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Collects instructions drawn from the pages of String Figure Magazine explaining how to create such string "sculptures" as "Twinkling star," "Polar Bear," "Erupting volcano," and "Andromeda galaxy"
Provides directions, illustrated with photographs, for making many different string figures-- from the fairly simple Jacob's Ladder to more complex Mt. Fuji-- along with information about their history and meaning.
Diagrams and text illustrate the steps involved in creating over one hundred string figures while providing information on their origin and cultural background
Play 40 terrific games with only one piece of string!
This book may be regarded as an introduction to the study of String Figures—games which are widespread among primitive peoples, and played by weaving on the hands a single loop of string in order to produce intricate patterns supposed to represent certain familiar objects. I have gathered together the facts already known concerning these games, and, adding my own studies and the unpublished records of other observers, I have here described and illustrated the methods whereby about one hundred string figures are made. My purpose has been twofold: to interest other students in the subject, in order that additional figures and their methods may be collected among various tribes and races; and to reach a still larger public, that more people may share in the fascinations of the games themselves. The games are certainly fascinating, appealing as they do to young and to old, and to those debarred from all pastimes demanding physical exertion. Moreover, they are not unduly difficult; and, capable as they are of infinite variations, their charm ought to be inexhaustible.
Kids and adults around the world have been playing cat’s cradle and other string games for hundreds of years. Now, instructions to make many of the most popular string pictures are collected in this exciting package that includes a colorful loop of string and a DVD that explains how to form these images from string. The informative book includes: • A brief, entertaining history of string figures • Basic information about how to get started, including how to make your own loop of string, how to use the instructions, and some common starting positions and moves • A progression of popular string figures, from easiest to more difficult, including Cup and Saucer, the Eiffel Tower, a Fishing Spear, Jacob’s Ladder, Lightning, the full Cat’s Cradle series, and several simple but impressive tricks & catches • Step-by-step illustrations
This is a new release of the original 1962 edition.
The first biography in over sixty years of a great American artist whose paintings are more famous than the man who made them. George Catlin has been called the “first artist of the West,” as none before him lived among and painted the Native American tribes of the Northern Plains. After a false start as a painter of miniatures, Catlin found his calling: to fix the image of a “vanishing race” before their “extermination”—his word—by a government greedy for their lands. In the first six years of the 1830s, he created over six hundred portraits—unforgettable likenesses of individual chiefs, warriors, braves, squaws, and children belonging to more than thirty tribes living along the upper Missouri River. Political forces thwarted Catlin’s ambition to sell what he called his “Indian Gallery” as a national collection, and in 1840 the artist began three decades of self-imposed exile abroad. For a time, his exhibitions and writings made him the most celebrated American expatriate in London and Paris. He was toasted by Queen Victoria and breakfasted with King Louis-Philippe, who created a special gallery in the Louvre to show his pictures. But when he started to tour “live” troupes of Ojibbewa and Iowa, Catlin and his fortunes declined: He changed from artist to showman, and from advocate to exploiter of his native performers. Tragedy and loss engulfed both. This brilliant and humane portrait brings to life George Catlin and his Indian subjects for our own time. An American original, he still personifies the artist as a figure of controversy, torn by conflicting demands of art and success.
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.
Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.