Download Free Fantasy Vector Designs Book in PDF and EPUB Free Download. You can read online Fantasy Vector Designs and write the review.

Handpicked from ancient texts, architectural details, rare pictographs, and other sources, 200 vector-based images of dragons, wizards, fairies, elves, and other creatures from myth and legend can be manipulated easily without losing image quality.
"A comprehensive guide for fantasy and science-fiction artists and students working in traditional or digital media."--Page 4 of cover
Bouquets of chrysanthemums, roses, and cherry blossoms, plus fantasy flowers found only in the garden of the imagination — this spectacular array of floral illustrations will be a perennial favorite for designers. Includes a gallery of inspiring ideas, tutorials, and 200 Vector-based images that can be increased in size without losing quality.
Have you ever struggled with map making? Spent countless hours trying to make it comply with the laws of nature? This book is a step-by-step guidebook that will teach you how to create an authentic fantasy map. You will gain all the knowledge necessary to complete a map which your audience will believe, no matter if they are readers, viewing a movie, video game players, or role-playing gamers. It contains the exact process I use when creating maps for my fantasy fiction. I have spent countless hours researching and learning about the topography of Earth and how to apply it to a fantasy map so that you do not have to. I have translated it all into 14 easy steps which allow you to construct an entire fantasy map from start to finish. Step One: What you need to consider before starting your map. Step Two: The different options for creating the map: from hand-drawn over software to hiring a professional. Step Three: An overview of what is to come. Step Four: Sketch your map and make sure to get size of the world just right. Step Five: Adding continents by understanding how tectonic plates work. Step Six: Terraforming your world. Step Seven: Incorporating islands and lakes. Step Eight: Making sure that rivers are realistic. Step Nine: Adding forests. Step Ten: Borders and understanding how the lands will affect the people who live on them, and vice versa. Step Eleven: It’s then time for roads. Step Twelve: Optional fantasy elements. Step Thirteen: The final touches. Step Fourteen: The Map Master. As a companion to this book, you will be able to download a free worksheet. This is not a book to teach you how to draw. It’s about designing.
Photoshop Elements may be the little brother of Photoshop, but it's no slouch when it comes to digital image manipulation, as this book proves. Packed with fun and challenging projects that will appeal to all Photoshop Elements users, Photoshop Elements Drop Dead Fantasy Techniques is a masterclass in photographic wizardry-the only limit is your imagination! Book jacket.
Perhaps no arcade game is so nostalgically remembered, yet so critically bemoaned, as Dragon’s Lair. A bit of a technological neanderthal, the game implemented a unique combination of videogame components and home video replay, garnering great popular media and user attention in a moment of contracted economic returns and popularity for the videogame arcade business. But subsequently, writers and critics have cast the game aside as a cautionary tale of bad game design. In Dragon’s Lair and the Fantasy of Interactivity, MJ Clarke revives Dragon’s Lair as a fascinating textual experiment interlaced with powerful industrial strategies, institutional discourse, and textual desires around key notions of interactivity and fantasy. Constructing a multifaceted historical study of the game that considers its design, its makers, its recording medium, and its in-game imagery, Clarke suggests that the more appropriate metaphor for Dragon’s Lair is not that of a neanderthal, but a socio-technical network, infusing and advancing debates about the production and consumption of new screen technologies. Far from being the gaming failure posited by evolutionary-minded lay critics, Clarke argues, Dragon’s Lair offers a fascinating provisional solution to still-unsettled questions about screen media.
(back cover) This book offers a number of shortcuts for artists who want to draw dramatic fantasy characters and scenes. It provides "off-the-shelf" figures, poses, and backdrops in the form of simple line art sketches, ready for painting or digital rendering. Combines clear instructions with outline drawings you can scan, trace, hand paint, digitally color, or use as reference models for your own drawings Contains templates for essential fantasy figures--wizards, warriors, dragons, demons, and many more characters--that you can adapt to portray famous characters or invent new ones Saves you time you'd normally spend sketching from scratch, and helps you give your pictures a professional touch Rafi Adrian Zulkarnain specializes in fantasy illustration, character design, and concept art. His work has been featured in many magazines and digital art books. Jean Marie Ward writes science fiction articles and stories for newspapers, magazines, and web sites and has co-authored a fantasy novel.
Tips for drawing better fantasy figures from an industry pro, with topics like character research and development, establishing your process, and more. One hundred exciting and ingenious ways to design and draw better fantasy figures—from developing characters to adding costumes, props and backdrops. Hollywood concept designer and comic book artist Francis Tsai shares tips and tricks for creating imaginative figures, giving readers a unique opportunity to gain guidance from a real pro.
Great for use as spot illustrations, 301 sharp silhouettes are offered in four formats each. Ready to expand or enhance, vector-based images include people, animals, plant life, fantasy figures, vehicles, and more.