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Invaluable tutorials and insightful tips make Beginner's Guide to Fantasy Drawing a perfect start to a fantasy art journey.
Learn to create authentic fantasy maps step-by-step! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold. All the skills necessary to create awe-inspiring maps are covered! • Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains. • Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps. • Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons. • Heraldry and shield design. Depict cultural and political boundaries with shields and colors. • Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends. 30+ step-by-step demonstrations illustrate how to construct an entire fantasy world map from start to finish--both digitally and by hand!
Create your own fantasy art with this comprehensive guidebook by the lead conceptual designer on The Lord of the RingsTM and The HobbitTM trilogies. Discover the creative processes and intriguing inspirations behind the work of John Howe – lead conceptual designer on The Lord of the RingsTM and The HobbitTM movie trilogies. Through step-by-step drawings and finished paintings, Howe reveals his artistic approach in action: from developing characters to creating atmospheric landscapes, extraordinary architecture and fantasy beasts. In this practical guide, Howe shares tips on everything from building a portfolio to book illustration, graphic novels and designing for the big screen. Develop your own personal style of fantasy art with help from the best in the business with this must-have book. Features a foreword by groundbreaking film director Terry Gilliam, and an afterword by Alan Lee, John’s partner on the conceptual design for The Lord of the RingsTM movie trilogy and Oscar-winning illustrator.
At last, Jasmine Becket-Griffith's most loved paintings are now available as a coloring book!Jasmine has selected 55 of her favorite characters to create this fantasy art adventure for you to enjoy. Designed for coloring book fanatics both young and old, there are detailed intricacies for those who love to lose themselves in meditative detail, and there are broad patches and fun characters for those who like to take a simpler approach.Each coloring pattern features an enlightening description about the original painting it is based on, and the individual character depicted, to satisfy the curiosity of the artist's many fans.
Whether you are a fantasy artist looking for ideas and inspiration, or a fan of the genre interested in following the work of the finest, freshest, and most exciting talents in the world of fantasy art today, Fantasy Art Now gives you all you need in one lush full-color volume. Inside you'll find: An inspirational showcase of images from leading fantasy artists and rising stars Many pieces of never-before-presented fantasy art Artwork from the latest cutting-edge fantasy media, including graphic novels, book coves, card games, role-playing games, and more The art of talents such as Clint Langley, Benita Winckler, Uwe Jarkling, Melanie Delon, Patrick Reilly, Soa Lee, Cyril Van Der Haegen, Anne Stokes, Francis Tsai, Robert Change, and many more Each artist's inspirations, techniques, and the stories behind their work
In part a sequel to his earlier Death and Fantasy, William Gray’s Fantasy, Art and Life: Essays on George MacDonald, Robert Louis Stevenson and Other Fantasy Writers examines the ways in which “Life” in its various senses is affirmed, explored and enhanced through the work of the creative imagination, especially in fantasy literature. The discussion includes a range of fantasy writers, but focuses chiefly on two writers of the Victorian period, George MacDonald and Robert Louis Stevenson, whose Scottish (and particularly Calvinist) backgrounds deeply affected their engagement with what MacDonald called “The Fantastic Imagination.”
Get Rolling on Your Most Inventive Artwork Ever! What lurks in the shadows of your imagination? This book takes you deep into the dusty corners and dark recesses where your most original ideas lie in wait, showing you how to lure them out into daylight, and shape them into fantastic yet believable concept art. Experimentation is the cornerstone of Fantasy Genesis. A series of dice rolls and corresponding word lists present you with an infinite variety of jumping-off points and visual problems to solve. The challenge (and the fun) is to meld seemingly unrelated and everyday elements such as a caterpillar, seashells, fire or a hammer into exceptionally curious, grotesque, oddly beautiful and totally unexpected creations. • 40+ step-by-step mini-demonstrations illustrate basic techniques for drawing a wide range of fantasy elements and forms • 3 game variations (complete with game sheets) lead you to create fiercely imaginative objects, creatures and humanoids • 3 full-length demonstrations show how to play the game from your first rolls of the die to finished concept drawings Use this art-game as a warm-up, a bulldozer for creative-block or a daily sketching exercise to generate a stockpile of inspired beasties, heroes, costumes, weapons and other never-before-dreamt creations. It all starts with a roll, a word and your imagination.
"[...] this is a book to pick up and dream about having a dragon curled up on your lap by the fire in these winter nights." — SFcrowsnest Anne Stokes is a phenomenally popular artist in the field of gothic and magical fantasy, with fans all over the world. Her roots in design and illustration have led to supremely well-crafted paintings that have been licensed for use on all manner of merchandise and her followers eagerly await each new piece. This long-overdue book showcases Anne’s oeuvre in all its glory, accompanied by illuminating text about Anne and her inspirations, techniques and processes. The book is divided into thematic sections covering the full range of subjects that she has portrayed: her early work (like that for Dungeons & Dragons), the dark and the gothic, dragons, unicorns, fairies, mermaids and all that is mystical and magical. From the dark allure of Summon the Reaper to the opalescent beauty of Stargazer, this is a real treat for all fans and anyone who loves fantasy and stunning art in general.
This stylishly packaged full-color art guide enables artists of all abilities to create their own fantasy worlds and characters. Produce the angular skeleton of a dragon's wing, the ornate armor of a fearsome samurai, and the careful point of a wood elf's ear by following clear, step-by-step instructions. By completing an array of drawing projects, you will learn: - Different materials and techniques - Drawing proportions and poses - How to create elaborate costuming - And more Using the handy practice grids included in the book, you can then build up your own characters and creations, bringing your personal fantasy world to life. ABOUT THE SERIES: I Can Draw teaches a variety of specialist drawing styles, aimed at beginners or those wishing to hone their skills. With step-by-step instructions and practice grids to try out new techniques, these drawing guides help artists bring their ideas into actuality.
"101 Top Tips covers every detail, starting with preparation, materials, and finding inspiration, and going on to instruct in technique, composition, and color. Instruction covers both digital and traditional art media"--P. [4] of cover.