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In this latest original novel based on the beloved characters from Marvel Comics, the Fantastic Four must battle their nemesis Victor von Doom while New York City becomes overrun with demons. Original.
To stop an army of Hulk clones that is carving a path of destruction through Manhattan, Spidey and Hulk must sort out a maze of intrigue involving double agents--and the sinister Dr. Doom.
"Contains material originally published in magazine form as Fantastic Four #562-569"--P. [2] of cover.
They rocketed into space as four ordinary human beings. They came back as heroes. The Fantastic Four -- the Thing, the Invisible Woman, the Human Torch, and Mr. Fantastic. Together they have used their powers for the betterment of mankind. For years, the world's top scientists have dreamed of creating a quantum computer, a machine that would be infinitely more powerful than any based on the transistor. Now Reed Richards -- Mr. Fantastic -- has achieved that dream. He has birthed a device capable of creating the unbreakable cipher, predicting the weather, performing calculations, and retrieving knowledge at heretofore unimagined speeds. He has also, unwittingly, created something else. A machine that one of the Fantastic Four's oldest and most powerful adversaries will use against them, will twist to his own destructive, murderous purposes, one that will turn friend against friend, husband against wife, and force Ben Grimm -- the Thing -- to confront a nightmarish dilemma. A choice between humanity's salvation -- and the death of the three people he loves most in all the world. . . .
They are the Earth's most revered protectors: Reed Richards, Susan Richards, Ben Grimm, and Johnny Storm -- the Fantastic Four. Celebrities around the globe and defenders of mankind, these extraordinary individuals have sworn to confront the perils and challenges facing the modern world and each other, always with unyielding courage, unerring wisdom, and an unshakable familial bond
As General Martok's war to win back his empire grows in fury, the truth about his past is revealed, leading to a final confrontation against his corrupt son and the woman he once loved. Only an ultimate sacrifice will enable him to reclaim what was taken from him and fulfill his dream of creating a Klingon 'Camelot'. Honour, betrayal, the ties of blood and the warrior ethic: all the most powerful elements of Klingon life are here in a tale which fans will love.
The blockbuster multi-book publishing programme from Pocket Books and Marvel Comics continues with this original novel by New York Times bestselling author Peter David, and featuring the world's greatest super hero team!
A full-color digital art book containing concept art and commentary from the development of DOOM Eternal, the next entry in the iconic first-person shooter series. The newest chapter in the quintessential game franchise from id Software is here. Witness DOOM Eternal! This epic volume explores the art and development of the hotly anticipated sequel to the 2016 Game Award-winner for Best Action Game! Explore the twisted demonic invasion of Earth, the cultist UAC facilities, and plunge into otherworldly and unknown locations new to the DOOM universe. Admire the dangerous glimmering edges of the Slayer's arsenal and armor. Examine the ancient designs and breeds of Hell's soldiers and lords--all in gloriously designed full color images straight from the files of the game's artists themselves! Dark Horse Books and id Software join forces to present The Art of DOOM Eternal, encompassing every detail you've come to love from DOOM!
It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.