better to accept a flawed world than risk destruction by changing too much. No longer. Their secrets have spilled out. The next generation of heroes and villains to appear were not government, corporate, or criminally backed soldiers. They were amateurs in the purest sense of the word. They had no fear of experimenting with the new discoveries, had no hesitation with altering themselves and had no shame in proving that they had learned how to become more than human. Most of all, no one thought these amateurs would share what they had learned. They did. The secrets of gaining superpowers began to spread among the fringes of society. Where once there were a few, now there are many. The superhumans of today are not enforcers of an old status quo. They want to change the world in ways that can't be easily categorized as good or evil. They are visionaries, madmen, idealists, fanatics, heroes, villains, and base raiders. Join their ranks. Change yourself. Change the world.
Resist destiny.Two days. Two days left before the end of the Tournament of Heroes and the multiverse itself.Bolt has fallen. He's been corrupted into the villainous Dark Thunder, a brutal enforcer who keeps the other competitors in line. Meanwhile, Sigil advances his plot to destroy the multiverse in accordance with the Prophecy practically unopposed.Yet not all hope is lost. The three remaining heroes--Beams, Trickshot, and Winter--hatch a daring plan to save Bolt and stop Sigil before it's too late. They will need the help of Bolt's girlfriend, Blizzard, who holds the key to returning him to normal.But to save the multiverse, one of the heroes will have to make the ultimate sacrifice.
A Hero Like You looks at everyday heroes and highlights qualities such as loyalty, compassion, resourcefulness, justice, and courage. The lyrical rhyme and relatable illustrations remind us that we all have the opportunity to be a hero by helping others, doing right and making the world a better place. "What the world needs is a hero like you!"
American culture has long represented mixed-race identity in paradoxical terms. On the one hand, it has been associated with weakness, abnormality, impurity, transgression, shame, and various pathologies; however, it can also connote genetic superiority, exceptional beauty, and special potentiality. This ambivalence has found its way into superhero media, which runs the gamut from Ant-Man and the Wasp’s tragic mulatta villain Ghost to the cinematic depiction of Aquaman as a heroic “half-breed.” The essays in this collection contend with the multitude of ways that racial mixedness has been presented in superhero comics, films, television, and literature. They explore how superhero media positions mixed-race characters within a genre that has historically privileged racial purity and propagated images of white supremacy. The book considers such iconic heroes as Superman, Spider-Man, and The Hulk, alongside such lesser-studied characters as Valkyrie, Dr. Fate, and Steven Universe. Examining both literal and symbolic representations of racial mixing, this study interrogates how we might challenge and rewrite stereotypical narratives about mixed-race identity, both in superhero media and beyond.
You can't fight fate.Aware of the Tournament of Heroes' true purpose, the four heroes-Bolt, Beams, Trickshot, and Winter-must translate the only known written copy of the mysterious Prophecy, whose contents may hold the key to saving the entire multiverse from destruction.They must do it without alerting Sigil, King Aeno's right-hand man, who is hellbent on destroying the multiverse and forcing the heroes to help him do that. At the same time, a group of rebellious Nexian citizens rise up with the goal of overthrowing King Aeno and are willing to kill anyone, including the heroes, who might get in their way.Yet Sigil and the rebels may be the least of the heroes' problems. Because even if the heroes successfully translate the Prophecy, what they read might destroy them.Fans of Arrowverse crossovers and the Marvel Cinematic Universe will love this book!
You can't fight fate. Aware of the Tournament of Heroes' true purpose, the four heroes—Bolt, Beams, Trickshot, and Winter—must translate the only known written copy of the mysterious Prophecy, whose contents may hold the key to saving the entire multiverse from destruction. They must do it without alerting Sigil, King Aeno's right-hand man, who is hellbent on destroying the multiverse and forcing the heroes to help him do that. At the same time, a group of rebellious Nexian citizens rise up with the goal of overthrowing King Aeno and are willing to kill anyone, including the heroes, who might get in their way. Yet Sigil and the rebels may be the least of the heroes' problems. Because even if the heroes successfully translate the Prophecy, what they read might destroy them. KEYWORDS: superhero action fiction, superhero fantasy, superhero fiction novel, superhero science fiction, superhero scifi, superhero young adult, superhero city, superhero books, superhero action, superhero books for kids, superheroes, cool superheroes, action adventure books, superhero action adventure books, action adventure fiction, superhero action adventure fiction, young adult action adventure, action adventure young adult
Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists...of fate. GAME INFORMATION Number of players: 3-6 Age of players: 12+ Length: 2-8 hours Type of Game: Roleplaying Game Languages Available: English Suggested Retail: $25.00 Game Designers: Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson
Meet one hundred of the strangest superheroes ever to see print, complete with backstories, vintage art, and colorful commentary. You know about Batman, Superman, and Spiderman, but have you heard of Doll Man, Doctor Hormone, or Spider Queen? So prepare yourself for such not-ready-for-prime-time heroes as Bee Man (Batman, but with bees), the Clown (circus-themed crimebuster), the Eye (a giant, floating eyeball; just accept it), and many other oddballs and oddities. Drawing on the entire history of the medium, The League of Regrettable Superheroes will appeal to die-hard comics fans, casual comics readers, and anyone who enjoys peering into the stranger corners of pop culture.